Guilds: Difference between revisions
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===Member Ranks=== | ===Member Ranks=== | ||
Members of a guild can be promoted to various ranks by Guild Masters or Co-Leaders. The ranks, in order from low to high, are Rookie, Member, Veteran, Officer, and Co-Leader. The only ranks with special permissions are Officers and Co-Leaders. Officers have the ability to invite or kick any member (excluding the Guild Master), and can also purchase upgrades for the guild. Co-Leaders have all of the same permissions as Guild Masters (declare war, edit guild bio, invite/ kick members, purchase upgrades, etc.). | Members of a guild can be promoted to various ranks by Guild Masters or Co-Leaders. The ranks, in order from low to high, are Rookie, Member, Veteran, Officer, and Co-Leader. The only ranks with special permissions are Officers and Co-Leaders. Officers have the ability to invite or kick any member (excluding the Guild Master), and can also purchase upgrades for the guild. Co-Leaders have all of the same permissions as Guild Masters (declare war, edit guild bio, invite/ kick members, purchase upgrades, etc.). | ||
=== Guild Experience === | |||
Guild XP is gained from participating in wars. Additionally, 5% of the previous week’s total GI earned will be rewarded as Guild XP. Guilds with at least 100,000XP can unlock the guild specialization tier. | |||
===Guild Points & Influence=== | ===Guild Points & Influence=== | ||