Hacking

Revision as of 18:11, 14 March 2020 by Lancer (talk | contribs) (Updated page to include info about PvP hacking. Added some specifics about location hacking.)


Drone Hacking:

 

To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there's another extra bonus if you're a scout.

If you're familiar with other RPG systems you might also be familiar with the concept of a 'critical fail' or 'critical success' but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough.

Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.

Location Hacking

Hacking locations isn't much different from hacking drones, the main difference is that the 'level' of the hack is its modifier, we don't divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don't have to enter a space lane to take advantage of them.

Each location is broken down into 4 different sections; the Intelligence Center, Finances, Supply Depot, and Military Core. Each offers a different type of reward.

  • The Intelligence Center: Hack here in order to get intel. The base amount recieved here is greater than that of drones.
  • Finances: This place gives you money and XP. Nothing else.
  • Supply Depot: You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.
  • Millitary Core: this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.

PVP Hacking

The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are Jettison Cargo, Boost, Drain, Boost Shield, and Drain shield.

When you click 'Hack', your Hack Rating + a d20 roll attempts to beat your target's Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship's level are connected to their ship.

Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship's defending hack roll is doubled as a bonus defense for each level action you attempt.

ACTIONS

The ranges listed include action levels 1 - level 5
  • Jettison Cargo - Send 1-50 of the target's cargo into space. Jettison'd cargo get's dumped into the space lane and is salvageable via scanning for debris.
  • Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
  • Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
  • Drain Engines - Add 2-20 minutes to your target's journey. Your ship's travel time is NOT affected.
  • Boost Engines - Remove 2-20 minutes from your target's journey.

REWARDS

Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.
  • Level 1 action rewards the player with XP and money equal to the target player’s level.
  • Level 2 action rewards the player with XP and money equal to the target player’s level * 2.
  • Level 3 action rewards the player with XP and money equal to the target player’s level * 3.
  • Level 4 action rewards the player with XP and money equal to the target player’s level * 4.
  • Level 5 action rewards the player with XP and money equal to the target player’s level * 5.


Extra Tips:

  • +Intel only affects intel, if you're hacking the Finance center for Money you don't need it.
  • Hacking locations means you can easily swap back into a different mod set before leaving.
  • Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.
  • to guarantee success hacking locations you need a hack rating of 160.
  • Cargo Shielding matters A LOT now. Each ship's base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you're traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don't want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding.
  • Cargo is jettisoned at random.
  • If you fail a hack, the target player is alerted to your attempt. Odds are they won't be thrilled.
  • If you succeed in hacking a player's ship, but your hacking roll is within 25 of your target's, the hack will succeed, but the player will be alerted that you have hacked them.