Mods: Difference between revisions

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There are six unique types of mods:
There are six unique types of mods:
{| class="wikitable"
|+Types of Mods
|[[File:Weap full.png|thumb]]
|[[File:Imagemodarmor.png|thumb]]
|[[File:Imagefullengines.png|thumb]]
|-
|[[File:Imagefullshields.png|thumb]]
|[[File:Imagefullsensor.png|thumb]]
|[[File:Imagefulletility.png|thumb]]
|}
* [[Weapon Mods]]
* [[Weapon Mods]]
* [[Armor Mods]]
* [[Armor Mods]]
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== Mod Structure ==
== Mod Structure ==
=== Mod Tier ===
=== Mod Tier ===
Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes. Both the mod tier and the number of attributes determines what the
Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes. Both the mod tier and the number of attributes determines what the  
{| class="wikitable"
{| class="wikitable"
|+
|+
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| '''Armor'''  
| '''Armor'''  
| '''Engine Efficiency''' (%)  
| '''Engine Efficiency''' (%)  
|'''Sensor Strength'''
| '''Damage Reflect'''  
| '''Damage Reflect'''  
| '''Shield Recharge'''  
| '''Shield Recharge'''  
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| 2000  
| 2000  
| 10  
| 10  
|15
| 10  
| 10  
| 200  
| 200  
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| 1500  
| 1500  
| -  
| -  
|14
| 9  
| 9  
| 100  
| 100  
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| 1000  
| 1000  
| 9  
| 9  
|13
| 8  
| 8  
| 90  
| 90  
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| 900  
| 900  
| 8  
| 8  
|10
| 7  
| 7  
| 80  
| 80  
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| 800  
| 800  
| 7  
| 7  
|9
| 6  
| 6  
| 70  
| 70  
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| 700  
| 700  
| 6  
| 6  
|8
| 5  
| 5  
| 60  
| 60  
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| 600  
| 600  
| 5  
| 5  
|7
| 4  
| 4  
| 50  
| 50  
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| 500  
| 500  
| 4  
| 4  
|6
| 3  
| 3  
| 40  
| 40  
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| 400  
| 400  
| 3  
| 3  
|5
| 2  
| 2  
| 30  
| 30  
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| 300  
| 300  
| 2  
| 2  
|4
| 1  
| 1  
| 20  
| 20  
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|200
|200
|1
|1
|3
|0.5
|0.5
|10
|10
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|100
|100
|1
|1
|2
|0.5
|0.5
|7
|7
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|50
|50
|50
|50
|1
|1
|1
|0.5
|0.5
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|
|
|}
|}
== Crafting Mods ==
Mods can be crafted using combinations of items. In almost every instance, a mod will require at least one [[mod component]] and a [[mod frame]]. When crafting a mod, the required materials will be removed from your personal warehouse when you craft it. All required items must be in your warehouse. Any items in your cargo hold, onboard drones, in mail, or in guild warehouse will not count.
== Breaking Down Mods ==
Mods can be broken down into mod components on [[Gemini Station]]. Once a mod is broken down, the mod is destroyed and the components are transferred to your [[warehouse]].
== Selling Mods ==
Mods can be sold in several ways. The first is on the Mod Exchange, an auction house dedicated to mod trading. The second is via the mod resale store. Both are located on Gemini Station.
== Bulk Mod Actions ==
Pilots may bulk breakdown or bulk sell unwanted mods on Gemini Station.
{{Mods}}
{{Mods}}
{{Mechanics}}
{{Mechanics}}
[[Category:Mechanics]]
[[Category:Mechanics]]