Nodes: Difference between revisions

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[[File:Node.png|300px|thumb|right|An Outlands node after it's been activated.]]
[[File:Node.png|300px|thumb|right|An Outlands node after it's been activated.]]
== General ==
== General ==
The Outlands are made up of hundreds of connected nodes. Nodes must be powered or activated using Energy Cells before that location can be scanned for connected space lanes. Additionally, a node must be activated before the node's station facilities can be accessed.
The Outlands are made up of hundreds of connected nodes. Nodes must be powered or activated using Energy Cells before that location can be scanned for connected space lanes from you ship's [[Galactic map|galactic map]]. Additionally, a node must be activated before the node's station facilities can be accessed.


== Node Tech Level ==
== Node Tech Level ==

Revision as of 13:12, 3 June 2020

An Outlands node after it's been activated.

General

The Outlands are made up of hundreds of connected nodes. Nodes must be powered or activated using Energy Cells before that location can be scanned for connected space lanes from you ship's galactic map. Additionally, a node must be activated before the node's station facilities can be accessed.

Node Tech Level

Each node has a tech level. Levels range from None to Advanced.

Station Facilities

Supergate

Supergates are extremely powerful space gates that only connect to Nodes with an advanced tech level. Pilots may travel between connected super gates only if they have discovered both nodes.

Travel Time

Standard travel time between supergates is 60 minutes. Ship's engine efficiency mods do not affect supergate travel time.

Nesellium, the rare Allegiance-based energy source can be transferred to each node to reduce supergate travel time. One Nesellium reduces travel time to the supergate by 1%.

Mod Cache

Many nodes will randomly have tier III mods that can be claimed. Every 10 minutes there is a 25% chance that a node that can potentially store a mod will receive one.

Advanced Mod Cache

There are a limited number of nodes that contain advanced mod caches. These mods are on extremely long cool downs. These are tier IV mods.

Mods

Every 10 minutes there is a 25% chance that nodes that generate random mods will get a mod in stock. Once a mod has been claimed, it is removed from the location until a new one is added.