Guilds
Guilds are a group of players who have banded together to conquer other guilds and accomplish group activities. Guilds in Gemini Station are highly recommended, but not required. It is recommended to join a guild to increase the enjoyment of the game and possibly make new friends. Whether the guilds are Warlike, Peaceful, Trade Focused, Pirate Focused...there are many different types of focus for guilds to expand on. Or if one guild likes, be them all!
Registered Guilds
These are all the guilds currently registered with greater than 2 members
Logo | Guild | Members | Leader |
---|---|---|---|
**NRG** | 03 | Phayz | |
Access Denied | 5 | Silver Silence | |
Angeli Inferos | 9 | AbleTheAbove | |
Bregan D'aerthe | 5 | Jarlaxle | |
Cosmos Terminators | 14 | Dunnadan | |
DadCorp | 5 | Septimus | |
Death Borg | 25 | Badblood | |
EPDF | 5 | Cpt.TJ | |
Free Traders | 18 | Ameeleean | |
Galaxy Goat's | 3 | goatskull | |
Guild | 3 | Wolv | |
Immortal | 4 | Celestial | |
Inquisitorial Group of the Rebellion | 10 | Catastrophe | |
Invictus | 2 | Noresist | |
J.I.I. | 7 | Oscillator | |
MCRN | 16 | Donnie | |
MRG | 25 | Haggis | |
New Rome | 10 | StarGazer | |
Russian Crew | 3 | tugokodia | |
Sleepless Knights | 6 | Kash An'Kerri | |
Space Mercs | 14 | Charlie Foxtrot | |
-Space Phantoms- | 5 | MateM8 | |
Terran Guard | 2 | Furby | |
The First Order | 6 | Kylo Ren | |
The Golly Germys | 3 | Germy2006 | |
YAKUZA | 8 | Psycho | |
[REDACTED] | 22 | Lancer |
This section was last updated: 23 March 2021 .
Guild
When in a guild, there are multiple things that can be done such as; Wars, Warehouse Storage, Upgrades & Specializations. Guilds also have a max capacity per level.
Total Members | Cost |
25 | Starting |
50 | 25 GP |
Member Ranks
Members of a guild can be promoted to various ranks by Guild Masters or Co-Leaders. The ranks, in order from low to high, are Rookie, Member, Veteran, Officer, and Co-Leader. The only ranks with special permissions are Officers and Co-Leaders. Officers have the ability to invite or kick any member (excluding the Guild Master), and can also purchase upgrades for the guild. Co-Leaders have all of the same permissions as Guild Masters (declare war, edit guild bio, invite/ kick members, purchase upgrades, etc.).
Rank | Guild Warehouse | Guild Bank | Other |
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Rookie |
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Member |
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Veteran |
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Officer |
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Co-Leader |
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Leader |
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Guild Experience
Guild XP is gained from participating in wars. Additionally, 5% of the previous week’s total GI earned will be rewarded as Guild XP. Guilds with at least 100,000XP can unlock the guild specialization tier.
Guild Points & Influence
Guild Influence, or GI, is an action-based guild currency that is earned by guild members. Guild members who are draining, hacking, attacking, and boosting both NPC and player ships will earn 1 GI (per each action). The current GI will appear on your guild's News & Info page. If a guild wishes to declare war on another guild, the guild leader (or co-leaders) will have to spend Guild Influence to declare war on a guild. The thought behind this being, the defending guild would have no interest in a war from a guild they've never heard of, but if a guild has built up notoriety or influence, then a declared war would be taken seriously.
It currently requires 10,000 GI to declare a war on another guild and 25,000 GI to purchase a Guild Point.
Actions that award Guild Influence:
Action | GI |
---|---|
Hack (Ship) | 1 |
Drain Ship | 1 |
Boost Ship | 1 |
Encounter | 1 |
Combat (Per Shot) | 1 |
Hack (Location) | 1 |
Complete Daily | 5 |
Complete Story | 5 |
Mining (Ceres) | 1 |
Mining (Space) | 1 |
* Initiating travel used to generate GI before the 5.0 release where start/stoping was introduced.
Guild Wars
Warehouse
The Warehouse is like the Guild Bank/Vault. Players will be able to store commodities there for future wars and or storing items they want to just give away to other players. It requires 1 Guild Point to unlock. Further Unlocks to increase storage space will require more GPs.
Warehouse Level | Max Capacity | Cost |
1 | 25,000 | 1 GP |
2 | 50,000 | 5 GP |
3 | 100,000 | 10 GP |
4 | 250,000 | 25 GP |
5 | 500,000 | 50 GP |
6 | 1,000,000 | 100 GP |
7 | 2,500,000 | 250 GP |
8 | 5,000,000 | 500 GP |
9 | 7,500,000 | 750 GP |
10 | 10,000,000 | 1,000 GP |
Guild Money
Guilds members are able to contribute money to the Guild Warehouse. Guild Officers and higher ranks can make deposits and withdraws from both the warehouse page and the Guild Control page. As well as, send money from the Guild Warehouse to other members. There is no maximum amount of money that can be stored or contributed and Guild Money does not affect the Guild Warehouse capacity.
Upgrades
You can spend guild points to unlock guild-wide upgrades. There are currently 6 upgrades a guild can choose from, each having its own increase in ship efficiency. Prioritizing what to unlock will be determined by the guild and guild leaders/officers. Each upgrade has 10 available unlocks.
- Armor
- Engine Efficiency
- Evasion
- Sensor Results
- Shields
- Targeting
Specialization
With enough guild points, you can dedicate your guild to a specific specialization. Once you choose a specialization, your guild will only earn guild points for actions and wars in your specialization category. To unlock specialization, a guild will first need to gain 100,000 XP (100 Guild Wars). After that, there will be 3 branches to choose from; Military, Trade and Espionage. Each of the 3 branches has 7 different upgrades to choose from, all having a max of 10 unlocks.
Military
Dedicated to either the protection or destruction of others and a life of endless combat, your guild will have access to the following additional upgrades:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
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Shield Reacharge | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
Damage | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Damage Reflect | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Damage Reduction | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Cargo Space | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Cargo Shielding | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Defense | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Attack | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Trade
With a focus on trade and scavenging, your guild will have access to the following upgrades:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
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Defense | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Damage Reduction | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Shield Reacharge | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
Salvage* | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Cargo Shielding | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Cargo Space | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Heat Resistance | 200 | 400 | 600 | 800 | 1000 | 1,200 | 1,400 | 1,600 | 1,800 | 2,000 |
* Still needs to get added to the system.
Espionage
With a focus on spying, hacking, and staying out of sight, your guild will have access to the following upgrades:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
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Damage Reflect | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Damage Reduction | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Shield Reacharge | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
Intel* | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Hacking | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Cargo Shielding | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Heat Resistance | 200 | 400 | 600 | 800 | 1000 | 1,200 | 1,400 | 1,600 | 1,800 | 2,000 |
* Still needs to get added to the system.
Mechanics | |
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Combat | |
Ships | |
Economy | |
Outlands | |
General |
- update 24 June 2020 (Update):
- Guilds Guild leaders and officers can now send mass messages to; the entire guild or Officers and higher.
- ninja 19 June 2020 (Update):
- Guilds Officers and guild masters can now view the location of all of their members via the Members page.
- Guilds Guild members can view the GI contribute of fellow guild members via their public profiles. This info is only visible to fellow guild members.
- Guilds If a guild master has not logged in in 14 days, an officer may unseat the GM and take their place.
- Guilds Guild Masters can now appoint other members as the new guild leader if they find the stress of leadership is too much go handle. Guild Masters can access this tool via Guild Control > Appoint New Guild Master.
- Guilds 5% of the previous week’s total GI earned will be rewarded as Guild XP.
- update 17 June 2020 (Update):
- Guilds Guild members can now deposit money into the guild bank. Guild officers and higher can make deposits and withdraws from both the warehouse page and the Guild Control page.