Core Mechanics: Difference between revisions

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==OVERVIEW==
==Overview==
Gem’s combat system is based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system.
Gem’s combat system is based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system.


==TARGETING VS. EVASION==
==Targeting vs. Evasion==
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target.  
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target.  


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''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.''
''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.''


==ATTACK VS. DEFENSE==
==Attack vs. Defense==
Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows:
Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows: