Game Interface/Gem/Mods: Difference between revisions

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===Gemini Station Mods Page===
===Gemini Station Mods Page===
INSERT IMAGE HERE
[[File:Gemini Mods.png|500x500px]]


===Mod Store===
===Mod Store===
Below is a full list of the Mods available to purchase in the in-game Gemini Station Mod Store.
<includeonly>[[Game Interface/Gem/Mods|View page for Mod Store List]]</includeonly>
<noinclude>Below is a full list of the Mods available to purchase in the in-game Gemini Station Mod Store.
====Armor mods====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hammered Garbage
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 115
|ID= 4
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 armor
}}
|Desc= Info: Armor plating obviously fused together out of various pieces of miscellaneous garbage. Still, it's better than nothing...maybe.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Rusty Armor Panel
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 115
|ID= 13
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Armor
}}
|Desc= Info: This might have been a part of a sewage barge at some point. This armor barely does anything.
|Cost= $350
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Martian Mirror Panel
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 215
|ID= 283
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Damage Reflection
}}
|Desc= Info: This Martian damage reflector sends 1% of all damage back to the attacker's shields.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Terran Reductive Hull Plating
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 215
|ID= 44
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Damage Reduction
}}
|Desc= Info: Reduces 1% of all damage taken.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Exposed Hull Plating
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  3
|ItemLevel= 115
|ID= 35
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Armor
}}
|Desc= Info: This armor may be more effective sold for scrap.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 215
|ID= 27
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +150 Armor
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Hull Plating
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 115
|ID= 57
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Armor
}}
|Desc= Info: Standard Hull Plating
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Armor Plating
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 8
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +100 armor
* +1 Defense
}}
|Desc= Info: Heavy armor plating gives you a minor armor increase.
|Cost= $650
|Rep=1500
 
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Jupiter_Gas.png|25px]] Jupiter Gas : 3
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  7
|ItemLevel= 215
|ID= 59
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Armor
}}
|Desc= Info:
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten-lined Cargo Shielding
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 315
|ID= 275
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 5
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_2_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 60
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Armor
* +1 Defense
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Heavy Modified Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 64
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Armor
* +2 Defense
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 215
|ID= 90
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Armor
}}
|Desc= Info: Standard Gemini Armor Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Improved Terran Reflective Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 45
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Damage Reflect
}}
|Desc= Info: Reflects 1% of all damage taken back to attacker.
|Cost= $20,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 77
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Armor
}}
|Desc= Info: It's armor...obviously.
|Cost= $3,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK II
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 103
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Armor
}}
|Desc= Info: Gemini armor mod MK II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 276
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +2 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 2
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 25
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 7
 
}}
 
{{Modbox
|Name= Heavy Tungsten Plating
|Image= armorLines_3_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 63
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost=
|Rep=
|MatsReq =
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Armor MK III
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 215
|ID= 104
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
}}
|Desc= Info: Gemini armor mod MK III.
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK IV
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  25
|ItemLevel= 215
|ID= 105
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Armor
}}
|Desc= Info: Gemini armor mod MK IV.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Superior Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 315
|ID= 277
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 40
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 4
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 30
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
 
}}
 
{{Modbox
|Name= GEM Armor MK V
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 215
|ID= 106
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
}}
|Desc= Info: Gemini armor mod MK V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VI
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  35
|ItemLevel= 215
|ID= 107
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
}}
|Desc= Info: Gemini armor mod MK VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 315
|ID= 278
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 5
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 15
* [[File:Titanium.png|25px]] Titanium : 40
 
}}
 
{{Modbox
|Name= Terran Defender's Bulwark
|Image= armor_3_purple.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 430
|ID= 47
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Damage Reflect
* +60 Damage
}}
|Desc= Info: Reflects 6% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $250,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 215
|ID= 108
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Armor
}}
|Desc= Info: Gemini armor mod MK VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VIII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  45
|ItemLevel= 215
|ID= 109
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Armor
}}
|Desc= Info: Gemini armor mod MK VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 315
|ID= 279
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 150
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 10
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 30
* [[File:Titanium.png|25px]] Titanium : 60
 
}}
 
{{Modbox
|Name= GEM Armor MK IX
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 215
|ID= 110
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Armor
}}
|Desc= Info: Gemini armor mod MK IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK X
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  55
|ItemLevel= 215
|ID= 111
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Armor
}}
|Desc= Info: Gemini armor mod MK X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Terran Legionnaire's Plating
|Image= armor_4_gold.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 48
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Damage Reflect
* +50 Damage
* +20 Defense
}}
|Desc= Info: Reflects 10% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $5,000,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Classified Item No. 709
|Image= armor_4_orange.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 50
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* [stats classified]
}}
|Desc= Info: [data classified]
|Cost= $100,000,000
|Rep=100000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 215
|ID= 112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Armor
}}
|Desc= Info: Gemini elite armor mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
==== Shield mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Salvaged Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 3
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 shields
}}
|Desc= Info: Found floating in space, this shield generator increases shields by 25.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Terran Basic Shield Generator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 215
|ID= 38
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Shield HP / Turn
}}
|Desc= Info: Generates 1 shield hit points per turn.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Energy Dampener
|Image= sensor_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 52
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Damage Reduction
}}
|Desc= Info: Reduces damage received by 1%
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Antiquated Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 478
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Shield Recharge
}}
|Desc= Info: It's old. Really old.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Energy Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  4
|ItemLevel= 215
|ID= 36
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +25 Shield
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 5
 
}}
 
{{Modbox
|Name= Improved Terran Shield Generator
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  5
|ItemLevel= 245
|ID= 58
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Shield HP / Turn
* +50 Shield
* -1 Attack
}}
|Desc= Info: Improves shield capacity and performance at the expense of offense.
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 30
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 2
 
}}
 
{{Modbox
|Name= Sheeld Jenerator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 115
|ID= 286
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +50 Shields
}}
|Desc= Info: Some idiot tried to build their own shield generator. It has not exploded...yet.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 297
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 115
|ID= 20560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $1,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 89
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: Standard Gemini Shield Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 115
|ID= 20561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $2,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK II
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 215
|ID= 93
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Shields
}}
|Desc= Info: Gemini Shield Mod Mark II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 298
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 115
|ID= 20562
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK III
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 94
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: Gemini Shield Mod Mark III
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 115
|ID= 20563
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IV
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 215
|ID= 95
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IV
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 299
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 115
|ID= 20564
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK V
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 96
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: Gemini Shield Mod Mark V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 115
|ID= 20565
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +350 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VI
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 215
|ID= 97
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 300
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,500
|Rep=1250
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 115
|ID= 20566
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 98
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 115
|ID= 20567
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $8,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VIII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 215
|ID= 99
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 301
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,000
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 115
|ID= 20568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $9,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IX
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 100
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 115
|ID= 20569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $10,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK X
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 215
|ID= 101
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Shields
}}
|Desc= Info: Gemini Shield Mod Mark X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 302
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,500
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 115
|ID= 20570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $15,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Shields
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 102
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Shields
}}
|Desc= Info: Gemini Elite Shield Mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
==== Weapon mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Overheated Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 2
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
}}
|Desc= Info: Subject to easily overheating, this blaster cannon adds a minor damage increase to all successful attacks.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Balanced Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 130
|ID= 17
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
* +1 attack
}}
|Desc= Info: This blaster cannon grants a minor increase to attack and damage.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Compressed Energy Lance
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 20
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Focused lenses increase damage by 1.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Earthling Blaster
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 28
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: Specificially designed to shoot at people of Earth.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 494
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $150
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Weak Scanner
|Image= se_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 20535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Scan Results
}}
|Desc= Info: It increases your scan results...but it's weak.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 495
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Targeting Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20532
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Targeting Rating
}}
|Desc= Info: This cannon increases your targeting rating by 2.5
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Evasion Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20533
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Evasion Rating
}}
|Desc= Info: This sleek cannon design increases your evasion rating by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Damage Booster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20534
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: This blaster increases your damage by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Charged Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 335
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3% Weapon Firing Rate
}}
|Desc= Info: The improved energy compression chambers decreases weapon recharge time by 3%.
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Weapons Mod
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 92
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Gemini Weapon Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon I
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 367
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 496
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $350
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Defender's Blaster Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  13
|ItemLevel= 345
|ID= 66
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Shield HP / Turn
* -10 Attack
* -150 Shields
}}
|Desc= Info: Energy is diverted from the weapon's systems to amplify shield generators.
|Cost= $10,000
|Rep=2500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 50
 
}}
 
{{Modbox
|Name= Enhanced Martian Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 65
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: Super-charged blaster
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Martian_Rocks.png|25px]] Martian Rocks : 5
 
}}
 
{{Modbox
|Name= Standard Martian Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 230
|ID= 69
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Attack
}}
|Desc= Info: Standard Issue Martian cannon.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 71
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Issue Teran cannon.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Rapid Canon MKI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 357
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 368
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 30
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 497
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $400
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 115
|ID= 498
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $450
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  22
|ItemLevel= 115
|ID= 369
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 35
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 115
|ID= 499
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IV
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  26
|ItemLevel= 115
|ID= 370
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 40
 
}}
 
{{Modbox
|Name= Rapid Canon MK II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 358
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 500
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $550
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon V
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 115
|ID= 371
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 45
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  35
|ItemLevel= 115
|ID= 501
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $600
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  38
|ItemLevel= 115
|ID= 372
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +4 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 50
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  40
|ItemLevel= 115
|ID= 502
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $650
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  42
|ItemLevel= 115
|ID= 373
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 55
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 115
|ID= 503
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $700
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VIII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  47
|ItemLevel= 115
|ID= 374
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 60
 
}}
 
{{Modbox
|Name= Rapid Canon MK III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 359
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 504
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IX
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  52
|ItemLevel= 115
|ID= 375
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +7 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 65
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  55
|ItemLevel= 115
|ID= 505
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $800
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon X
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  57
|ItemLevel= 115
|ID= 376
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +8 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 70
 
}}
 
{{Modbox
|Name= Basic Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 377
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +10 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $6,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 75
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 506
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $850
|Rep=500
|MatsReq =
}}
}}
 
==== Sensor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Cracked Sensor Emitter
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 5
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 targets from sensor scans.
}}
|Desc= Info: This cracked sensor emitter miraculously increases your sensor strength, increasing scanning results by one.
|Cost= $100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Recalibrated Sensor Emitter
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 215
|ID= 15
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 targets from sensor scans.
}}
|Desc= Info: Recalibrated for increased range, this sensor emitter increase scan range by 2.
|Cost= $3,000
|Rep=500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 50
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Salvaged Terran Targeting Computer
|Image= computer_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 22
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Targeting
}}
|Desc= Info: Salvaged from a derelict Earth scout ship, this targeting computer increases ship targeting by 3%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Targeting Comp
|Image= computerFaultyBlue_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 23
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting computer increases ship targeting by 1%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Tunneling Beam
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 34
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Hack Rating
}}
|Desc= Info: This unreliable tunneling beam is crappy, but none-the-less increases the effectiveness of your hacking by 2%.
|Cost= $1,250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 40
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Scan Success
}}
|Desc= Info: Increase salvage scan success rate by 15%
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner MK II
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  7
|ItemLevel= 230
|ID= 41
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% salvage scan success
* +3 targets from sensor scans.
}}
|Desc= Info: Increase salvage scan success rate by 5% and +3 targets from sensor sweeps.
|Cost= $7,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 524
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scrambler Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 215
|ID= 289
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.75 Evasion Rating
}}
|Desc= Info: Confuses targeting scanners, increasing the chance you'll evade attacks.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 558
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 20549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $1,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 600
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1.25 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 578
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 548
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 589
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 525
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 536
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 579
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 20550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $2,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Sensor
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 79
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: Targeting Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvager's Special
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 80
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Salvage
}}
|Desc= Info: Salvage Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Salvager's Sensor
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 230
|ID= 81
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* 5% Salvage
* 5 Evasion Rating
}}
|Desc= Info: Salvage Sensor
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
 
}}
 
{{Modbox
|Name= Tight-Beam Emitter
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 86
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Hack Rating
}}
|Desc= Info: Focuses ship transmissions, increasing your hacking effectiveness.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 590
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 559
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 601
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 526
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $525
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 537
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 20551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $3,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 215
|ID= 117
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info:
|Cost= $5,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 591
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 602
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.75 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 580
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 115
|ID= 560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 115
|ID= 550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 527
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $550
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 20552
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $4,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 571
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 592
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.25% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 603
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  29
|ItemLevel= 115
|ID= 581
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 115
|ID= 528
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $650
|Rep=0
|MatsReq =
}}
}}
 
==== Engine mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Tuned Impulse Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  1
|ItemLevel= 115
|ID= 51
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for speed....a little speed.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Martian Atmospheric Booster
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 1
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Only slightly better than the stock engines installed on most ships, yet still decreases travel time.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Maneuvering Thrusters II
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 21
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases your evasion rating by 1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 215
|ID= 24
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: Increased maneuverability, these thrusters increase evasion rating by 5
|Cost= $3,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Sub-light Engines
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 9
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Decrease your travel time by 1%.
|Cost= $5,000
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= GEM Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 91
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Standard Gemini Engine Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 230
|ID= 490
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Engine Efficency
* -1 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Busted Pirate Engine
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 115
|ID= 458
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: Increases targeting by 1%
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 230
|ID= 491
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* -2 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,750
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Basic Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 115
|ID= 457
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases evasion rating by 1.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 230
|ID= 492
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficency
* -3 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  8
|ItemLevel= 115
|ID= 284
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
}}
|Desc= Info: These engines marginally increase your reflexes in combat.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Tier III Engines
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 315
|ID= 10
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficiency
}}
|Desc= Info:
|Cost= $75,000
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 303
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 76
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Engines tuned maneuverability, increasing your ship's attack.
|Cost= $15,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Reticent Drives
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 87
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Reticent Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 88
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Evasion Rating
* +1 Defense
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion with additional modifications to increase defense.
|Cost= $15,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 15
 
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 197
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 493
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Engine Efficiency
* -4 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,500
|Rep=650
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 121
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 130
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 115
|ID= 198
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 304
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 122
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 131
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 199
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $600
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 123
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 132
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 115
|ID= 200
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $700
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Trader's Tier IV Engines
|Image= engineblackfin_4_purple.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 415
|ID= 11
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Engine Efficiency
}}
|Desc= Info:
|Cost= $250,000
|Rep=10000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 305
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 124
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 133
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 201
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $800
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 125
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 134
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 115
|ID= 202
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $900
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 306
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 126
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 135
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 203
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 127
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 136
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 115
|ID= 204
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 307
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 128
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 137
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 205
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives X
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 215
|ID= 129
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +37.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $7,000
|Rep=6500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 115
|ID= 206
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,300
|Rep=0
|MatsReq =
}}
}}
 
==== Utility mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Licensed Cargo Expander
|Image= cargoalt_1_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 230
|ID= 12
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 cargo capacity
* -5% Engine Efficiency
}}
|Desc= Info: Expands your cargo bay, but slows down your travel time. Bummer, hope you can still make it to the deals in time.
|Cost= $500
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Computer
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 16
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Increases attack by +1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Sensor Scrambler
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 215
|ID= 25
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Scrambles sensors, increasing your evasion rating by 15
|Cost= $5,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name=  Ancient Targeting Computer
|Image= computerFaultyBlue_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 53
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Target From Sensor Sweeps
}}
|Desc= Info: This ancient targeting computer is running something called 'Windows ME'. It's not great.
|Cost= $150
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Tractor Beam
|Image= se_1_green.png
|Location= Utility
|ReqLevel=  3
|ItemLevel= 215
|ID= 37
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increase max cargo hold by +1.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
 
}}
 
{{Modbox
|Name= Software: Insult Generator
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  7
|ItemLevel= 115
|ID= 285
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: This software package generates insults and transmits them to your target. Distracting them, and hurting their feelings.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 215
|ID= 515
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3.75% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Offensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 287
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
* +2 Damage
}}
|Desc= Info: Replaces your stock computer system with one tuned for offense.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Defensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 288
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
* +2.5 Evasion Rating
}}
|Desc= Info: Replaces your stock computer system with one tuned for defense.
|Cost= $5,000
|Rep=0
<hr><div style="float:right;" id="b288"><span class="btn btn-success btn-sm" onclick="modBuildConfirm(288)">Build Mod</span></div><strong>Craft Mod</strong>
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Contaminated Cargo Expander
|Image= cargo_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 309
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increases your max cargo limit by 1, but it's gross.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Shielded Smuggling Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20801
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 611
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 633
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 644
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Targeting Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20869
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Prototype Defensive Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20907
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Select Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20943
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 208
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Hitman's Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20952
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 219
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 230
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Reductive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20764
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Elite Defensive Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20766
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Combat Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20795
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20836
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Master Targeting Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20857
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Customized Reflective Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20915
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized Smuggling Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20754
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prime Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20783
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Reductive Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20802
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 622
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20862
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 655
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20883
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Masterful Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20888
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Shielded Defensive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20930
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Charged Targeting Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20960
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20731
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20773
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20784
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Combat Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20897
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Reinforced Reflective Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20900
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Assult Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20926
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20705
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Assult Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20765
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Omnipotent Targeting Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20771
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized RAM Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20854
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +10% Salvage Chance.
}}
|Desc= Info: This mod gives you +10% Salvage Chance.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent Assult Processor
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20933
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20944
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Tanking Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20696
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
}}
}}<noinclude>
 
{{Mods}}

Latest revision as of 18:38, 31 May 2020

This page is a subcategory of Game Interface.

Gemini Station Mods Page

Mod Store

Below is a full list of the Mods available to purchase in the in-game Gemini Station Mod Store.

Armor mods

List of mods

Requires Level 2
Item Level 115
ID: 4
Install Multiple: Yes
Ship Class: Unknown edit
Hammered Garbage
Location: Armor
  • +15 armor
Info: Armor plating obviously fused together out of various pieces of miscellaneous garbage. Still, it's better than nothing...maybe.

Cost: $250 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 13
Install Multiple: Yes
Ship Class: Unknown edit
Rusty Armor Panel
Location: Armor
  • +25 Armor
Info: This might have been a part of a sewage barge at some point. This armor barely does anything.

Cost: $350 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 283
Install Multiple: Yes
Ship Class: Unknown edit
Martian Mirror Panel
Location: Armor
  • +1% Damage Reflection
Info: This Martian damage reflector sends 1% of all damage back to the attacker's shields.

Cost: $5,000 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 44
Install Multiple: Yes
Ship Class: Unknown edit
Terran Reductive Hull Plating
Location: Armor
  • 1% Damage Reduction
Info: Reduces 1% of all damage taken.

Cost: $5,000 | Reputation Required: 0
Requires Level 3
Item Level 115
ID: 35
Install Multiple: Yes
Ship Class: Unknown edit
Exposed Hull Plating
Location: Armor
  • +50 Armor
Info: This armor may be more effective sold for scrap.

Cost: $500 | Reputation Required: 0
Requires Level 4
Item Level 215
ID: 27
Install Multiple: Yes
Ship Class: Unknown edit
Tungsten Plating
Location: Armor
  • +150 Armor
Info:

Materials Required:
  • Energy Cell : 10
  • Tungsten Plate : 1
Requires Level 4
Item Level 115
ID: 57
Install Multiple: Yes
Ship Class: Unknown edit
Hull Plating
Location: Armor
  • +100 Armor
Info: Standard Hull Plating

Cost: $2,500 | Reputation Required: 500
Requires Level 5
Item Level 230
ID: 8
Install Multiple: Yes
Ship Class: Unknown edit
Armor Plating
Location: Armor
  • +100 armor
  • +1 Defense
Info: Heavy armor plating gives you a minor armor increase.

Cost: $650 | Reputation Required: 1500

Materials Required:
  • Energy Cell : 100
  • Tungsten Plate : 5
  • Jupiter Gas : 3
Requires Level 7
Item Level 215
ID: 59
Install Multiple: Yes
Ship Class: Unknown edit
Armor Panel
Location: Armor
  • +200 Armor
Info:

Cost: $1,200 | Reputation Required: 0
Requires Level 10
Item Level 315
ID: 275
Install Multiple: Yes
Ship Class: Unknown edit
Tungsten-lined Cargo Shielding
Location: Armor
  • +1 Cargo Shielding
Info: These armor panels protect more of your cargo from being stolen.

Materials Required:
  • Energy Cell : 10
  • Polished Diamond : 1
  • Tungsten Plate : 20
  • Tier III Mod Component : 5
Requires Level 10
Item Level 230
ID: 60
Install Multiple: Yes
Ship Class: Unknown edit
Armor Panel
Location: Armor
  • +250 Armor
  • +1 Defense
Info:

Cost: $5,000 | Reputation Required: 0
Requires Level 10
Item Level 230
ID: 64
Install Multiple: Yes
Ship Class: Unknown edit
Heavy Modified Tungsten Plating
Location: Armor
  • +250 Armor
  • +2 Defense
Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.

Cost: $5,000 | Reputation Required: 0
Requires Level 10
Item Level 215
ID: 90
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor
Location: Armor
  • +150 Armor
Info: Standard Gemini Armor Mod

Cost: $2,500 | Reputation Required: 500
Requires Level 15
Item Level 215
ID: 45
Install Multiple: Yes
Ship Class: Unknown edit
Improved Terran Reflective Armor
Location: Armor
  • +1% Damage Reflect
Info: Reflects 1% of all damage taken back to attacker.

Cost: $20,000 | Reputation Required: 0
Requires Level 15
Item Level 215
ID: 77
Install Multiple: Yes
Ship Class: Unknown edit
Armor
Location: Armor
  • +225 Armor
Info: It's armor...obviously.

Cost: $3,000 | Reputation Required: 0
Requires Level 15
Item Level 215
ID: 103
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK II
Location: Armor
  • +225 Armor
Info: Gemini armor mod MK II

Cost: $3,000 | Reputation Required: 500
Requires Level 20
Item Level 315
ID: 276
Install Multiple: Yes
Ship Class: Unknown edit
Advanced Tungsten-lined Cargo Shielding
Location: Armor
  • +2 Cargo Shielding
Info: These armor panels protect more of your cargo from being stolen.

Materials Required:
  • Energy Cell : 20
  • Polished Diamond : 2
  • Tungsten Plate : 25
  • Tier III Mod Component : 7
Requires Level 20
Item Level 315
ID: 63
Install Multiple: Yes
Ship Class: Unknown edit
Heavy Tungsten Plating
Location: Armor
  • +400 Armor
Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.

Materials Required:
  • Tungsten Plate : 20
  • Tier I Mod Component : 10
  • Tier II Mod Component : 20
Requires Level 20
Item Level 215
ID: 104
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK III
Location: Armor
  • +300 Armor
Info: Gemini armor mod MK III.

Cost: $3,500 | Reputation Required: 500
Requires Level 25
Item Level 215
ID: 105
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK IV
Location: Armor
  • +375 Armor
Info: Gemini armor mod MK IV.

Cost: $4,000 | Reputation Required: 500
Requires Level 30
Item Level 315
ID: 277
Install Multiple: Yes
Ship Class: Unknown edit
Superior Tungsten-lined Cargo Shielding
Location: Armor
  • +4 Cargo Shielding
Info: These armor panels protect more of your cargo from being stolen.

Materials Required:
  • Energy Cell : 40
  • Polished Diamond : 4
  • Tungsten Plate : 30
  • Tier III Mod Component : 10
Requires Level 30
Item Level 215
ID: 106
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK V
Location: Armor
  • +450 Armor
Info: Gemini armor mod MK V.

Cost: $4,500 | Reputation Required: 500
Requires Level 35
Item Level 215
ID: 107
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK VI
Location: Armor
  • +525 Armor
Info: Gemini armor mod MK VI.

Cost: $5,000 | Reputation Required: 500
Requires Level 40
Item Level 315
ID: 278
Install Multiple: Yes
Ship Class: Unknown edit
Titanium-lined Cargo Shielding
Location: Armor
  • +6 Cargo Shielding
Info: These armor panels protect more of your cargo from being stolen.

Materials Required:
  • Energy Cell : 100
  • Polished Diamond : 5
  • Tier III Mod Component : 15
  • Titanium : 40
Requires Level 40
Item Level 430
ID: 47
Install Multiple: Yes
Ship Class: Unknown edit
Terran Defender's Bulwark
Location: Armor
  • +6% Damage Reflect
  • +60 Damage
Info: Reflects 6% of all damage taken back to attacker's shields. Attacker's armor is unaffected.

Cost: $250,000 | Reputation Required: 0
Requires Level 40
Item Level 215
ID: 108
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK VII
Location: Armor
  • +600 Armor
Info: Gemini armor mod MK VII.

Cost: $5,500 | Reputation Required: 500
Requires Level 45
Item Level 215
ID: 109
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK VIII
Location: Armor
  • +675 Armor
Info: Gemini armor mod MK VIII.

Cost: $6,000 | Reputation Required: 500
Requires Level 50
Item Level 315
ID: 279
Install Multiple: Yes
Ship Class: Unknown edit
Advanced Titanium-lined Cargo Shielding
Location: Armor
  • +8 Cargo Shielding
Info: These armor panels protect more of your cargo from being stolen.

Materials Required:
  • Energy Cell : 150
  • Polished Diamond : 10
  • Tier III Mod Component : 30
  • Titanium : 60
Requires Level 50
Item Level 215
ID: 110
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK IX
Location: Armor
  • +750 Armor
Info: Gemini armor mod MK IX.

Cost: $6,500 | Reputation Required: 500
Requires Level 55
Item Level 215
ID: 111
Install Multiple: Yes
Ship Class: Unknown edit
GEM Armor MK X
Location: Armor
  • +1125 Armor
Info: Gemini armor mod MK X.

Cost: $7,000 | Reputation Required: 500
Requires Level 60
Item Level 545
ID: 48
Install Multiple: Yes
Ship Class: Unknown edit
Terran Legionnaire's Plating
Location: Armor
  • +10% Damage Reflect
  • +50 Damage
  • +20 Defense
Info: Reflects 10% of all damage taken back to attacker's shields. Attacker's armor is unaffected.

Cost: $5,000,000 | Reputation Required: 0
Requires Level 60
Item Level 545
ID: 50
Install Multiple: Yes
Ship Class: Unknown edit
Classified Item No. 709
Location: Armor
  • [stats classified]
Info: [data classified]

Cost: $100,000,000 | Reputation Required: 100000
Requires Level 60
Item Level 215
ID: 112
Install Multiple: Yes
Ship Class: Unknown edit
GEM Elite Armor
Location: Armor
  • +1500 Armor
Info: Gemini elite armor mod.

Cost: $7,500 | Reputation Required: 500

Shield mods

List of mods

Requires Level 2
Item Level 115
ID: 3
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Shield Generator
Location: Shield
  • +25 shields
Info: Found floating in space, this shield generator increases shields by 25.

Cost: $1,000 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 38
Install Multiple: Yes
Ship Class: Unknown edit
Terran Basic Shield Generator
Location: Shield
  • +3 Shield HP / Turn
Info: Generates 1 shield hit points per turn.

Cost: $1,000 | Reputation Required: 0

Materials Required:
  • Energy Cell : 25
  • Tungsten Plate : 1
Requires Level 2
Item Level 115
ID: 52
Install Multiple: Yes
Ship Class: Unknown edit
Energy Dampener
Location: Shield
  • 1% Damage Reduction
Info: Reduces damage received by 1%

Cost: $250 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 478
Install Multiple: Yes
Ship Class: Unknown edit
Antiquated Shield Generator
Location: Shield
  • +1 Shield Recharge
Info: It's old. Really old.

Cost: $250 | Reputation Required: 500
Requires Level 4
Item Level 215
ID: 36
Install Multiple: Yes
Ship Class: Unknown edit
Basic Energy Shield
Location: Shield
  • +25 Shield
Info:

Materials Required:
  • Energy Cell : 5
Requires Level 5
Item Level 245
ID: 58
Install Multiple: Yes
Ship Class: Unknown edit
Improved Terran Shield Generator
Location: Shield
  • +2 Shield HP / Turn
  • +50 Shield
  • -1 Attack
Info: Improves shield capacity and performance at the expense of offense.

Cost: $1,500 | Reputation Required: 0

Materials Required:
  • Energy Cell : 30
  • Tier I Mod Component : 2
Requires Level 7
Item Level 115
ID: 286
Install Multiple: Yes
Ship Class: Unknown edit
Sheeld Jenerator
Location: Shield
  • +50 Shields
Info: Some idiot tried to build their own shield generator. It has not exploded...yet.

Cost: $1,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 25
Requires Level 10
Item Level 215
ID: 297
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +1 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $5,000 | Reputation Required: 500
Requires Level 10
Item Level 115
ID: 20560
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +100 Shields
Info: A basic shield generator.

Cost: $1,000 | Reputation Required: 500
Requires Level 10
Item Level 215
ID: 89
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shield
Location: Shield
  • +150 Shields
Info: Standard Gemini Shield Mod

Cost: $2,500 | Reputation Required: 500
Requires Level 15
Item Level 115
ID: 20561
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +150 Shields
Info: A basic shield generator.

Cost: $2,000 | Reputation Required: 500
Requires Level 15
Item Level 215
ID: 93
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK II
Location: Shield
  • +225 Shields
Info: Gemini Shield Mod Mark II

Cost: $3,000 | Reputation Required: 500
Requires Level 20
Item Level 215
ID: 298
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +2 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $5,500 | Reputation Required: 750
Requires Level 20
Item Level 115
ID: 20562
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +200 Shields
Info: A basic shield generator.

Cost: $3,000 | Reputation Required: 500
Requires Level 20
Item Level 215
ID: 94
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK III
Location: Shield
  • +300 Shields
Info: Gemini Shield Mod Mark III

Cost: $3,500 | Reputation Required: 500
Requires Level 25
Item Level 115
ID: 20563
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +250 Shields
Info: A basic shield generator.

Cost: $4,000 | Reputation Required: 500
Requires Level 25
Item Level 215
ID: 95
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK IV
Location: Shield
  • +375 Shields
Info: Gemini Shield Mod Mark IV

Cost: $4,000 | Reputation Required: 500
Requires Level 30
Item Level 215
ID: 299
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +4 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $6,000 | Reputation Required: 1000
Requires Level 30
Item Level 115
ID: 20564
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +300 Shields
Info: A basic shield generator.

Cost: $5,000 | Reputation Required: 500
Requires Level 30
Item Level 215
ID: 96
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK V
Location: Shield
  • +450 Shields
Info: Gemini Shield Mod Mark V.

Cost: $4,500 | Reputation Required: 500
Requires Level 35
Item Level 115
ID: 20565
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +350 Shields
Info: A basic shield generator.

Cost: $6,000 | Reputation Required: 500
Requires Level 35
Item Level 215
ID: 97
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK VI
Location: Shield
  • +525 Shields
Info: Gemini Shield Mod Mark VI.

Cost: $5,000 | Reputation Required: 500
Requires Level 40
Item Level 215
ID: 300
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +6 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $6,500 | Reputation Required: 1250
Requires Level 40
Item Level 115
ID: 20566
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +400 Shields
Info: A basic shield generator.

Cost: $7,000 | Reputation Required: 500
Requires Level 40
Item Level 215
ID: 98
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK VII
Location: Shield
  • +600 Shields
Info: Gemini Shield Mod Mark VII.

Cost: $5,500 | Reputation Required: 500
Requires Level 45
Item Level 115
ID: 20567
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +450 Shields
Info: A basic shield generator.

Cost: $8,000 | Reputation Required: 500
Requires Level 45
Item Level 215
ID: 99
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK VIII
Location: Shield
  • +675 Shields
Info: Gemini Shield Mod Mark VIII.

Cost: $6,000 | Reputation Required: 500
Requires Level 50
Item Level 215
ID: 301
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +8 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $7,000 | Reputation Required: 1500
Requires Level 50
Item Level 115
ID: 20568
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +500 Shields
Info: A basic shield generator.

Cost: $9,000 | Reputation Required: 500
Requires Level 50
Item Level 215
ID: 100
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK IX
Location: Shield
  • +750 Shields
Info: Gemini Shield Mod Mark IX.

Cost: $6,500 | Reputation Required: 500
Requires Level 55
Item Level 115
ID: 20569
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +600 Shields
Info: A basic shield generator.

Cost: $10,000 | Reputation Required: 500
Requires Level 55
Item Level 215
ID: 101
Install Multiple: Yes
Ship Class: Unknown edit
GEM Shields MK X
Location: Shield
  • +1125 Shields
Info: Gemini Shield Mod Mark X.

Cost: $7,000 | Reputation Required: 500
Requires Level 60
Item Level 215
ID: 302
Install Multiple: Yes
Ship Class: Unknown edit
Cargo Shield
Location: Shield
  • +10 Cargo Shielding
Info: This shield's energy emitter has been retuned to protect the ship's cargo.

Cost: $7,500 | Reputation Required: 2000
Requires Level 60
Item Level 115
ID: 20570
Install Multiple: Yes
Ship Class: Unknown edit
Shield Generator
Location: Shield
  • +800 Shields
Info: A basic shield generator.

Cost: $15,000 | Reputation Required: 500
Requires Level 60
Item Level 215
ID: 102
Install Multiple: Yes
Ship Class: Unknown edit
GEM Elite Shields
Location: Shield
  • +1500 Shields
Info: Gemini Elite Shield Mod.

Cost: $7,500 | Reputation Required: 500

Weapon mods

List of mods

Requires Level 2
Item Level 115
ID: 2
Install Multiple: Yes
Ship Class: Unknown edit
Overheated Blaster Cannon
Location: Weapon
  • +1 damage
Info: Subject to easily overheating, this blaster cannon adds a minor damage increase to all successful attacks.

Cost: $250 | Reputation Required: 0
Requires Level 2
Item Level 130
ID: 17
Install Multiple: Yes
Ship Class: Unknown edit
Balanced Blaster Cannon
Location: Weapon
  • +1 damage
  • +1 attack
Info: This blaster cannon grants a minor increase to attack and damage.

Cost: $500 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 20
Install Multiple: Yes
Ship Class: Unknown edit
Compressed Energy Lance
Location: Weapon
  • +1 Damage
Info: Focused lenses increase damage by 1.

Cost: $1,500 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 28
Install Multiple: Yes
Ship Class: Unknown edit
Earthling Blaster
Location: Weapon
  • +3 Damage
Info: Specificially designed to shoot at people of Earth.

Cost: $1,000 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 494
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +1 Damage
Info: Marginally increases damage.

Cost: $150 | Reputation Required: 500
Requires Level 5
Item Level 115
ID: 20535
Install Multiple: Yes
Ship Class: Unknown edit
Weak Scanner
Location: Weapon
  • +1 Scan Results
Info: It increases your scan results...but it's weak.

Cost: $1,500 | Reputation Required: 500
Requires Level 5
Item Level 230
ID: 74
Install Multiple: Yes
Ship Class: Unknown edit
Hydrogen-Fueled Blaster
Location: Weapon
  • +5 Damage
  • +1 Targeting Rating
Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.

Cost: $7,500 | Reputation Required: 0
Requires Level 5
Item Level 115
ID: 495
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +2 Damage
Info: Marginally increases damage.

Cost: $250 | Reputation Required: 500
Requires Level 7
Item Level 115
ID: 20532
Install Multiple: Yes
Ship Class: Unknown edit
Basic Targeting Cannon
Location: Weapon
  • +2.5 Targeting Rating
Info: This cannon increases your targeting rating by 2.5

Cost: $1,500 | Reputation Required: 500
Requires Level 7
Item Level 115
ID: 20533
Install Multiple: Yes
Ship Class: Unknown edit
Basic Evasion Cannon
Location: Weapon
  • +2.5 Evasion Rating
Info: This sleek cannon design increases your evasion rating by 2.5.

Cost: $1,500 | Reputation Required: 500
Requires Level 7
Item Level 115
ID: 20534
Install Multiple: Yes
Ship Class: Unknown edit
Damage Booster Cannon
Location: Weapon
  • +2.5 Damage
Info: This blaster increases your damage by 2.5.

Cost: $1,500 | Reputation Required: 500
Requires Level 10
Item Level 215
ID: 335
Install Multiple: Yes
Ship Class: Unknown edit
Charged Energy Cannon
Location: Weapon
  • +3% Weapon Firing Rate
Info: The improved energy compression chambers decreases weapon recharge time by 3%.

Cost: $2,500 | Reputation Required: 0

Materials Required:
  • Energy Cell : 20
  • Tier I Mod Component : 20
Requires Level 10
Item Level 215
ID: 92
Install Multiple: Yes
Ship Class: Unknown edit
GEM Weapons Mod
Location: Weapon
  • +5 Damage
Info: Standard Gemini Weapon Mod

Cost: $2,500 | Reputation Required: 500
Requires Level 10
Item Level 115
ID: 367
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon I
Location: Weapon
  • +1 Attack
Info: It shoots; what more do you want?

Cost: $500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 20
Requires Level 10
Item Level 115
ID: 496
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +2.5 Damage
Info: Marginally increases damage.

Cost: $350 | Reputation Required: 500
Requires Level 13
Item Level 345
ID: 66
Install Multiple: Yes
Ship Class: Unknown edit
Defender's Blaster Cannon
Location: Weapon
  • +5 Shield HP / Turn
  • -10 Attack
  • -150 Shields
Info: Energy is diverted from the weapon's systems to amplify shield generators.

Cost: $10,000 | Reputation Required: 2500

Materials Required:
  • Energy Cell : 10
  • Tungsten Plate : 10
  • Tier II Mod Component : 50
Requires Level 15
Item Level 215
ID: 65
Install Multiple: Yes
Ship Class: Unknown edit
Enhanced Martian Blaster
Location: Weapon
  • +5 Attack
Info: Super-charged blaster

Cost: $3,500 | Reputation Required: 0

Materials Required:
  • Energy Cell : 25
  • Polished Diamond : 1
  • Martian Rocks : 5
Requires Level 15
Item Level 230
ID: 69
Install Multiple: Yes
Ship Class: Unknown edit
Standard Martian Energy Cannon
Location: Weapon
  • +5 Damage
  • +1 Attack
Info: Standard Issue Martian cannon.

Cost: $2,500 | Reputation Required: 0
Requires Level 15
Item Level 215
ID: 71
Install Multiple: Yes
Ship Class: Unknown edit
Standard Energy Cannon
Location: Weapon
  • +5 Damage
Info: Standard Issue Teran cannon.

Cost: $2,500 | Reputation Required: 500
Requires Level 15
Item Level 115
ID: 357
Install Multiple: Yes
Ship Class: Unknown edit
Rapid Canon MKI
Location: Weapon
  • +3% Firing Rate
Info: This blaster has been updated to increase firing rate.

Cost: $1,000 | Reputation Required: 0
Requires Level 15
Item Level 115
ID: 368
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon II
Location: Weapon
  • +1.5 Attack
Info: It shoots; what more do you want?

Cost: $1,500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 30
Requires Level 15
Item Level 115
ID: 497
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +5 Damage
Info: Marginally increases damage.

Cost: $400 | Reputation Required: 500
Requires Level 20
Item Level 115
ID: 498
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +10 Damage
Info: Marginally increases damage.

Cost: $450 | Reputation Required: 500
Requires Level 22
Item Level 115
ID: 369
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon III
Location: Weapon
  • +2 Attack
Info: It shoots; what more do you want?

Cost: $2,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 35
Requires Level 25
Item Level 115
ID: 499
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +15 Damage
Info: Marginally increases damage.

Cost: $500 | Reputation Required: 500
Requires Level 26
Item Level 115
ID: 370
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon IV
Location: Weapon
  • +3 Attack
Info: It shoots; what more do you want?

Cost: $2,500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 40
Requires Level 30
Item Level 115
ID: 358
Install Multiple: Yes
Ship Class: Unknown edit
Rapid Canon MK II
Location: Weapon
  • +6% Firing Rate
Info: This blaster has been updated to increase firing rate.

Cost: $5,000 | Reputation Required: 0
Requires Level 30
Item Level 115
ID: 500
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +20 Damage
Info: Marginally increases damage.

Cost: $550 | Reputation Required: 500
Requires Level 32
Item Level 115
ID: 371
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon V
Location: Weapon
  • +3.5 Attack
Info: It shoots; what more do you want?

Cost: $3,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 45
Requires Level 35
Item Level 115
ID: 501
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +25 Damage
Info: Marginally increases damage.

Cost: $600 | Reputation Required: 500
Requires Level 38
Item Level 115
ID: 372
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon VI
Location: Weapon
  • +4 Attack
Info: It shoots; what more do you want?

Cost: $3,500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 50
Requires Level 40
Item Level 115
ID: 502
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +30 Damage
Info: Marginally increases damage.

Cost: $650 | Reputation Required: 500
Requires Level 42
Item Level 115
ID: 373
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon VII
Location: Weapon
  • +5 Attack
Info: It shoots; what more do you want?

Cost: $4,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 55
Requires Level 45
Item Level 115
ID: 503
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +35 Damage
Info: Marginally increases damage.

Cost: $700 | Reputation Required: 500
Requires Level 47
Item Level 115
ID: 374
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon VIII
Location: Weapon
  • +6 Attack
Info: It shoots; what more do you want?

Cost: $4,500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 60
Requires Level 50
Item Level 115
ID: 359
Install Multiple: Yes
Ship Class: Unknown edit
Rapid Canon MK III
Location: Weapon
  • +16% Firing Rate
Info: This blaster has been updated to increase firing rate.

Cost: $7,500 | Reputation Required: 0
Requires Level 50
Item Level 115
ID: 504
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +40 Damage
Info: Marginally increases damage.

Cost: $750 | Reputation Required: 500
Requires Level 52
Item Level 115
ID: 375
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon IX
Location: Weapon
  • +7 Attack
Info: It shoots; what more do you want?

Cost: $5,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 65
Requires Level 55
Item Level 115
ID: 505
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +45 Damage
Info: Marginally increases damage.

Cost: $800 | Reputation Required: 500
Requires Level 57
Item Level 115
ID: 376
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon X
Location: Weapon
  • +8 Attack
Info: It shoots; what more do you want?

Cost: $5,500 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 70
Requires Level 60
Item Level 115
ID: 377
Install Multiple: Yes
Ship Class: Unknown edit
Basic Blaster Cannon
Location: Weapon
  • +10 Attack
Info: It shoots; what more do you want?

Cost: $6,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 75
Requires Level 60
Item Level 115
ID: 506
Install Multiple: Yes
Ship Class: Unknown edit
Basic Cannon
Location: Weapon
  • +50 Damage
Info: Marginally increases damage.

Cost: $850 | Reputation Required: 500

Sensor mods

List of mods

Requires Level 2
Item Level 115
ID: 5
Install Multiple: Yes
Ship Class: Unknown edit
Cracked Sensor Emitter
Location: Sensor
  • +1 targets from sensor scans.
Info: This cracked sensor emitter miraculously increases your sensor strength, increasing scanning results by one.

Cost: $100 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 15
Install Multiple: Yes
Ship Class: Unknown edit
Recalibrated Sensor Emitter
Location: Sensor
  • +2 targets from sensor scans.
Info: Recalibrated for increased range, this sensor emitter increase scan range by 2.

Cost: $3,000 | Reputation Required: 500

Materials Required:
  • Energy Cell : 50
  • Tungsten Plate : 1
Requires Level 2
Item Level 115
ID: 22
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Terran Targeting Computer
Location: Sensor
  • +3% Targeting
Info: Salvaged from a derelict Earth scout ship, this targeting computer increases ship targeting by 3%.

Cost: $1,000 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 23
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Targeting Comp
Location: Sensor
  • +1% Targeting
Info: This targeting computer increases ship targeting by 1%.

Cost: $1,000 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 34
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Tunneling Beam
Location: Sensor
  • +2 Hack Rating
Info: This unreliable tunneling beam is crappy, but none-the-less increases the effectiveness of your hacking by 2%.

Cost: $1,250 | Reputation Required: 500
Requires Level 2
Item Level 115
ID: 40
Install Multiple: Yes
Ship Class: Unknown edit
Scavenger Hyper-Scanner
Location: Sensor
  • +15% Salvage Scan Success
Info: Increase salvage scan success rate by 15%

Cost: $2,500 | Reputation Required: 0
Requires Level 7
Item Level 230
ID: 41
Install Multiple: Yes
Ship Class: Unknown edit
Scavenger Hyper-Scanner MK II
Location: Sensor
  • +5% salvage scan success
  • +3 targets from sensor scans.
Info: Increase salvage scan success rate by 5% and +3 targets from sensor sweeps.

Cost: $7,500 | Reputation Required: 750
Requires Level 10
Item Level 115
ID: 524
Install Multiple: Yes
Ship Class: Unknown edit
Debris Scanner
Location: Sensor
  • +2.5% Salvage Chance
Info: Increases salvage success rate.

Cost: $250 | Reputation Required: 0
Requires Level 10
Item Level 115
ID: 535
Install Multiple: Yes
Ship Class: Unknown edit
Targeting Dish
Location: Sensor
  • +2% Targeting
Info: Increases targeting

Cost: $500 | Reputation Required: 0
Requires Level 10
Item Level 215
ID: 289
Install Multiple: Yes
Ship Class: Unknown edit
Scrambler Dish
Location: Sensor
  • +3.75 Evasion Rating
Info: Confuses targeting scanners, increasing the chance you'll evade attacks.

Cost: $5,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 10
  • Tier II Mod Component : 5
Requires Level 10
Item Level 115
ID: 558
Install Multiple: Yes
Ship Class: Unknown edit
Target Scrambler Dish
Location: Sensor
  • 2.5 Evasion Rating
Info: This targeting scrambler dish increases your evasion.

Cost: $250 | Reputation Required: 500
Requires Level 10
Item Level 115
ID: 20549
Install Multiple: Yes
Ship Class: Unknown edit
Salvage Scanner
Location: Sensor
  • +5% Salvage Chance
Info: Increases salvage success chance.

Cost: $1,000 | Reputation Required: 1000
Requires Level 10
Item Level 115
ID: 600
Install Multiple: Yes
Ship Class: Unknown edit
Standard Salvage Scanner
Location: Sensor
  • 5% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $250 | Reputation Required: 500
Requires Level 12
Item Level 115
ID: 568
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Scrambler Dish
Location: Sensor
  • 1.25 Evasion Rating
Info: This targeting scrambler dish increases your evasion...slightly

Cost: $250 | Reputation Required: 500
Requires Level 12
Item Level 115
ID: 578
Install Multiple: Yes
Ship Class: Unknown edit
Intel Booster Dish
Location: Sensor
  • 2.5% Intel
Info: This dish increases intel gains from hacking.

Cost: $250 | Reputation Required: 500
Requires Level 14
Item Level 115
ID: 548
Install Multiple: Yes
Ship Class: Unknown edit
Stock Targeting Dish
Location: Sensor
  • 2.5% Targeting
Info: This standard targeting dish increases the odds you'll intercept targets.

Cost: $250 | Reputation Required: 500
Requires Level 14
Item Level 115
ID: 589
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Salvage Scanner
Location: Sensor
  • 2.5% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $250 | Reputation Required: 500
Requires Level 15
Item Level 115
ID: 525
Install Multiple: Yes
Ship Class: Unknown edit
Debris Scanner
Location: Sensor
  • +5.5% Salvage Chance
Info: Increases salvage success rate.

Cost: $500 | Reputation Required: 0
Requires Level 15
Item Level 115
ID: 536
Install Multiple: Yes
Ship Class: Unknown edit
Targeting Dish
Location: Sensor
  • +4% Targeting
Info: Increases targeting

Cost: $1,000 | Reputation Required: 0
Requires Level 15
Item Level 115
ID: 549
Install Multiple: Yes
Ship Class: Unknown edit
Stock Targeting Dish
Location: Sensor
  • 5% Targeting
Info: This standard targeting dish increases the odds you'll intercept targets.

Cost: $500 | Reputation Required: 1000
Requires Level 15
Item Level 115
ID: 579
Install Multiple: Yes
Ship Class: Unknown edit
Intel Booster Dish
Location: Sensor
  • 5% Intel
Info: This dish increases intel gains from hacking.

Cost: $500 | Reputation Required: 1000
Requires Level 15
Item Level 115
ID: 20550
Install Multiple: Yes
Ship Class: Unknown edit
Salvage Scanner
Location: Sensor
  • +5.5% Salvage Chance
Info: Increases salvage success chance.

Cost: $2,000 | Reputation Required: 1000
Requires Level 15
Item Level 215
ID: 79
Install Multiple: Yes
Ship Class: Unknown edit
Targeting Sensor
Location: Sensor
  • 7.5% Targeting
Info: Targeting Sensor

Cost: $7,500 | Reputation Required: 0
Requires Level 15
Item Level 215
ID: 80
Install Multiple: Yes
Ship Class: Unknown edit
Salvager's Special
Location: Sensor
  • 7.5% Salvage
Info: Salvage Sensor

Cost: $7,500 | Reputation Required: 0
Requires Level 15
Item Level 230
ID: 81
Install Multiple: Yes
Ship Class: Unknown edit
Modified Salvager's Sensor
Location: Sensor
  • 5% Salvage
  • 5 Evasion Rating
Info: Salvage Sensor

Materials Required:
  • Energy Cell : 20
  • Tier I Mod Component : 10
Requires Level 15
Item Level 215
ID: 86
Install Multiple: Yes
Ship Class: Unknown edit
Tight-Beam Emitter
Location: Sensor
  • +7.5 Hack Rating
Info: Focuses ship transmissions, increasing your hacking effectiveness.

Cost: $5,000 | Reputation Required: 0
Requires Level 15
Item Level 215
ID: 116
Install Multiple: Yes
Ship Class: Unknown edit
Smuggler's Sensor Dish
Location: Sensor
  • +7.5 Evasion Rating
Info:

Cost: $5,000 | Reputation Required: 0
Requires Level 17
Item Level 115
ID: 569
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Scrambler Dish
Location: Sensor
  • 2.5 Evasion Rating
Info: This targeting scrambler dish increases your evasion...slightly

Cost: $500 | Reputation Required: 1000
Requires Level 17
Item Level 115
ID: 590
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Salvage Scanner
Location: Sensor
  • 2.75% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $500 | Reputation Required: 1000
Requires Level 19
Item Level 115
ID: 559
Install Multiple: Yes
Ship Class: Unknown edit
Target Scrambler Dish
Location: Sensor
  • 5 Evasion Rating
Info: This targeting scrambler dish increases your evasion.

Cost: $500 | Reputation Required: 1000
Requires Level 19
Item Level 115
ID: 601
Install Multiple: Yes
Ship Class: Unknown edit
Standard Salvage Scanner
Location: Sensor
  • 5.5% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $500 | Reputation Required: 1000
Requires Level 20
Item Level 115
ID: 526
Install Multiple: Yes
Ship Class: Unknown edit
Debris Scanner
Location: Sensor
  • +6% Salvage Chance
Info: Increases salvage success rate.

Cost: $525 | Reputation Required: 0
Requires Level 20
Item Level 115
ID: 537
Install Multiple: Yes
Ship Class: Unknown edit
Targeting Dish
Location: Sensor
  • +7% Targeting
Info: Increases targeting

Cost: $1,500 | Reputation Required: 0
Requires Level 20
Item Level 115
ID: 20551
Install Multiple: Yes
Ship Class: Unknown edit
Salvage Scanner
Location: Sensor
  • +6% Salvage Chance
Info: Increases salvage success chance.

Cost: $3,000 | Reputation Required: 1000
Requires Level 20
Item Level 215
ID: 117
Install Multiple: Yes
Ship Class: Unknown edit
Smuggler's Sensor Dish
Location: Sensor
  • +11.25 Evasion Rating
Info:

Cost: $5,500 | Reputation Required: 0
Requires Level 21
Item Level 115
ID: 591
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Salvage Scanner
Location: Sensor
  • 3% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $1,500 | Reputation Required: 1500
Requires Level 21
Item Level 115
ID: 602
Install Multiple: Yes
Ship Class: Unknown edit
Standard Salvage Scanner
Location: Sensor
  • 6% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $1,500 | Reputation Required: 1500
Requires Level 22
Item Level 115
ID: 570
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Scrambler Dish
Location: Sensor
  • 3.75 Evasion Rating
Info: This targeting scrambler dish increases your evasion...slightly

Cost: $1,500 | Reputation Required: 1500
Requires Level 22
Item Level 115
ID: 580
Install Multiple: Yes
Ship Class: Unknown edit
Intel Booster Dish
Location: Sensor
  • 7.5% Intel
Info: This dish increases intel gains from hacking.

Cost: $1,500 | Reputation Required: 1500
Requires Level 23
Item Level 115
ID: 560
Install Multiple: Yes
Ship Class: Unknown edit
Target Scrambler Dish
Location: Sensor
  • 7.5 Evasion Rating
Info: This targeting scrambler dish increases your evasion.

Cost: $1,500 | Reputation Required: 1500
Requires Level 24
Item Level 115
ID: 550
Install Multiple: Yes
Ship Class: Unknown edit
Stock Targeting Dish
Location: Sensor
  • 7.5% Targeting
Info: This standard targeting dish increases the odds you'll intercept targets.

Cost: $1,500 | Reputation Required: 1500
Requires Level 25
Item Level 115
ID: 527
Install Multiple: Yes
Ship Class: Unknown edit
Debris Scanner
Location: Sensor
  • +6.5% Salvage Chance
Info: Increases salvage success rate.

Cost: $550 | Reputation Required: 0
Requires Level 25
Item Level 115
ID: 561
Install Multiple: Yes
Ship Class: Unknown edit
Target Scrambler Dish
Location: Sensor
  • 10 Evasion Rating
Info: This targeting scrambler dish increases your evasion.

Cost: $2,000 | Reputation Required: 2000
Requires Level 25
Item Level 115
ID: 20552
Install Multiple: Yes
Ship Class: Unknown edit
Salvage Scanner
Location: Sensor
  • +6.5% Salvage Chance
Info: Increases salvage success chance.

Cost: $4,000 | Reputation Required: 1000
Requires Level 26
Item Level 115
ID: 571
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Scrambler Dish
Location: Sensor
  • 5 Evasion Rating
Info: This targeting scrambler dish increases your evasion...slightly

Cost: $2,000 | Reputation Required: 2000
Requires Level 26
Item Level 115
ID: 592
Install Multiple: Yes
Ship Class: Unknown edit
Salvaged Salvage Scanner
Location: Sensor
  • 3.25% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $2,000 | Reputation Required: 2000
Requires Level 27
Item Level 115
ID: 551
Install Multiple: Yes
Ship Class: Unknown edit
Stock Targeting Dish
Location: Sensor
  • 10% Targeting
Info: This standard targeting dish increases the odds you'll intercept targets.

Cost: $2,000 | Reputation Required: 2000
Requires Level 27
Item Level 115
ID: 603
Install Multiple: Yes
Ship Class: Unknown edit
Standard Salvage Scanner
Location: Sensor
  • 6.5% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $2,000 | Reputation Required: 2000
Requires Level 29
Item Level 115
ID: 581
Install Multiple: Yes
Ship Class: Unknown edit
Intel Booster Dish
Location: Sensor
  • 10% Intel
Info: This dish increases intel gains from hacking.

Cost: $2,000 | Reputation Required: 2000
Requires Level 30
Item Level 115
ID: 528
Install Multiple: Yes
Ship Class: Unknown edit
Debris Scanner
Location: Sensor
  • +7% Salvage Chance
Info: Increases salvage success rate.

Cost: $650 | Reputation Required: 0

Engine mods

List of mods

Requires Level 1
Item Level 115
ID: 51
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Impulse Drives
Location: Engine
  • +1% Engine Efficiency
Info: Tuned for speed....a little speed.

Cost: $500 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 1
Install Multiple: Yes
Ship Class: Unknown edit
Martian Atmospheric Booster
Location: Engine
  • 1% Engine Efficiency
Info: Only slightly better than the stock engines installed on most ships, yet still decreases travel time.

Cost: $500 | Reputation Required: 0
Requires Level 2
Item Level 115
ID: 21
Install Multiple: Yes
Ship Class: Unknown edit
Maneuvering Thrusters II
Location: Engine
  • +1 Evasion Rating
Info: Increases your evasion rating by 1

Cost: $500 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 24
Install Multiple: Yes
Ship Class: Unknown edit
Combat Thrusters
Location: Engine
  • +5 Evasion Rating
Info: Increased maneuverability, these thrusters increase evasion rating by 5

Cost: $3,500 | Reputation Required: 750
Requires Level 3
Item Level 215
ID: 9
Install Multiple: Yes
Ship Class: Unknown edit
Sub-light Engines
Location: Engine
  • 1% Engine Efficiency
Info: Decrease your travel time by 1%.

Cost: $5,000 | Reputation Required: 750
Requires Level 3
Item Level 215
ID: 91
Install Multiple: Yes
Ship Class: Unknown edit
GEM Drive
Location: Engine
  • +1% Engine Efficiency
Info: Standard Gemini Engine Mod

Cost: $2,500 | Reputation Required: 500
Requires Level 3
Item Level 230
ID: 490
Install Multiple: Yes
Ship Class: Unknown edit
Oversized Drive
Location: Engine
  • +2% Engine Efficency
  • -1 Cargo Space
Info: These oversized drives sacrifice cargo space for speed.

Cost: $1,500 | Reputation Required: 500
Requires Level 5
Item Level 115
ID: 458
Install Multiple: Yes
Ship Class: Unknown edit
Busted Pirate Engine
Location: Engine
  • +1% Targeting
Info: Increases targeting by 1%

Cost: $250 | Reputation Required: 500
Requires Level 5
Item Level 230
ID: 491
Install Multiple: Yes
Ship Class: Unknown edit
Oversized Drive
Location: Engine
  • +2.5% Engine Efficiency
  • -2 Cargo Space
Info: These oversized drives sacrifice cargo space for speed.

Cost: $1,750 | Reputation Required: 550
Requires Level 7
Item Level 115
ID: 457
Install Multiple: Yes
Ship Class: Unknown edit
Basic Combat Thrusters
Location: Engine
  • +1 Evasion Rating
Info: Increases evasion rating by 1.

Cost: $750 | Reputation Required: 500
Requires Level 7
Item Level 230
ID: 492
Install Multiple: Yes
Ship Class: Unknown edit
Oversized Drive
Location: Engine
  • +3% Engine Efficency
  • -3 Cargo Space
Info: These oversized drives sacrifice cargo space for speed.

Cost: $2,000 | Reputation Required: 600
Requires Level 8
Item Level 115
ID: 284
Install Multiple: Yes
Ship Class: Unknown edit
Faulty Combat Thrusters
Location: Engine
  • +1 Defense
Info: These engines marginally increase your reflexes in combat.

Cost: $1,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 20
Requires Level 10
Item Level 315
ID: 10
Install Multiple: Yes
Ship Class: Unknown edit
Tier III Engines
Location: Engine
  • +3% Engine Efficiency
Info:

Cost: $75,000 | Reputation Required: 5000
Requires Level 10
Item Level 115
ID: 303
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Drives
Location: Engine
  • +1% Engine Efficiency
Info: Tuned for marginally increased engine efficiency.

Cost: $500 | Reputation Required: 0
Requires Level 10
Item Level 215
ID: 76
Install Multiple: Yes
Ship Class: Unknown edit
Combat Thrusters
Location: Engine
  • +1 Attack
Info: Engines tuned maneuverability, increasing your ship's attack.

Cost: $15,000 | Reputation Required: 0
Requires Level 10
Item Level 215
ID: 87
Install Multiple: Yes
Ship Class: Unknown edit
Reticent Drives
Location: Engine
  • 7.5 Evasion Rating
Info: Specially tuned to running silent, these drives increase your evasion.

Cost: $5,000 | Reputation Required: 0
Requires Level 10
Item Level 230
ID: 88
Install Multiple: Yes
Ship Class: Unknown edit
Modified Reticent Drives
Location: Engine
  • +5 Evasion Rating
  • +1 Defense
Info: Specially tuned to running silent, these drives increase your evasion with additional modifications to increase defense.

Cost: $15,000 | Reputation Required: 0

Materials Required:
  • Energy Cell : 20
  • Tungsten Plate : 5
  • Tier II Mod Component : 15
Requires Level 10
Item Level 115
ID: 197
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +1 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $400 | Reputation Required: 0
Requires Level 10
Item Level 230
ID: 493
Install Multiple: Yes
Ship Class: Unknown edit
Oversized Drive
Location: Engine
  • +4% Engine Efficiency
  • -4 Cargo Space
Info: These oversized drives sacrifice cargo space for speed.

Cost: $2,500 | Reputation Required: 650
Requires Level 15
Item Level 215
ID: 121
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK II
Location: Engine
  • +7.5 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $3,000 | Reputation Required: 2500
Requires Level 15
Item Level 215
ID: 130
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK II
Location: Engine
  • +7.5% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $3,000 | Reputation Required: 2500
Requires Level 15
Item Level 115
ID: 198
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +2 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $500 | Reputation Required: 0
Requires Level 20
Item Level 115
ID: 304
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Drives
Location: Engine
  • +6% Engine Efficiency
Info: Tuned for marginally increased engine efficiency.

Cost: $1,000 | Reputation Required: 0
Requires Level 20
Item Level 215
ID: 122
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK III
Location: Engine
  • +11.25 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $3,500 | Reputation Required: 3000
Requires Level 20
Item Level 215
ID: 131
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK III
Location: Engine
  • +11.25% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $3,500 | Reputation Required: 3000
Requires Level 20
Item Level 115
ID: 199
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +3 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $600 | Reputation Required: 0
Requires Level 25
Item Level 215
ID: 123
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK IV
Location: Engine
  • +15 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $4,000 | Reputation Required: 3500
Requires Level 25
Item Level 215
ID: 132
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK IV
Location: Engine
  • +15% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $4,000 | Reputation Required: 3500
Requires Level 25
Item Level 115
ID: 200
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +4 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $700 | Reputation Required: 0
Requires Level 30
Item Level 415
ID: 11
Install Multiple: Yes
Ship Class: Unknown edit
Trader's Tier IV Engines
Location: Engine
  • +7.5% Engine Efficiency
Info:

Cost: $250,000 | Reputation Required: 10000
Requires Level 30
Item Level 115
ID: 305
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Drives
Location: Engine
  • +7% Engine Efficiency
Info: Tuned for marginally increased engine efficiency.

Cost: $1,500 | Reputation Required: 0
Requires Level 30
Item Level 215
ID: 124
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK V
Location: Engine
  • +18.75 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $4,500 | Reputation Required: 4000
Requires Level 30
Item Level 215
ID: 133
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK V
Location: Engine
  • +18.75% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $4,500 | Reputation Required: 4000
Requires Level 30
Item Level 115
ID: 201
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +5 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $800 | Reputation Required: 0
Requires Level 35
Item Level 215
ID: 125
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK VI
Location: Engine
  • +22.5 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $5,000 | Reputation Required: 4500
Requires Level 35
Item Level 215
ID: 134
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK VI
Location: Engine
  • +22.5% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $5,000 | Reputation Required: 4500
Requires Level 35
Item Level 115
ID: 202
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +6 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $900 | Reputation Required: 0
Requires Level 40
Item Level 115
ID: 306
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Drives
Location: Engine
  • +8% Engine Efficiency
Info: Tuned for marginally increased engine efficiency.

Cost: $2,000 | Reputation Required: 0
Requires Level 40
Item Level 215
ID: 126
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK VII
Location: Engine
  • +26.25 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $5,500 | Reputation Required: 5000
Requires Level 40
Item Level 215
ID: 135
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK VII
Location: Engine
  • +26.25% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $5,500 | Reputation Required: 5000
Requires Level 40
Item Level 115
ID: 203
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +7 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $1,000 | Reputation Required: 0
Requires Level 45
Item Level 215
ID: 127
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK VIII
Location: Engine
  • +30 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $6,000 | Reputation Required: 5500
Requires Level 45
Item Level 215
ID: 136
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK VIII
Location: Engine
  • +30% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $6,000 | Reputation Required: 5500
Requires Level 45
Item Level 115
ID: 204
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +8 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $1,100 | Reputation Required: 0
Requires Level 50
Item Level 115
ID: 307
Install Multiple: Yes
Ship Class: Unknown edit
Tuned Drives
Location: Engine
  • +9% Engine Efficiency
Info: Tuned for marginally increased engine efficiency.

Cost: $2,500 | Reputation Required: 0
Requires Level 50
Item Level 215
ID: 128
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives MK IX
Location: Engine
  • +33.75 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $6,500 | Reputation Required: 6000
Requires Level 50
Item Level 215
ID: 137
Install Multiple: Yes
Ship Class: Unknown edit
GEM Afterburners MK IX
Location: Engine
  • +33.75% Targeting
Info: Tuned for short-term speed, these drives increase your targeting.

Cost: $6,500 | Reputation Required: 6000
Requires Level 50
Item Level 115
ID: 205
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +9 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $1,200 | Reputation Required: 0
Requires Level 55
Item Level 215
ID: 129
Install Multiple: Yes
Ship Class: Unknown edit
GEM Quiet Drives X
Location: Engine
  • +37.5 Evasion Rating
Info: Tuned for silence, these drives increase your evasion.

Cost: $7,000 | Reputation Required: 6500
Requires Level 55
Item Level 115
ID: 206
Install Multiple: Yes
Ship Class: Unknown edit
Standard Evasion Drive
Location: Engine
  • +10 Evasion Rating
Info: This mod makes it more difficult for pirates to target you...marginally.

Cost: $1,300 | Reputation Required: 0

Utility mods

List of mods

Requires Level 2
Item Level 230
ID: 12
Install Multiple: Yes
Ship Class: Unknown edit
Licensed Cargo Expander
Location: Utility
  • +1 cargo capacity
  • -5% Engine Efficiency
Info: Expands your cargo bay, but slows down your travel time. Bummer, hope you can still make it to the deals in time.

Cost: $500 | Reputation Required: 550
Requires Level 2
Item Level 115
ID: 16
Install Multiple: Yes
Ship Class: Unknown edit
Targeting Computer
Location: Utility
  • +1 Attack
Info: Increases attack by +1

Cost: $500 | Reputation Required: 0
Requires Level 2
Item Level 215
ID: 25
Install Multiple: Yes
Ship Class: Unknown edit
Basic Sensor Scrambler
Location: Utility
  • +15 Evasion Rating
Info: Scrambles sensors, increasing your evasion rating by 15

Cost: $5,000 | Reputation Required: 600
Requires Level 2
Item Level 115
ID: 53
Install Multiple: Yes
Ship Class: Unknown edit
Ancient Targeting Computer
Location: Utility
  • +1 Target From Sensor Sweeps
Info: This ancient targeting computer is running something called 'Windows ME'. It's not great.

Cost: $150 | Reputation Required: 0
Requires Level 3
Item Level 215
ID: 37
Install Multiple: Yes
Ship Class: Unknown edit
Standard Tractor Beam
Location: Utility
  • +1 Cargo Space
Info: Increase max cargo hold by +1.

Materials Required:
  • Energy Cell : 10
Requires Level 7
Item Level 115
ID: 285
Install Multiple: Yes
Ship Class: Unknown edit
Software: Insult Generator
Location: Utility
  • +3 Damage
Info: This software package generates insults and transmits them to your target. Distracting them, and hurting their feelings.

Cost: $1,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 25
Requires Level 10
Item Level 215
ID: 515
Install Multiple: Yes
Ship Class: Unknown edit
Salvager's Drive
Location: Utility
  • +3.75% Salvage Chance
Info: It's coated in space filth, but it increases your salvage success chance.

Cost: $2,500 | Reputation Required: 500
Requires Level 10
Item Level 230
ID: 287
Install Multiple: Yes
Ship Class: Unknown edit
Offensive Computer
Location: Utility
  • +1 Attack
  • +2 Damage
Info: Replaces your stock computer system with one tuned for offense.

Cost: $5,000 | Reputation Required: 0

Materials Required:
  • Tier I Mod Component : 10
  • Tier II Mod Component : 5
Requires Level 10
Item Level 230
ID: 288
Install Multiple: Yes
Ship Class: Unknown edit
Defensive Computer
Location: Utility
  • +1 Defense
  • +2.5 Evasion Rating
Info: Replaces your stock computer system with one tuned for defense.

Cost: $5,000 | Reputation Required: 0
Build Mod
Craft Mod

Materials Required:
  • Tier I Mod Component : 10
  • Tier II Mod Component : 5
Requires Level 10
Item Level 115
ID: 309
Install Multiple: Yes
Ship Class: Unknown edit
Contaminated Cargo Expander
Location: Utility
  • +1 Cargo Space
Info: Increases your max cargo limit by 1, but it's gross.

Cost: $250 | Reputation Required: 0
Requires Level 10
Item Level 330
ID: 20801
Install Multiple: Yes
Ship Class: Unknown edit
Shielded Smuggling Processor
Location: Utility
  • +1 Cargo Shielding
Info: This mod gives you +1 Cargo Shielding

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Synthplast : 1
  • Commercial Grade Mod Frame : 1
Requires Level 10
Item Level 115
ID: 611
Install Multiple: Yes
Ship Class: Unknown edit
Licensed Salvage Circuits
Location: Utility
  • 5% Salvage
Info: This dish increases the chance you'll recover debris in space.

Cost: $250 | Reputation Required: 500
Requires Level 10
Item Level 115
ID: 633
Install Multiple: Yes
Ship Class: Unknown edit
Licensed Intel Chip
Location: Utility
  • 5% Intel
Info: This chip increases intel gains from hacking.

Cost: $250 | Reputation Required: 500
Requires Level 10
Item Level 115
ID: 644
Install Multiple: Yes
Ship Class: Unknown edit
Shoddy Targeting Chip
Location: Utility
  • 5% Targeting
Info: This chip increases your ship's targeting abilities...kinda.

Cost: $250 | Reputation Required: 500
Requires Level 10
Item Level 330
ID: 20869
Install Multiple: Yes
Ship Class: Unknown edit
Masterful Targeting Processor
Location: Utility
  • +5 Target Rating
Info: This mod gives you +5 Target Rating

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
  • General Purpose Scanner : 1
Requires Level 10
Item Level 330
ID: 20907
Install Multiple: Yes
Ship Class: Unknown edit
Prototype Defensive Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Maintenance Kit : 1
  • Military Grade Mod Frame : 1
Requires Level 10
Item Level 330
ID: 20943
Install Multiple: Yes
Ship Class: Unknown edit
Select Smuggling Processor
Location: Utility
  • +1 Cargo Shielding
Info: This mod gives you +1 Cargo Shielding

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Targeting Chips : 1
  • Military Grade Mod Frame : 1
Requires Level 10
Item Level 115
ID: 208
Install Multiple: Yes
Ship Class: Unknown edit
Standard Targeting Chip
Location: Utility
  • +1% Targeting
Info: This targeting chip increases the chance you'll intercept a target.

Cost: $400 | Reputation Required: 0
Requires Level 10
Item Level 330
ID: 20952
Install Multiple: Yes
Ship Class: Unknown edit
Hitman's Reflective Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Military Grade Mod Frame : 1
Requires Level 10
Item Level 115
ID: 219
Install Multiple: Yes
Ship Class: Unknown edit
Standard Salvage Scanner
Location: Utility
  • +1% Salvage
Info: This scanner increases the chance you'll find salvage debris in space.

Cost: $400 | Reputation Required: 0
Requires Level 10
Item Level 115
ID: 230
Install Multiple: Yes
Ship Class: Unknown edit
Software: Sub700
Location: Utility
  • +1 Hack Rating
Info: This software package increases your hacking success rate.

Cost: $400 | Reputation Required: 0
Requires Level 11
Item Level 330
ID: 20764
Install Multiple: Yes
Ship Class: Unknown edit
Masterful Reductive Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
Requires Level 11
Item Level 330
ID: 20766
Install Multiple: Yes
Ship Class: Unknown edit
Elite Defensive Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Commercial Grade Mod Frame : 1
Requires Level 11
Item Level 330
ID: 20795
Install Multiple: Yes
Ship Class: Unknown edit
A-1 Combat Processor
Location: Utility
  • +3 Attack
Info: This mod gives you +3 Attack

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Targeting Chips : 1
  • Commercial Grade Mod Frame : 1
Requires Level 11
Item Level 330
ID: 20836
Install Multiple: Yes
Ship Class: Unknown edit
Supreme Combat Processor
Location: Utility
  • +3 Attack
Info: This mod gives you +3 Attack

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Targeting Chips : 1
  • Commercial Grade Mod Frame : 1
Requires Level 11
Item Level 330
ID: 20857
Install Multiple: Yes
Ship Class: Unknown edit
Master Targeting Processor
Location: Utility
  • +5 Target Rating
Info: This mod gives you +5 Target Rating

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Maintenance Kit : 1
  • Commercial Grade Mod Frame : 1
Requires Level 11
Item Level 330
ID: 20915
Install Multiple: Yes
Ship Class: Unknown edit
Customized Reflective Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20754
Install Multiple: Yes
Ship Class: Unknown edit
Prized Smuggling Processor
Location: Utility
  • +1 Cargo Shielding
Info: This mod gives you +1 Cargo Shielding

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Black Ice Shards : 1
  • Commercial Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20783
Install Multiple: Yes
Ship Class: Unknown edit
Prime Smuggling Processor
Location: Utility
  • +1 Cargo Shielding
Info: This mod gives you +1 Cargo Shielding

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Commercial Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20802
Install Multiple: Yes
Ship Class: Unknown edit
Super Reductive Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Synthplast : 1
  • Commercial Grade Mod Frame : 1
Requires Level 12
Item Level 115
ID: 622
Install Multiple: Yes
Ship Class: Unknown edit
Licensed Hacking Chip
Location: Utility
  • +5 Hack Rating
Info: This chip increases hacking success chances.

Cost: $250 | Reputation Required: 500
Requires Level 12
Item Level 330
ID: 20862
Install Multiple: Yes
Ship Class: Unknown edit
Eminent RAM Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
Requires Level 12
Item Level 115
ID: 655
Install Multiple: Yes
Ship Class: Unknown edit
Engine Optimization Chip
Location: Utility
  • 5% Engine Efficiency
Info: This chip increases your overall engine efficiency.

Cost: $250 | Reputation Required: 500
Requires Level 12
Item Level 330
ID: 20883
Install Multiple: Yes
Ship Class: Unknown edit
Pristine Dampening Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Military Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20888
Install Multiple: Yes
Ship Class: Unknown edit
Masterful Smuggling Processor
Location: Utility
  • +1 Cargo Shielding
Info: This mod gives you +1 Cargo Shielding

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Maintenance Kit : 1
  • Commercial Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20930
Install Multiple: Yes
Ship Class: Unknown edit
Shielded Defensive Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Military Grade Mod Frame : 1
Requires Level 12
Item Level 330
ID: 20960
Install Multiple: Yes
Ship Class: Unknown edit
Charged Targeting Processor
Location: Utility
  • +5 Target Rating
Info: This mod gives you +5 Target Rating

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
  • General Purpose Scanner : 1
Requires Level 12
Item Level 330
ID: 20731
Install Multiple: Yes
Ship Class: Unknown edit
Supreme Combat Processor
Location: Utility
  • +3 Attack
Info: This mod gives you +3 Attack

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Commercial Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20773
Install Multiple: Yes
Ship Class: Unknown edit
Supreme Reflective Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • General Purpose Scanner : 1
  • Commercial Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20784
Install Multiple: Yes
Ship Class: Unknown edit
Eminent RAM Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Black Ice Shards : 1
  • Military Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20897
Install Multiple: Yes
Ship Class: Unknown edit
Pristine Combat Processor
Location: Utility
  • +3 Attack
Info: This mod gives you +3 Attack

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Synthplast : 1
  • Commercial Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20900
Install Multiple: Yes
Ship Class: Unknown edit
Reinforced Reflective Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Commercial Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20926
Install Multiple: Yes
Ship Class: Unknown edit
Supreme Assult Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Black Ice Shards : 1
  • Commercial Grade Mod Frame : 1
Requires Level 13
Item Level 330
ID: 20705
Install Multiple: Yes
Ship Class: Unknown edit
A-1 Dampening Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Black Ice Shards : 1
  • Military Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20765
Install Multiple: Yes
Ship Class: Unknown edit
Super Assult Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Commercial Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20771
Install Multiple: Yes
Ship Class: Unknown edit
Omnipotent Targeting Processor
Location: Utility
  • +5 Target Rating
Info: This mod gives you +5 Target Rating

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Black Ice Shards : 1
  • Military Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20854
Install Multiple: Yes
Ship Class: Unknown edit
Prized RAM Processor
Location: Utility
  • +10% Salvage Chance.
Info: This mod gives you +10% Salvage Chance.

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • File:Acetylene Tank.png Acetylene Tanks : 1
  • Military Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20933
Install Multiple: Yes
Ship Class: Unknown edit
Eminent Assult Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Maintenance Kit : 1
  • Commercial Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20944
Install Multiple: Yes
Ship Class: Unknown edit
Pristine Dampening Processor
Location: Utility
  • +3 Defense
Info: This mod gives you +3 Defense

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Maintenance Kit : 1
  • Commercial Grade Mod Frame : 1
Requires Level 14
Item Level 330
ID: 20696
Install Multiple: Yes
Ship Class: Unknown edit
A-1 Tanking Processor
Location: Utility
  • +3 Attack
Info: This mod gives you +3 Attack

Materials Required:
  • Energy Cell : 100
  • Tier III Mod Component : 10
  • Military Grade Mod Frame : 1
  • General Purpose Scanner : 1