Game Interface/Jupiter/Mods: Difference between revisions

From [N8]
Jump to navigation Jump to search
mNo edit summary
GambitVIXI (talk | contribs)
Line 4: Line 4:
[[File:Jupiter Mods.png|500x500px]]
[[File:Jupiter Mods.png|500x500px]]


{{ToC|right}}
===Mod Store===
===Mod Store===
Below is a full list of the Mods available to purchase in the in-game Jupiter Mod Store.
Below is a full list of the Mods available to purchase in the in-game Jupiter Mod Store.
{{Spoiler|Header= All mods found on Jupiter |Width= 850 |Text= These are all mods that can be bought on Jupiter.
==== Armor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Heat Shield
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 29
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +100 Armor
}}
|Desc= Info: Specially designed heat-resistant armor.
|Cost=  $3,500
|Rep= 750
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20654
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
}}
|Desc= Info: This Jupiter Gas-enhanced armor mod increases your armor by 300.
|Cost=  $15,000
|Rep= 2,000
|MatsReq=
}}
{{Modbox
|Name= Jupiter Gas Shield
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  21
|ItemLevel= 315
|ID= 20977
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
}}
|Desc= Info: Metal alloys have somehow been fused with Jupiter Gas to produce a solid defensive mod.
|Cost=  $51,500
|Rep= 5,100
|MatsReq=
}}
{{Modbox
|Name= Harvester's Defensive Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  22
|ItemLevel= 315
|ID= 20983
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: Standard gas-resistant armor
|Cost=  $52,000
|Rep= 5,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Hydrogen Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  32
|ItemLevel= 330
|ID= 21067
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
* +300 Shields
}}
|Desc= Info: These armor panels are lined with hydrogen tanks, increasing both armor and shield output.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Shielded Armor
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  36
|ItemLevel= 330
|ID= 21057
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your armor and cargo shielding.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Magnet
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  42
|ItemLevel= 315
|ID= 21116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Salvage Chance
}}
|Desc= Info: Replaces your armor with a giant magnet.
|Cost=  $90,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Shield mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thermal Dissipator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 230
|ID= 30
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +250 Shields
}}
|Desc= Info: Specially designed heat-resistant shield generator.
|Cost=  $5,000
|Rep= 1,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Cargo Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 330
|ID= 21058
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your shields and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Cargo Shield Generator
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  36
|ItemLevel= 330
|ID= 21050
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Shielding
* +350 Shields
}}
|Desc= Info: This shield generator increases your shield hit points and protects your cargo.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Combat Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  39
|ItemLevel= 315
|ID= 21053
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +700 Shields
}}
|Desc= Info: Increases your ship's shields.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Weapon mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost=  $7,500
|Rep= 500
|MatsReq=
}}
{{Modbox
|Name= Hydrogen-Charged Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 315
|ID= 20975
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: The upgraded version of the Hydrogen-Fueled blaster. This weapon was charged using Jupiter-farmed Hydrogen.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
{{Modbox
|Name= Harvester's Defensive Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  21
|ItemLevel= 330
|ID= 20981
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Defense
* +7.5 Evasion Rating
}}
|Desc= Info: An upgraded version of the defensive weapons that standard gas harvesters come equipped with.
|Cost=  $51,000
|Rep= 5,200
|MatsReq=
}}
{{Modbox
|Name= Jupiter Silenced Blaster
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  23
|ItemLevel= 330
|ID= 20984
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
* +2 Defense
}}
|Desc= Info: Specialized compression has been added to this weapon to increase evasion.
|Cost=  $55,000
|Rep= 6,000
|MatsReq=
}}
{{Modbox
|Name= Hydro Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 315
|ID= 20976
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: A new take on the older Hydrogen-Charged Blaster. Hydro stands for Hydrogen, not water, as the Terrans would have you believe.
|Cost=  $60,000
|Rep= 7,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Blaster (Offense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 345
|ID= 21068
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Targeting
* +1 Attack
* +10 Damage
}}
|Desc= Info: Perfectly balanced to target, hit, and damage your target.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Blaster (Defense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  33
|ItemLevel= 345
|ID= 21069
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Evasion
* +1 Defense
* +10 Damage
}}
|Desc= Info: Perfectly balanced to evade, defend against, and damage attackers.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo All-in-One Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  37
|ItemLevel= 345
|ID= 21056
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Attack
* +12.5 Damage
* +7.5 Targeting
}}
|Desc= Info: This all-in-one blaster does a lot of things okay.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Jupiter's Retribution
|Image= blaster_3_gold.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 330
|ID= 21113
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
* +52 Damage
}}
|Desc= Info: Let's see if they call us 'Juppies' now...
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
==== Sensor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Shielded Sensor Array
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  5
|ItemLevel= 230
|ID= 31
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Heat Resistance
* +5 Results from Sensor Sweeps
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,000
|MatsReq=
}}
{{Modbox
|Name= Toxic Gas Emitter
|Image= se_1_blue.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20980
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: This gas emitter covers your ship in a cloud of toxic gas, scrambling incoming targeting sensors, but dramatically increasing the odds you'll get scurvy.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Scanner
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 315
|ID= 20978
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Targeting Rating
}}
|Desc= Info: Powered by gas, this sensor dish increases your ship's targeting.
|Cost=  $52,000
|Rep= 5,150
|MatsReq=
}}
{{Modbox
|Name= Experimental Evasive Computer
|Image= computer_1_nocrack_blue.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 315
|ID= 20985
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: The techs at Jupiter Station produced this highly evasive computer. Not only does it increase your ship's evasion, but also flat-out refuses to give a direct answer to any query.
|Cost=  $59,000
|Rep= 7,000
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Sensor Chip
|Image= circuitLInes_2_blue.png
|Location= Sensor
|ReqLevel=  32
|ItemLevel= 315
|ID= 21066
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Sensor Scan Results
}}
|Desc= Info: Increases the number of scan results. No one really knows how it works, but it does.
|Cost=  $72,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Salvage Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21064
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +14% Salvage Chance
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $74,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= The Loco Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21065
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo shielding
}}
|Desc= Info: Because some traders care more about sensor mods than you'd think.
|Cost=  $75,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Attack Dish
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21070
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Targeting
* +3 Attack
}}
|Desc= Info: A balanced attack
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Defense Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21071
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defense.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Split Scanner
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  38
|ItemLevel= 330
|ID= 21055
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Salvage Chance
* +2 Cargo Shielding
}}
|Desc= Info: Increases your salvage chance and offers a modest amount of cargo shielding.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Jayco Defensive Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 330
|ID= 21114
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
* +3 Cargo Shielding
}}
|Desc= Info: Jupiter's R&D firm, Jayco, have developed the sensor array designed to increase your ship's defensive capabilities.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
==== Engine mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thorium-Plated Boosters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  6
|ItemLevel= 230
|ID= 32
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Heat Resistance
* 3% Engine Efficiency
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,250
|MatsReq=
}}
{{Modbox
|Name= Gas Runner's Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 345
|ID= 21112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* +3% Engine Efficiency
* +150 Heat Resistance
}}
|Desc= Info: Designed especially for the Jupiter/Mercury trade run.
|Cost=  $60,000
|Rep= 12,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Trader's Drive
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  34
|ItemLevel= 330
|ID= 21059
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Travel Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 330
|ID= 21049
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4.5% Engine Efficiency
* +2 Cargo Shielding
}}
|Desc= Info: Increases travel speed and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Failsafe Booster
|Image= engine_4_blue.png
|Location= Engine
|ReqLevel=  38
|ItemLevel= 330
|ID= 21052
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
}}
|Desc= Info: Increases your cargo shielding and armor.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Utility mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Jupiter Station Combat Chip
|Image= circuitBlackBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  24
|ItemLevel= 345
|ID= 20979
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
* +2 Attack
* +7.5 Targeting Rating
}}
|Desc= Info: This optimization chip calibrates your ship's systems, increasing performance of several key ship systems.
|Cost=  $60,000
|Rep= 6,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Shielded Cargo Expander
|Image= cargo_2_blue.png
|Location= Utility
|ReqLevel=  33
|ItemLevel= 330
|ID= 21063
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $76,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Delivery Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21061
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Space
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo DefensiChip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21072
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defensive chip. Goes well with not dying.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Engine Overclocker
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  37
|ItemLevel= 315
|ID= 21051
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: This chip pushes your engines past normal limits.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Scan Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  39
|ItemLevel= 315
|ID= 21054
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Chance
}}
|Desc= Info: Designed to increase salvage chance.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Modified Cargo Shield Chip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 315
|ID= 21115
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Cargo Shielding
}}
|Desc= Info: Increases shielded cargo by 7.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
}}

Revision as of 11:03, 15 March 2020

This page is a subcategory of Game Interface.

Jupiter Mods Page

Mod Store

Below is a full list of the Mods available to purchase in the in-game Jupiter Mod Store.

All mods found on Jupiter

These are all mods that can be bought on Jupiter.

Armor mods

List of mods

Requires Level 5
Item Level 230
ID: 29
Install Multiple: Yes
Ship Class: Unknown edit
Mercurean Heat Shield
Location: Armor
  • +500 Heat Resistance
  • +100 Armor
Info: Specially designed heat-resistant armor.

Cost: $3,500 | Reputation Required: 750
Requires Level 15
Item Level 315
ID: 20654
Install Multiple: Yes
Ship Class: Unknown edit
Gas-Powered Armor
Location: Armor
  • +300 Armor
Info: This Jupiter Gas-enhanced armor mod increases your armor by 300.

Cost: $15,000 | Reputation Required: 2,000
Requires Level 21
Item Level 315
ID: 20977
Install Multiple: Yes
Ship Class: Unknown edit
Jupiter Gas Shield
Location: Armor
  • +6 Defense
Info: Metal alloys have somehow been fused with Jupiter Gas to produce a solid defensive mod.

Cost: $51,500 | Reputation Required: 5,100
Requires Level 22
Item Level 315
ID: 20983
Install Multiple: Yes
Ship Class: Unknown edit
Harvester's Defensive Armor
Location: Armor
  • +400 Armor
Info: Standard gas-resistant armor

Cost: $52,000 | Reputation Required: 5,500
Requires Level 32
Item Level 330
ID: 21067
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Hydrogen Armor
Location: Armor
  • +450 Armor
  • +300 Shields
Info: These armor panels are lined with hydrogen tanks, increasing both armor and shield output.

Cost: $70,000 | Reputation Required: 10,000
Requires Level 36
Item Level 330
ID: 21057
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Shielded Armor
Location: Armor
  • +525 Armor
  • +2 Cargo Shielding
  • +7.5 Targeting
Info: Increases both your armor and cargo shielding.

Cost: $82,000 | Reputation Required: 20,000
Requires Level 42
Item Level 315
ID: 21116
Install Multiple: Yes
Ship Class: Unknown edit
Magnet
Location: Armor
  • +16% Salvage Chance
Info: Replaces your armor with a giant magnet.

Cost: $90,000 | Reputation Required: 20,000

Shield mods

List of mods

Requires Level 7
Item Level 230
ID: 30
Install Multiple: Yes
Ship Class: Unknown edit
Mercurean Thermal Dissipator
Location: Shield
  • +500 Heat Resistance
  • +250 Shields
Info: Specially designed heat-resistant shield generator.

Cost: $5,000 | Reputation Required: 1,500
Requires Level 35
Item Level 330
ID: 21058
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Cargo Shields
Location: Shield
  • +525 Shields
  • +2 Cargo Shielding
  • +7.5 Targeting
Info: Increases both your shields and cargo shielding.

Cost: $80,000 | Reputation Required: 20,000
Requires Level 36
Item Level 330
ID: 21050
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Cargo Shield Generator
Location: Shield
  • +3 Cargo Shielding
  • +350 Shields
Info: This shield generator increases your shield hit points and protects your cargo.

Cost: $82,000 | Reputation Required: 20,000
Requires Level 39
Item Level 315
ID: 21053
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Combat Shields
Location: Shield
  • +700 Shields
Info: Increases your ship's shields.

Cost: $88,000 | Reputation Required: 20,000

Weapon mods

List of mods

Requires Level 5
Item Level 230
ID: 74
Install Multiple: Yes
Ship Class: Unknown edit
Hydrogen-Fueled Blaster
Location: Weapon
  • +5 Damage
  • +1 Targeting Rating
Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.

Cost: $7,500 | Reputation Required: 500
Requires Level 20
Item Level 315
ID: 20975
Install Multiple: Yes
Ship Class: Unknown edit
Hydrogen-Charged Blaster
Location: Weapon
  • +5 Attack
Info: The upgraded version of the Hydrogen-Fueled blaster. This weapon was charged using Jupiter-farmed Hydrogen.

Cost: $50,000 | Reputation Required: 5,000
Requires Level 21
Item Level 330
ID: 20981
Install Multiple: Yes
Ship Class: Unknown edit
Harvester's Defensive Cannon
Location: Weapon
  • +3 Defense
  • +7.5 Evasion Rating
Info: An upgraded version of the defensive weapons that standard gas harvesters come equipped with.

Cost: $51,000 | Reputation Required: 5,200
Requires Level 23
Item Level 330
ID: 20984
Install Multiple: Yes
Ship Class: Unknown edit
Jupiter Silenced Blaster
Location: Weapon
  • +11.25 Evasion Rating
  • +2 Defense
Info: Specialized compression has been added to this weapon to increase evasion.

Cost: $55,000 | Reputation Required: 6,000
Requires Level 25
Item Level 315
ID: 20976
Install Multiple: Yes
Ship Class: Unknown edit
Hydro Blaster
Location: Weapon
  • +6 Attack
Info: A new take on the older Hydrogen-Charged Blaster. Hydro stands for Hydrogen, not water, as the Terrans would have you believe.

Cost: $60,000 | Reputation Required: 7,500
Requires Level 32
Item Level 345
ID: 21068
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Balanced Blaster (Offense)
Location: Weapon
  • +12.5 Targeting
  • +1 Attack
  • +10 Damage
Info: Perfectly balanced to target, hit, and damage your target.

Cost: $70,000 | Reputation Required: 10,000
Requires Level 33
Item Level 345
ID: 21069
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Balanced Blaster (Defense)
Location: Weapon
  • +12.5 Evasion
  • +1 Defense
  • +10 Damage
Info: Perfectly balanced to evade, defend against, and damage attackers.

Cost: $70,000 | Reputation Required: 10,000
Requires Level 37
Item Level 345
ID: 21056
Install Multiple: Yes
Ship Class: Unknown edit
JayCo All-in-One Blaster
Location: Weapon
  • +4 Attack
  • +12.5 Damage
  • +7.5 Targeting
Info: This all-in-one blaster does a lot of things okay.

Cost: $84,000 | Reputation Required: 20,000
Requires Level 45
Item Level 330
ID: 21113
Install Multiple: Yes
Ship Class: Unknown edit
Jupiter's Retribution
Location: Weapon
  • +6 Attack
  • +52 Damage
Info: Let's see if they call us 'Juppies' now...

Cost: $100,000 | Reputation Required: 22,500

Sensor mods

List of mods

Requires Level 5
Item Level 230
ID: 31
Install Multiple: Yes
Ship Class: Unknown edit
Mercurean Shielded Sensor Array
Location: Sensor
  • +250 Heat Resistance
  • +5 Results from Sensor Sweeps
Info: Specially designed to resist interference from solar radiation.

Cost: $5,000 | Reputation Required: 1,000
Requires Level 20
Item Level 315
ID: 20980
Install Multiple: Yes
Ship Class: Unknown edit
Toxic Gas Emitter
Location: Sensor
  • +15 Evasion Rating
Info: This gas emitter covers your ship in a cloud of toxic gas, scrambling incoming targeting sensors, but dramatically increasing the odds you'll get scurvy.

Cost: $50,000 | Reputation Required: 5,000
Requires Level 23
Item Level 315
ID: 20978
Install Multiple: Yes
Ship Class: Unknown edit
Gas-Powered Scanner
Location: Sensor
  • +15 Targeting Rating
Info: Powered by gas, this sensor dish increases your ship's targeting.

Cost: $52,000 | Reputation Required: 5,150
Requires Level 24
Item Level 315
ID: 20985
Install Multiple: Yes
Ship Class: Unknown edit
Experimental Evasive Computer
Location: Sensor
  • +11.25 Evasion Rating
Info: The techs at Jupiter Station produced this highly evasive computer. Not only does it increase your ship's evasion, but also flat-out refuses to give a direct answer to any query.

Cost: $59,000 | Reputation Required: 7,000
Requires Level 32
Item Level 315
ID: 21066
Install Multiple: Yes
Ship Class: Unknown edit
Gas-Powered Sensor Chip
Location: Sensor
  • +3 Sensor Scan Results
Info: Increases the number of scan results. No one really knows how it works, but it does.

Cost: $72,000 | Reputation Required: 10,000
Requires Level 33
Item Level 315
ID: 21064
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Salvage Dish
Location: Sensor
  • +14% Salvage Chance
Info: Increases both your ship's shields and cargo shielding.

Cost: $74,000 | Reputation Required: 10,000
Requires Level 33
Item Level 315
ID: 21065
Install Multiple: Yes
Ship Class: Unknown edit
The Loco Dish
Location: Sensor
  • +5 Cargo Space
  • +2 Cargo shielding
Info: Because some traders care more about sensor mods than you'd think.

Cost: $75,000 | Reputation Required: 10,000
Requires Level 34
Item Level 330
ID: 21070
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Balanced Attack Dish
Location: Sensor
  • +18.75 Targeting
  • +3 Attack
Info: A balanced attack

Cost: $70,000 | Reputation Required: 10,000
Requires Level 34
Item Level 330
ID: 21071
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Balanced Defense Dish
Location: Sensor
  • +18.75 Evasion
  • +3 Defense
Info: A balanced defense.

Cost: $70,000 | Reputation Required: 10,000
Requires Level 38
Item Level 330
ID: 21055
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Assistant's Split Scanner
Location: Sensor
  • +11.25% Salvage Chance
  • +2 Cargo Shielding
Info: Increases your salvage chance and offers a modest amount of cargo shielding.

Cost: $86,000 | Reputation Required: 20,000
Requires Level 45
Item Level 330
ID: 21114
Install Multiple: Yes
Ship Class: Unknown edit
Jayco Defensive Dish
Location: Sensor
  • +6 Defense
  • +3 Cargo Shielding
Info: Jupiter's R&D firm, Jayco, have developed the sensor array designed to increase your ship's defensive capabilities.

Cost: $100,000 | Reputation Required: 22,500

Engine mods

List of mods

Requires Level 6
Item Level 230
ID: 32
Install Multiple: Yes
Ship Class: Unknown edit
Mercurean Thorium-Plated Boosters
Location: Engine
  • +750 Heat Resistance
  • 3% Engine Efficiency
Info: Specially designed to resist interference from solar radiation.

Cost: $5,000 | Reputation Required: 1,250
Requires Level 25
Item Level 345
ID: 21112
Install Multiple: Yes
Ship Class: Unknown edit
Gas Runner's Drives
Location: Engine
  • +2 Cargo Space
  • +3% Engine Efficiency
  • +150 Heat Resistance
Info: Designed especially for the Jupiter/Mercury trade run.

Cost: $60,000 | Reputation Required: 12,500
Requires Level 34
Item Level 330
ID: 21059
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Trader's Drive
Location: Engine
  • +2.5% Engine Efficiency
  • +3 Cargo Shielding
  • +7.5 Targeting
Info: Increases both your ship's shields and cargo shielding.

Cost: $78,000 | Reputation Required: 10,000
Requires Level 35
Item Level 330
ID: 21049
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Assistant's Travel Drives
Location: Engine
  • +4.5% Engine Efficiency
  • +2 Cargo Shielding
Info: Increases travel speed and cargo shielding.

Cost: $80,000 | Reputation Required: 20,000
Requires Level 38
Item Level 330
ID: 21052
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Failsafe Booster
Location: Engine
  • +525 Armor
  • +2 Cargo Shielding
Info: Increases your cargo shielding and armor.

Cost: $86,000 | Reputation Required: 20,000

Utility mods

List of mods

Requires Level 24
Item Level 345
ID: 20979
Install Multiple: Yes
Ship Class: Unknown edit
Jupiter Station Combat Chip
Location: Utility
  • +10 Damage
  • +2 Attack
  • +7.5 Targeting Rating
Info: This optimization chip calibrates your ship's systems, increasing performance of several key ship systems.

Cost: $60,000 | Reputation Required: 6,500
Requires Level 33
Item Level 330
ID: 21063
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Shielded Cargo Expander
Location: Utility
  • +5 Cargo Space
  • +2 Cargo Shielding
Info: Increases both your ship's shields and cargo shielding.

Cost: $76,000 | Reputation Required: 10,000
Requires Level 34
Item Level 330
ID: 21061
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Delivery Chip
Location: Utility
  • +2.5% Engine Efficiency
  • +3 Cargo Space
Info: Increases both your ship's shields and cargo shielding.

Cost: $78,000 | Reputation Required: 10,000
Requires Level 34
Item Level 330
ID: 21072
Install Multiple: Yes
Ship Class: Unknown edit
JayCo DefensiChip
Location: Utility
  • +18.75 Evasion
  • +3 Defense
Info: A balanced defensive chip. Goes well with not dying.

Cost: $70,000 | Reputation Required: 10,000
Requires Level 37
Item Level 315
ID: 21051
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Engine Overclocker
Location: Utility
  • +6% Engine Efficiency
Info: This chip pushes your engines past normal limits.

Cost: $84,000 | Reputation Required: 20,000
Requires Level 39
Item Level 315
ID: 21054
Install Multiple: Yes
Ship Class: Unknown edit
JayCo Assistant's Scan Chip
Location: Utility
  • +15% Salvage Chance
Info: Designed to increase salvage chance.

Cost: $88,000 | Reputation Required: 20,000
Requires Level 45
Item Level 315
ID: 21115
Install Multiple: Yes
Ship Class: Unknown edit
Modified Cargo Shield Chip
Location: Utility
  • +7 Cargo Shielding
Info: Increases shielded cargo by 7.

Cost: $100,000 | Reputation Required: 22,500