Core Mechanics: Difference between revisions

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{{Obsolete|This article may be out of date}}
==Overview==
==Overview==
Gem’s combat system is based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system.
Gem’s combat system is loosely based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system.


==Targeting vs. Evasion==
==Targeting vs. Evasion==
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target.  
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target.  


Each ship has a base targeting rate of 75.  
Each ship has a base targeting rate of +75.  


If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods.  
If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods.  


''Example: Ship A attempts to intercept Ship B. Ship A has a +25 targeting mod installed. With the base targeting rate of 75%, Ship A has a 100% chance to target Ship B (Provided Ship A doesn’t roll a 1 and critically fail!).''
''Example: Ship A attempts to intercept Ship B. Ship A has a +25 targeting mod installed. With the base targeting rate of +75, Ship A has a combined target rating of 100  
''Ship B, however, has evasion mods installed totaling +60 evasion. Ship B’s evasion total is subtracted from Ship A’s total targeting chance, bringing the 100% down to 40%.''
''Ship B, however, has evasion mods installed totaling +60 [[Evasion_Attribute|Evasion]]. Ship B’s evasion total is subtracted from Ship A’s total targeting chance, bringing the +100 down to +40.''
''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.''
''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.''


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{{Mechanics}}
[[Category:Game Concepts]]
[[Category:Mechanics]]