Facilities: Difference between revisions
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Facilities are player-owned farms, factories, and mines that generate resources. As the facility generates goods, it gains experience. As the facility's experience grows, it gains levels. An upgrade point is available for each facility level gained. | Facilities are player-owned farms, factories, and mines that generate resources. As the facility generates goods, it gains experience. As the facility's experience grows, it gains levels. An upgrade point is available for each facility level gained. | ||
== Facility Types == | == Facility Types == | ||
{| class="wikitable"; class="noborder;" style="margin: auto;" | |||
! style="font-weight:bold;" | '''[[Water Farm|Water Farm]]''' | |||
! style="font-weight:bold;" | '''[[Foods Factory|Foods Factory]]''' | |||
! style="font-weight:bold;" | '''[[Gas Collector|Gas Collector]]''' | |||
|- | |||
| [[File:Fac Water.png|250px|none|none|link=Water Farm|Water Farm on Earth]] | |||
| [[File:Fac foods.png|250px|none|none|link=Foods Factory|Foods Factory on Mars]] | |||
| [[File:Fac Gas.png|250px|none|none|link=Gas Collector|Gas Collector on Jupiter]] | |||
|} | |||
== | {| class="wikitable"; class="noborder;" style="margin: auto;" | ||
! style="font-weight:bold;" | '''[[Ice Mine|Ice Mine]]''' | |||
! style="font-weight:bold;" | '''[[Solar Array|Solar Array]]''' | |||
! style="font-weight:bold;" | '''[[Nesellium|Nesellium Generator]]''' | |||
|- | |||
| [[File:Fac Ice.png|250px|none|none|link=Ice Mine|Ice Mine on Eris]] | |||
| [[File:Fac Solar.png|250px|none|none|link=Solar Array|Solar Array on Mercury]] | |||
| [[File:Nesellium Generator.png|250px|none|none|link=Nesellium|Nesellium Generator]] | |||
|} | |||
== Experience == | |||
Facilities earn one (1) facility XP for each item produced. Once a facility earns enough xp to level up, a facility point is awarded and the facility progresses to the next level. | |||
This is an example of the xp requirement breakdown: | This is an example of the xp requirement breakdown: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 42: | Line 54: | ||
|} | |} | ||
== Stalls == | |||
If a facility has reached max capacity, production will halt, and the facility will no longer gain xp. Both production and xp gains will resume once the facility has room to store additional products. | |||
== Level Cap == | |||
The level cap for facilities is 100. | |||
== Upgrading == | |||
=== Facility Points === | |||
One Facility Point (FP) is earned whenever your facility gains enough experience to level up. | |||
=== Facility Experience === | |||
Note: New facilities begin with one FP. | Note: New facilities begin with one FP. | ||
== Restrictions == | |||
* Pilots can own up to five (5) facilities. They can be five of the same facilities or a mix of available | |||
* Facilities are available at level 1. | |||
== Configuration == | == Configuration == | ||
| Line 51: | Line 76: | ||
=== Efficiency === | === Efficiency === | ||
A new facility will be operating at 50% efficiency. Facility efficiency can be increased by spending facility points. | Facility efficiency relates to how quickly your facility can create goods. The base production cycle is 60 minutes. Thirty minutes is the fastest production cycle a facility can achieve. Each point spent on facility efficiency will decrease production time by 1% of the possible 30 minutes. | ||
Base | |||
A new facility will be operating at 50% efficiency. Facility efficiency can be increased by spending facility points. A facility operating at 50% efficiency will take 60 minutes for a production cycle. At 100% efficiency, the production cycle is 45 minutes. At 150% efficiency, the production cycle is 30 mins. | |||
Additionally, 1% of the upkeep costs are removed for each facility efficiency upgrade. | |||
{| class="wikitable" | |||
|- | |||
! Base !! Max | |||
|- | |||
| 50% || 150% | |||
|} | |||
=== Production Rate === | === Production Rate === | ||
| Line 61: | Line 95: | ||
=== Max Storage === | === Max Storage === | ||
A new facility will be able to store a maximum of 100 items. Once a facility reaches its max storage, operations will shut down until there is room for products to be stored. Pilots can visit the location of their facility and transfer goods from the facility to their cargo hold. This | A new facility will be able to store a maximum of 100 items. Once a facility reaches its max storage, operations will shut down until there is room for products to be stored. Pilots can visit the location of their facility and transfer goods from the facility to their cargo hold. This limit can be increased by spending facility points. | ||
Base: 100 | Base: 100 | ||
Max: 1,000 | Max: 1,000 | ||
== Cost & Upkeep == | == Cost & Upkeep == | ||
Cost: A base facility costs $ | Cost: A base facility costs $5,000,000 to build. | ||
Upkeep: A base facility upkeep is $50,000 / week. The upkeep cost is increased by $ | Upkeep: A base facility upkeep is $50,000 / week. The upkeep cost is increased by $2,000 for each facility level. | ||
== Nicknames == | |||
Pilots can give their facilities custom names to better organize facilities. | |||
== Transferring Items == | |||
You can transfer items to your drones or your own personal ship. Transferring items nets 1 xp transferred. If the items are sent to drones, the drone gets the xp, if you send the items to your ship, the pilot gets the XP. | |||