Ship Mods 101: Difference between revisions

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{{ToC|right}}
===The Basics===
===The Basics===
Modifications, or ‘Mods’, are the gear you’ll use to upgrade and customize your ship. There are six unique categories of mods for you to install in your ship as well as a wildcard slot (unlocked at higher ship levels) that can accept any type of mod.
Modifications, or ‘Mods’, are the gear you’ll use to upgrade and customize your ship. There are six unique categories of mods for you to install in your ship as well as a wildcard slot (unlocked at higher ship levels) that can accept any type of mod.
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====Armor====
====Armor====
[[File:Armor.png|150px|none|left]]
[[File:Armor.png|150px|none|left]]
Armor mods increase your ship's hit points. If your armor runs out, your ship becomes critically damaged and will significantly delay your arrival to your destination. Armor hit points, unlike shields, do not regenerate, making damaged ships more vulnerable to attacks from pilots looking for an easy kill. More exotic armor ods have unique abilities such as reflecting damage back to the attacker or reducing the damage received.<br>
Armor mods increase your ship's hit points. If your armor runs out, your ship becomes critically damaged and will significantly delay your arrival to your destination. Armor hit points, unlike shields, do not regenerate, making damaged ships more vulnerable to attacks from pilots looking for an easy kill. More exotic armor mods have unique abilities such as reflecting damage back to the attacker or reducing the damage received.<br>
[[Armor Mods|Learn more about armor mods]]
[[Armor Mods|Learn more about armor mods]]


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Mod usage is restricted by the following criteria:
Mod usage is restricted by the following criteria:


* Ship Class
* Location
* Location
* Pilot Level
* Pilot Level
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''Source'': [https://www.geministation.com/ship-mods-101]
''Source'': [https://www.geministation.com/ship-mods-101]


 
{{Mods}}
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[[Category:Mechanics]]
[[Category:Game Concepts]]