Difference between revisions of "Attribute:Engine Efficiency"

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### END REP SHIP BASES ###
 
### END REP SHIP BASES ###
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{{Attributes}}

Revision as of 18:05, 31 May 2020

Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%


Dumping this here until I (or someone else) can clean it up:


### START FIGHTER BASES ###

case 2: // Light $base = 0; break;

case 3: // Standard $base = 0; break;

case 4: // Assault $base = 0; break;

case 16: // Tempest $base = 0; break;

### END FIGHTER BASE ###


### START SCOUT BASES ###

case 5: // Recon $base = .1; break;

case 6: // Support $base = .15; break;

case 7: // Overwatch $base = .20; break;

case 17: // Harbinger $base = .25; break;

### END SCOUT BASE ###


### START FREIGHTER BASES ###

case 8: // Light $base = 0; break;

case 9: // Medium $base = 0; break;

case 10: // Heavy $base = 0; break;

case 18: // Cerberus $base = 0; break;

### END FREIGHTER BASE ###

### START REP SHIP BASES ###

case 19: // JayCo Tanker $base = -.25; break;

case 20: // Sentinel $base = .3; break;

case 21: // Dreadnought $base = 0; break;

case 22: // Crusader $base = 0; break;

case 23: // SOMETHING $base = .5; break;

case 24: // SOMETHING ELSE $base = .05; break;

### END REP SHIP BASES ###