Mods: Difference between revisions
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Ship Modifications, or 'Mods', are the gear used to equip and customize your ship. | Ship Modifications, or 'Mods', are the gear used to equip and customize your ship. | ||
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Most class II and III ships also have an additional mod slot called Wildcard. Any mod type can fit in a Wildcard slot. | Most class II and III ships also have an additional mod slot called Wildcard. Any mod type can fit in a Wildcard slot. | ||
== Mod Structure == | == Mod Structure == | ||
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[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
Revision as of 04:50, 3 June 2020
Ship Modifications, or 'Mods', are the gear used to equip and customize your ship.
There are six unique types of mods:
Most class II and III ships also have an additional mod slot called Wildcard. Any mod type can fit in a Wildcard slot.
Mod Structure
Mod Tier
Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes.
Level Max
Each mod's attributes has restrictions based on the mod level, tier, and number of attributes.
THIS TABLE IS OUT OF DATE AND NEEDS TO BE UPDATED.
| Level | Attack | Defense | Damage | Shields | Armor | Engine Efficiency | Cargo Space | Header text | Header text |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 20 | 20 | 100 | 2000 | 2000 | 20 | 20 | Example | Example |
| 55 | 17 | 17 | 90 | 1500 | 1500 | - | - | Example | Example |
| 50 | 15 | 15 | 80 | 1000 | 1000 | 15 | 13 | Example | Example |
| 45 | 12 | 12 | 70 | 900 | 900 | - | - | Example | Example |
| 40 | 10 | 10 | 60 | 800 | 800 | 10 | 10 | Example | Example |
| 35 | 8 | 8 | 50 | 700 | 700 | - | - | Example | Example |
| 30 | 7 | 7 | 40 | 600 | 600 | 7 | 7 | Example | Example |
| 25 | 6 | 6 | 30 | 500 | 500 | - | - | Example | Example |
| 20 | 5 | 5 | 20 | 400 | 400 | 5 | 4 | Example | Example |
| 15 | 3 | 3 | 10 | 300 | 300 | - | - | Example | Example |
| 10 | 2 | 2 | 5 | 200 | 200 | 3 | 1 | Example | Example |
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