Attribute:Engine Efficiency: Difference between revisions

m Categorized
Cleaned up and information added.
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Engine efficiency (EE) value is a % reducing the travel time of your flight.
Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10.
For example if your EE is 50% a trip that would take 20 minutes will take 10.
EE is capped at 75%


EE is capped at 75% maximum, but has no minimum cap.




Dumping this here until I (or someone else) can clean it up:
== Ship Base Engine Efficiency ==
=== Fighter ===
* Light: 0
* Standard: 0
* Assault: 0
* Tempest: 0


=== Scout ===
* Recon = 10%
* Support = 15%
* Overwatch = 20%
* Harbinger = 25%


### START FIGHTER BASES ###
=== Freighter ===
* Light = 0%
case 2: // Light
* Medium = 0%
$base = 0;
* Heavy = 0%
break;
* Cerberus = 0%


case 3: // Standard
=== Rep Ships ===
$base = 0;
* JayCo Tanker = -50%
break;
* Gemini Station Sentinel = 30%
 
* Terran Dreadnought = 0%
case 4: // Assault
* Martian Crusader
$base = 0;
break;
 
case 16: // Tempest
$base = 0;
break;
### END FIGHTER BASE ###
### START SCOUT BASES ###
case 5: // Recon
$base = .1;
break;
 
case 6: // Support
$base = .15;
break;
 
case 7: // Overwatch
$base = .20;
break;
 
case 17: // Harbinger
$base = .25;
break;
### END SCOUT BASE ###
 
### START FREIGHTER BASES ###
case 8: // Light
$base = 0;
break;
 
case 9: // Medium
$base = 0;
break;
 
case 10: // Heavy
$base = 0;
break;
 
case 18: // Cerberus
$base = 0;
break;
### END FREIGHTER BASE ###
### START REP SHIP BASES ###
case 19: // JayCo Tanker
$base = -.25;
break;
 
case 20: // Sentinel  
$base = .3;
break;
 
case 21: // Dreadnought
$base = 0;
break;
 
case 22: // Crusader
$base = 0;
break;
case 23: // SOMETHING
$base = .5;
break;
case 24: // SOMETHING ELSE
$base = .05;
break;
### END REP SHIP BASES ###


{{Attributes}}
{{Attributes}}
[[Category:Attributes]]
[[Category:Attributes]]