Missions

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

All missions are in alphabetical order.
Note: Articles with; The, A, An, are not included for ordering. So "The Terran Campaign" begins with "Terran" and not "The"

Mission Types

Main Story
The Main Story is the story that GEM revolves around. The main story is the biggest story in GEM, which begins with mysterious energy readings. The main story is also coded so specific things can happen to your ship in circumstances only achieved by doing the main mission, such as having your ship mostly blown up or a wonky navigation system. The main story can be completed at any time, but the biggest chokepoints in the story are levels 10, 20, 40, and 55 due to level requirements for upgrading ships or specific mods that require a high xp level. The main story works in chapters, and is highlighted in yellow at the top of your mission page.

Story Missions
Story Missions are Missions that move a specific story forward. Story Missions usually begin in a government center, administrative district, or the Pinnacle. There are level requirements and at least some rep(as apparently -27K rep does not allow Pancake's Request)for each part of the story. Story Missions are usually somewhat long(sometimes requiring as many as 20 steps to as few as 6) handing out pretty hefty rewards depending on what was accomplished. Story Missions appear white in the Active Missions page. Some stories do not have much lore in the story, but are still coded as a 'story'. Here are a few main story missions: The Art of Diplomacy, Space for Reckers, and High Hopes. Examples of a short story are: The Legend of Kearny and Pancake's Request.

General Missions
These can be found anywhere so look carefully. The most common locations for general missions are in observation decks and store. Missions can have one or multiple steps to complete, and can include all sorts of tasks. General Missions are ranked from very easy(only requiring a few minutes)to very hard(may take a few days to accomplish). Some general missions are class specific, so not all missions listed may be accessible.

Trade Missions (Replaced by Daily Missions)
Found in the government centers of every major faction. Planet specific and class specific missions. Earth and Mars trade missions are selling food/water to every major faction, Jupiter is to sell 500 small helium canisters to GEM, and Eris is to sell 500 empty gas cylinders to Jupiter.

Daily Missions
Daily missions are class specific and can be found in government centers of every major faction. Daily missions for freighters include selling 500 specific item to a location, for fighters to defeat drones, and for scouts to hack locations(or drones).

Mission Checklist

The page linked below is the exact same list only with the option to check it off when completed.

Alphabetical List

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  • 01000001 Redirect Page. Mission page still requires creation

A

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B

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C

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D

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E

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F

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G

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H

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I

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J

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K

L

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M

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N

O

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P

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Q

R

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S

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T

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U

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V

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W

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X

Y

Z