Ship Mods 101: Difference between revisions
No edit summary |
m Changed “ods” to “mods” |
||
| Line 18: | Line 18: | ||
====Armor==== | ====Armor==== | ||
[[File:Armor.png|150px|none|left]] | [[File:Armor.png|150px|none|left]] | ||
Armor mods increase your ship's hit points. If your armor runs out, your ship becomes critically damaged and will significantly delay your arrival to your destination. Armor hit points, unlike shields, do not regenerate, making damaged ships more vulnerable to attacks from pilots looking for an easy kill. More exotic armor | Armor mods increase your ship's hit points. If your armor runs out, your ship becomes critically damaged and will significantly delay your arrival to your destination. Armor hit points, unlike shields, do not regenerate, making damaged ships more vulnerable to attacks from pilots looking for an easy kill. More exotic armor mods have unique abilities such as reflecting damage back to the attacker or reducing the damage received.<br> | ||
[[Armor Mods|Learn more about armor mods]] | [[Armor Mods|Learn more about armor mods]] | ||