Game Interface/Jupiter/Mods: Difference between revisions

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[[File:Jupiter Mods.png|500x500px]]
[[File:Jupiter Mods.png|500x500px]]


{{ToC|right}}
===Mod Store===
===Mod Store===
Below is a full list of the Mods available to purchase in the in-game Jupiter Mod Store.
Below is a full list of the Mods available to purchase in the in-game Jupiter Mod Store.
{{Spoiler|Header= All mods found on Jupiter |Width= 850 |Text= These are all mods that can be bought on Jupiter.
==== Armor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Heat Shield
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 29
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +100 Armor
}}
|Desc= Info: Specially designed heat-resistant armor.
|Cost=  $3,500
|Rep= 750
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20654
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
}}
|Desc= Info: This Jupiter Gas-enhanced armor mod increases your armor by 300.
|Cost=  $15,000
|Rep= 2,000
|MatsReq=
}}
{{Modbox
|Name= Jupiter Gas Shield
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  21
|ItemLevel= 315
|ID= 20977
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
}}
|Desc= Info: Metal alloys have somehow been fused with Jupiter Gas to produce a solid defensive mod.
|Cost=  $51,500
|Rep= 5,100
|MatsReq=
}}
{{Modbox
|Name= Harvester's Defensive Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  22
|ItemLevel= 315
|ID= 20983
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: Standard gas-resistant armor
|Cost=  $52,000
|Rep= 5,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Hydrogen Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  32
|ItemLevel= 330
|ID= 21067
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
* +300 Shields
}}
|Desc= Info: These armor panels are lined with hydrogen tanks, increasing both armor and shield output.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Shielded Armor
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  36
|ItemLevel= 330
|ID= 21057
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your armor and cargo shielding.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Magnet
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  42
|ItemLevel= 315
|ID= 21116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Salvage Chance
}}
|Desc= Info: Replaces your armor with a giant magnet.
|Cost=  $90,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Shield mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thermal Dissipator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 230
|ID= 30
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +250 Shields
}}
|Desc= Info: Specially designed heat-resistant shield generator.
|Cost=  $5,000
|Rep= 1,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Cargo Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 330
|ID= 21058
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your shields and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Cargo Shield Generator
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  36
|ItemLevel= 330
|ID= 21050
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Shielding
* +350 Shields
}}
|Desc= Info: This shield generator increases your shield hit points and protects your cargo.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Combat Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  39
|ItemLevel= 315
|ID= 21053
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +700 Shields
}}
|Desc= Info: Increases your ship's shields.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Weapon mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost=  $7,500
|Rep= 500
|MatsReq=
}}
{{Modbox
|Name= Hydrogen-Charged Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 315
|ID= 20975
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: The upgraded version of the Hydrogen-Fueled blaster. This weapon was charged using Jupiter-farmed Hydrogen.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
{{Modbox
|Name= Harvester's Defensive Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  21
|ItemLevel= 330
|ID= 20981
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Defense
* +7.5 Evasion Rating
}}
|Desc= Info: An upgraded version of the defensive weapons that standard gas harvesters come equipped with.
|Cost=  $51,000
|Rep= 5,200
|MatsReq=
}}
{{Modbox
|Name= Jupiter Silenced Blaster
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  23
|ItemLevel= 330
|ID= 20984
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
* +2 Defense
}}
|Desc= Info: Specialized compression has been added to this weapon to increase evasion.
|Cost=  $55,000
|Rep= 6,000
|MatsReq=
}}
{{Modbox
|Name= Hydro Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 315
|ID= 20976
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: A new take on the older Hydrogen-Charged Blaster. Hydro stands for Hydrogen, not water, as the Terrans would have you believe.
|Cost=  $60,000
|Rep= 7,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Blaster (Offense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 345
|ID= 21068
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Targeting
* +1 Attack
* +10 Damage
}}
|Desc= Info: Perfectly balanced to target, hit, and damage your target.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Blaster (Defense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  33
|ItemLevel= 345
|ID= 21069
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Evasion
* +1 Defense
* +10 Damage
}}
|Desc= Info: Perfectly balanced to evade, defend against, and damage attackers.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo All-in-One Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  37
|ItemLevel= 345
|ID= 21056
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Attack
* +12.5 Damage
* +7.5 Targeting
}}
|Desc= Info: This all-in-one blaster does a lot of things okay.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Jupiter's Retribution
|Image= blaster_3_gold.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 330
|ID= 21113
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
* +52 Damage
}}
|Desc= Info: Let's see if they call us 'Juppies' now...
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
==== Sensor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Shielded Sensor Array
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  5
|ItemLevel= 230
|ID= 31
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Heat Resistance
* +5 Results from Sensor Sweeps
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,000
|MatsReq=
}}
{{Modbox
|Name= Toxic Gas Emitter
|Image= se_1_blue.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20980
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: This gas emitter covers your ship in a cloud of toxic gas, scrambling incoming targeting sensors, but dramatically increasing the odds you'll get scurvy.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Scanner
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 315
|ID= 20978
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Targeting Rating
}}
|Desc= Info: Powered by gas, this sensor dish increases your ship's targeting.
|Cost=  $52,000
|Rep= 5,150
|MatsReq=
}}
{{Modbox
|Name= Experimental Evasive Computer
|Image= computer_1_nocrack_blue.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 315
|ID= 20985
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: The techs at Jupiter Station produced this highly evasive computer. Not only does it increase your ship's evasion, but also flat-out refuses to give a direct answer to any query.
|Cost=  $59,000
|Rep= 7,000
|MatsReq=
}}
{{Modbox
|Name= Gas-Powered Sensor Chip
|Image= circuitLInes_2_blue.png
|Location= Sensor
|ReqLevel=  32
|ItemLevel= 315
|ID= 21066
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Sensor Scan Results
}}
|Desc= Info: Increases the number of scan results. No one really knows how it works, but it does.
|Cost=  $72,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Salvage Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21064
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +14% Salvage Chance
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $74,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= The Loco Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21065
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo shielding
}}
|Desc= Info: Because some traders care more about sensor mods than you'd think.
|Cost=  $75,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Attack Dish
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21070
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Targeting
* +3 Attack
}}
|Desc= Info: A balanced attack
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Balanced Defense Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21071
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defense.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Split Scanner
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  38
|ItemLevel= 330
|ID= 21055
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Salvage Chance
* +2 Cargo Shielding
}}
|Desc= Info: Increases your salvage chance and offers a modest amount of cargo shielding.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Jayco Defensive Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 330
|ID= 21114
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
* +3 Cargo Shielding
}}
|Desc= Info: Jupiter's R&D firm, Jayco, have developed the sensor array designed to increase your ship's defensive capabilities.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
==== Engine mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thorium-Plated Boosters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  6
|ItemLevel= 230
|ID= 32
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Heat Resistance
* 3% Engine Efficiency
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,250
|MatsReq=
}}
{{Modbox
|Name= Gas Runner's Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 345
|ID= 21112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* +3% Engine Efficiency
* +150 Heat Resistance
}}
|Desc= Info: Designed especially for the Jupiter/Mercury trade run.
|Cost=  $60,000
|Rep= 12,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Trader's Drive
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  34
|ItemLevel= 330
|ID= 21059
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Travel Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 330
|ID= 21049
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4.5% Engine Efficiency
* +2 Cargo Shielding
}}
|Desc= Info: Increases travel speed and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Failsafe Booster
|Image= engine_4_blue.png
|Location= Engine
|ReqLevel=  38
|ItemLevel= 330
|ID= 21052
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
}}
|Desc= Info: Increases your cargo shielding and armor.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
}}
==== Utility mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Jupiter Station Combat Chip
|Image= circuitBlackBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  24
|ItemLevel= 345
|ID= 20979
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
* +2 Attack
* +7.5 Targeting Rating
}}
|Desc= Info: This optimization chip calibrates your ship's systems, increasing performance of several key ship systems.
|Cost=  $60,000
|Rep= 6,500
|MatsReq=
}}
{{Modbox
|Name= JayCo Shielded Cargo Expander
|Image= cargo_2_blue.png
|Location= Utility
|ReqLevel=  33
|ItemLevel= 330
|ID= 21063
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $76,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Delivery Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21061
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Space
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo DefensiChip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21072
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defensive chip. Goes well with not dying.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Engine Overclocker
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  37
|ItemLevel= 315
|ID= 21051
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: This chip pushes your engines past normal limits.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= JayCo Assistant's Scan Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  39
|ItemLevel= 315
|ID= 21054
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Chance
}}
|Desc= Info: Designed to increase salvage chance.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
{{Modbox
|Name= Modified Cargo Shield Chip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 315
|ID= 21115
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Cargo Shielding
}}
|Desc= Info: Increases shielded cargo by 7.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
}}