Kickstarter: Difference between revisions

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He always been a fan of games like World of Warcraft, Civilization, Elite Dangerous, and the X3 series. And what he loved most about those games was how engaging they were––You could get lost exploring immersive worlds for endless hours at a time.
He always been a fan of games like World of Warcraft, Civilization, Elite Dangerous, and the X3 series. And what he loved most about those games was how engaging they were––You could get lost exploring immersive worlds for endless hours at a time.
The struggle Jon found was that in order to get to the meat of those games, he had to dedicate a ton of time to them––Which is great...if you’ve got a ton of time.  
The struggle Jon found was that in order to get to the meat of those games, he had to dedicate a ton of time to them––Which is great...if you’ve got a ton of time.  
But not everyone does. So he started to think about what an immersive game that also catered to causal play might look like. He hated pay to win games, or games that hide all the good stuff behind a paywall. Noresist wanted to make something that was accessible to anyone, something that you could play from your browser and access all the content.
But not everyone does. So he started to think about what an immersive game that also catered to causal play might look like. He hated pay to win games, or games that hide all the good stuff behind a paywall. Jon wanted to make something that was accessible to anyone, something that you could play from your browser and access all the content.


And so Jon came up with Gemini Station.
And so Jon came up with Gemini Station.
It's designed to be a casual game. You can play as little or as much as you want and still get the full experience.  
It's designed to be a casual game. You can play as little or as much as you want and still get the full experience.  
Jon spent all of 2019 building the game and launched it on January 1st of 2020. The game is live, you can try it now. We’ve got a really cool small community of players. And over the last year, several clutch ideas have come directly from the player-base, turning Gem into something that he think is really special.
Jon spent all of 2019 building the game and launched it on January 1st of 2020. Over the last year, several clutch ideas have come directly from the player-base, turning Gem into something that he thinks is really special.
But he is the only developer; Gemini Station is a team of one person. Jon programmed all the game mechanics, written all of the stories, but one thing he not, is an artist. And art is the one thing Gem needs a lot more of. Gem's existing art is beautiful...it's just lacking. Jon wanted the depth of the game's visuals to match the story and mechanics and replace stock artwork he had to use with original work.
But he is the only developer; Gemini Station is a team of one person. Jon programmed all the game mechanics, wrote all of the stories, but one thing he not, is an artist. And art is the one thing Gem needs a lot more of. Jon thinks Gem's existing art is beautiful, but lacking. Jon wanted the depth of the game's visuals to match the story and mechanics and replace stock artwork he had to use with original work.


== Art Plans ==
== Art Plans ==