Player Drones: Difference between revisions

m Added * explanation and drone management image.
Reworded the Introduction
Line 1: Line 1:
{{otheruses|Player Owned Drones|NPC Drones|Drones}}
{{otheruses|Player Owned Drones|NPC Drones|Drones}}
Drones are a [[Facilities|facility]]'s best friend. Pilots can purchase their own drones and send commands to them. A drone can [[trade]] [[items]] from every location's store as well. Additionally, drones can collect goods from your facilities.  
Drones greatly increase efficiency for [[facilities]]. Pilots can purchase their own drones and give them commands. A drone can trade [[items]] from a store at any local. Drones are capable of collecting goods from facilities that the player owns.  
== Drone Tasks ==
== Drone Tasks ==
This is a list of all tasks drones can currently do.
This is a list of all tasks drones can currently do.
Line 62: Line 62:
== Drone Interaction ==
== Drone Interaction ==
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes.  
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes.  
== Drone Management ==
== Drone Management ==
[[File:Screen Shot 2021-01-12 at 8.42.07 PM.png|thumb|The drone management screen with 2 drones. ]]
[[File:Screen Shot 2021-01-12 at 8.42.07 PM.png|thumb|The drone management screen with 2 drones. ]]
Line 68: Line 67:


Note: Drones that are idle will have an * next to the drone name.  
Note: Drones that are idle will have an * next to the drone name.  
== Drone Combat ==
== Drone Combat ==
Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur:
Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur: