Hacking: Difference between revisions

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BobOjmdg (talk | contribs)
Updated the PvP hacking for 4.0, and removed some other outdated info
 
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* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
* Drain Engines - Add 2-20 minutes to your target's journey. Your ship's travel time is NOT affected.  
* Drain Engines - Decreases your target's speed by 10% - 100%. Your ship's travel time is NOT affected.  
* Boost Engines - Remove 2-20 minutes from your target's journey.
* Boost Engines - Increases your target's speed by 10% - 100.


'''''Rewards'''''<br>
'''''Rewards'''''<br>
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP equal to the target player’s level.
* Level 1 action rewards the player with XP and money equal to the target player’s level.
* Level 1 action rewards the player with XP equal to the target player’s level.
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.
* Level 2 action rewards the player with XP equal to the target player’s level * 2.
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.
* Level 3 action rewards the player with XP equal to the target player’s level * 3.
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.
* Level 4 action rewards the player with XP equal to the target player’s level * 4.
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.
* Level 5 action rewards the player with XP equal to the target player’s level * 5.


'''''Extra Tips'''''  
'''''Extra Tips'''''  
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If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:
* {{red|d10 <nowiki>=</nowiki> 1}} for every location excep Eris
* {{red|d10 <nowiki>=</nowiki> 1}} for every location excep Eris
* {{red|d10 <nowiki>=<</nowiki> 5 for Eris}}
* {{red|d10 <nowiki>=<</nowiki> 5}} for Eris


''The lost reputation is:''
''The lost reputation is:''
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* Money = {{red|target’s player level * action level}}
* Money = {{red|target’s player level * action level}}


[[Category: Game Concepts]]
{{Mechanics}}
[[Category:Mechanics]]