Core Mechanics: Difference between revisions
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== | ==Overview== | ||
Gem’s combat system is based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system. | Gem’s combat system is based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system. | ||
== | ==Targeting vs. Evasion== | ||
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | ||
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''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ||
== | ==Attack vs. Defense== | ||
Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows: | Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows: | ||