Hacking

Revision as of 16:24, 30 March 2020 by Banri (talk | contribs) (Major Overhaul on Hacking Page)


Hacking

Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is hacking rate. Some of the hacking mechanics involve the result from rolling a dice. For short representation it’s going to be written as dN where N is the amount of side the dice has (e.g d20, d100)

Hacking rate

The hacking rate is the sum of your base hacking offense (for scout), hacking mods, crew members and guild bonus. Fastest way to increase your hacking rate till level 10 is through use of mods. After that a crew member (Hacker) is advisable. Joining a specialized guild is also a good idea.

Mechanics

Hacking requires 10 Processor (5 for Scouts) per attempt. You are rewarded experience and depending on the target cash, intel, cargo or mods. You can use hacking to replenish or drain shield as well as boost and drain engines. To gain more intel from a successful hack you can increase your intel bonus by using mods, recruiting a crew member (Spy) and guild bonuses.

Targets

NPC ships

For a successful hacking:
Hacking rate >= d100 + (¼ npc ship level)
Reward:

  • Intel - Base value + (npc ship level * intel bonus), where base value is 1 for Freighters and Fighters, 5/10/15 for the Tier 1/2/3 Scout
  • Money - Random(10 to 100) * npc ship level
  • Experience - Random(5 to 25) + npc ship level

Note: A hacking rate of 130 guarantees successful hacking of any NPC ship up to level 60

Locations

 

 

 

For a successful hacking:
Hacking rate >= d100 + target level

'For successful hacking of Military core:
Hacking rate >= d100 + target level + mod category, where for mod category: Armor = 1, Shield = 2, Weapon = 3, Engine = 4, Sensor = 5, Utility = 6

Rewards
Experience d25 + npc ship level + player level , as well as:

  • Finances - Money
    • Random(50 to 500) * target level
  • Intelligence center - Intel
    • (base value + target level) * total intel %, where total intel % is 100% + intel bonus %
  • Supply depot - Cargo sold at the location
    • Random(1 to amount in target level)
  • Military Core - Mod in the selected category that is up to +/- 10 levels from the player level
  • The drop rate of different tiers is based on a d1000:
    • Tier 100 (white) - 1 to 800 (80%)
    • Tier 200 (green) - 801 to 950 (15%)
    • Tier 300 (blue) - 951 to 999 (4,9%)
    • Tier 400 (purple) - 1000 (0,1%)

 

Getting caught
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:

  • d10 = 1 for every location excep Eris
  • d10 =< 5 for Eris

The lost reputation is:

  • Gem: 125
  • Mars, Earth, Jupiter: 25
  • Eris: 500

Players

PvP hacking consists of two parts: establishing connection and hacking.

Yous successfully establish a connection when:
Hacking rate + d20 >= Target hacking rate + d20

Rewards for establishing connection:

  • Experience = target’s player level
  • Intel = target’s player level

Actions

The table shows each of the 5 available actions and their effect per hacking action level.
The cost of actions is:

  • Level 1 - free
  • Level 2 - 100 intel
  • Level 3 - 500 intel
  • Level 4 - 2500 intel
  • Level 5 - 5000 intel
Action Level 1 Level 2 Level 3 Level 4 Level 5
Jettison 1 cargo 5 cargo 10 cargo 25 cargo 50 cargo
Drain Engine +2 minutes +3 minutes +5 minutes +10 minutes +20 minutes
Boost Engine -2 minutes -3 minutes -5 minutes -10 minutes -20 minutes
Drain Shield -50 shield -100 shield -250 shield -500 shield -1000 shield
Boost Shield +50 shield +100 shield +250 shield +500 shield +1000 shield

For a successful hacking action:
hacking rate +d20 >= Target hacking rate * action level

Rewards for hacking action:

  • Experience = target’s player level * action level
  • Money = target’s player level * action level

Milestones

Points in the game which unlock certain aspects.

  • 1000 Intel - Unlock Black Market (BM)
  • Level 2 - Faulty Tunneling Beam - first hacking mod

Level 10 - Cav's First Hard Drive (ID 364) Level 10 - Ship Chip Alpha (ID 20648) Level 10 - Shade's Introduction (ID 20670) - scout only Level 10 - Crew lounge, level 10 crew Level 15 - The Listener (ID 20653) - key hacking mod for weapon slot Level 15 - Reconfigured GEM Shield Generator (ID 477) - key hacking mod for shield slot Level 20 - Crew lounge, level 20 crew Level 20 - Suros main story mods Level 30 - Crew lounge, level 30 cre Level 30 - [N8]'s Thanks (ID 21084) Level 31-60 - need more information