Game Interface/Gem/Mods: Difference between revisions

Created page with "<noinclude> This page is a subcategory of Game Interface.</noinclude> ===Gemini Station Mods Page=== INSERT IMAGE HERE ===Mod Store=== Below is a full list of the Mods a..."
 
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<noinclude>
<noinclude>This page is a subcategory of [[Game Interface]].</noinclude>
 
{{ToC|right}}
This page is a subcategory of [[Game Interface]].</noinclude>
===Gemini Station Mods Page===
===Gemini Station Mods Page===
INSERT IMAGE HERE
[[File:Gemini Mods.png|500x500px]]


===Mod Store===
===Mod Store===
Below is a full list of the Mods available to purchase in the in-game Gemini Station Mod Store.
<includeonly>[[Game Interface/Gem/Mods|View page for Mod Store List]]</includeonly>
<noinclude>Below is a full list of the Mods available to purchase in the in-game Gemini Station Mod Store.
====Armor mods====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hammered Garbage
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 115
|ID= 4
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 armor
}}
|Desc= Info: Armor plating obviously fused together out of various pieces of miscellaneous garbage. Still, it's better than nothing...maybe.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Rusty Armor Panel
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 115
|ID= 13
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Armor
}}
|Desc= Info: This might have been a part of a sewage barge at some point. This armor barely does anything.
|Cost= $350
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Martian Mirror Panel
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 215
|ID= 283
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Damage Reflection
}}
|Desc= Info: This Martian damage reflector sends 1% of all damage back to the attacker's shields.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Terran Reductive Hull Plating
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  2
|ItemLevel= 215
|ID= 44
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Damage Reduction
}}
|Desc= Info: Reduces 1% of all damage taken.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Exposed Hull Plating
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  3
|ItemLevel= 115
|ID= 35
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Armor
}}
|Desc= Info: This armor may be more effective sold for scrap.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 215
|ID= 27
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +150 Armor
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Hull Plating
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 115
|ID= 57
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Armor
}}
|Desc= Info: Standard Hull Plating
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Armor Plating
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 8
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +100 armor
* +1 Defense
}}
|Desc= Info: Heavy armor plating gives you a minor armor increase.
|Cost= $650
|Rep=1500
 
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Jupiter_Gas.png|25px]] Jupiter Gas : 3
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  7
|ItemLevel= 215
|ID= 59
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Armor
}}
|Desc= Info:
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten-lined Cargo Shielding
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 315
|ID= 275
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 5
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_2_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 60
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Armor
* +1 Defense
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Heavy Modified Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 64
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Armor
* +2 Defense
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 215
|ID= 90
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Armor
}}
|Desc= Info: Standard Gemini Armor Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Improved Terran Reflective Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 45
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Damage Reflect
}}
|Desc= Info: Reflects 1% of all damage taken back to attacker.
|Cost= $20,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 77
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Armor
}}
|Desc= Info: It's armor...obviously.
|Cost= $3,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK II
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 103
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Armor
}}
|Desc= Info: Gemini armor mod MK II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 276
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +2 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 2
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 25
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 7
 
}}
 
{{Modbox
|Name= Heavy Tungsten Plating
|Image= armorLines_3_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 63
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost=
|Rep=
|MatsReq =
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Armor MK III
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 215
|ID= 104
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
}}
|Desc= Info: Gemini armor mod MK III.
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK IV
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  25
|ItemLevel= 215
|ID= 105
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Armor
}}
|Desc= Info: Gemini armor mod MK IV.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Superior Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 315
|ID= 277
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 40
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 4
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 30
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
 
}}
 
{{Modbox
|Name= GEM Armor MK V
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 215
|ID= 106
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
}}
|Desc= Info: Gemini armor mod MK V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VI
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  35
|ItemLevel= 215
|ID= 107
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
}}
|Desc= Info: Gemini armor mod MK VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 315
|ID= 278
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 5
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 15
* [[File:Titanium.png|25px]] Titanium : 40
 
}}
 
{{Modbox
|Name= Terran Defender's Bulwark
|Image= armor_3_purple.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 430
|ID= 47
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Damage Reflect
* +60 Damage
}}
|Desc= Info: Reflects 6% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $250,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 215
|ID= 108
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Armor
}}
|Desc= Info: Gemini armor mod MK VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VIII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  45
|ItemLevel= 215
|ID= 109
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Armor
}}
|Desc= Info: Gemini armor mod MK VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 315
|ID= 279
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 150
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 10
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 30
* [[File:Titanium.png|25px]] Titanium : 60
 
}}
 
{{Modbox
|Name= GEM Armor MK IX
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 215
|ID= 110
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Armor
}}
|Desc= Info: Gemini armor mod MK IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK X
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  55
|ItemLevel= 215
|ID= 111
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Armor
}}
|Desc= Info: Gemini armor mod MK X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Terran Legionnaire's Plating
|Image= armor_4_gold.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 48
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Damage Reflect
* +50 Damage
* +20 Defense
}}
|Desc= Info: Reflects 10% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $5,000,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Classified Item No. 709
|Image= armor_4_orange.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 50
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* [stats classified]
}}
|Desc= Info: [data classified]
|Cost= $100,000,000
|Rep=100000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 215
|ID= 112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Armor
}}
|Desc= Info: Gemini elite armor mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
==== Shield mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Salvaged Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 3
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 shields
}}
|Desc= Info: Found floating in space, this shield generator increases shields by 25.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Terran Basic Shield Generator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 215
|ID= 38
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Shield HP / Turn
}}
|Desc= Info: Generates 1 shield hit points per turn.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Energy Dampener
|Image= sensor_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 52
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Damage Reduction
}}
|Desc= Info: Reduces damage received by 1%
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Antiquated Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 478
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Shield Recharge
}}
|Desc= Info: It's old. Really old.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Energy Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  4
|ItemLevel= 215
|ID= 36
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +25 Shield
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 5
 
}}
 
{{Modbox
|Name= Improved Terran Shield Generator
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  5
|ItemLevel= 245
|ID= 58
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Shield HP / Turn
* +50 Shield
* -1 Attack
}}
|Desc= Info: Improves shield capacity and performance at the expense of offense.
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 30
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 2
 
}}
 
{{Modbox
|Name= Sheeld Jenerator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 115
|ID= 286
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +50 Shields
}}
|Desc= Info: Some idiot tried to build their own shield generator. It has not exploded...yet.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 297
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 115
|ID= 20560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $1,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 89
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: Standard Gemini Shield Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 115
|ID= 20561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $2,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK II
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 215
|ID= 93
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Shields
}}
|Desc= Info: Gemini Shield Mod Mark II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 298
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 115
|ID= 20562
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK III
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 94
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: Gemini Shield Mod Mark III
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 115
|ID= 20563
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IV
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 215
|ID= 95
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IV
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 299
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 115
|ID= 20564
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK V
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 96
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: Gemini Shield Mod Mark V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 115
|ID= 20565
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +350 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VI
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 215
|ID= 97
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 300
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,500
|Rep=1250
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 115
|ID= 20566
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 98
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 115
|ID= 20567
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $8,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VIII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 215
|ID= 99
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 301
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,000
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 115
|ID= 20568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $9,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IX
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 100
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 115
|ID= 20569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $10,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK X
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 215
|ID= 101
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Shields
}}
|Desc= Info: Gemini Shield Mod Mark X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 302
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,500
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 115
|ID= 20570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $15,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Shields
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 102
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Shields
}}
|Desc= Info: Gemini Elite Shield Mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
==== Weapon mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Overheated Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 2
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
}}
|Desc= Info: Subject to easily overheating, this blaster cannon adds a minor damage increase to all successful attacks.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Balanced Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 130
|ID= 17
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
* +1 attack
}}
|Desc= Info: This blaster cannon grants a minor increase to attack and damage.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Compressed Energy Lance
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 20
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Focused lenses increase damage by 1.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Earthling Blaster
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 28
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: Specificially designed to shoot at people of Earth.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 494
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $150
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Weak Scanner
|Image= se_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 20535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Scan Results
}}
|Desc= Info: It increases your scan results...but it's weak.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 495
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Targeting Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20532
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Targeting Rating
}}
|Desc= Info: This cannon increases your targeting rating by 2.5
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Evasion Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20533
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Evasion Rating
}}
|Desc= Info: This sleek cannon design increases your evasion rating by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Damage Booster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20534
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: This blaster increases your damage by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Charged Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 335
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3% Weapon Firing Rate
}}
|Desc= Info: The improved energy compression chambers decreases weapon recharge time by 3%.
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Weapons Mod
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 92
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Gemini Weapon Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon I
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 367
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 496
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $350
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Defender's Blaster Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  13
|ItemLevel= 345
|ID= 66
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Shield HP / Turn
* -10 Attack
* -150 Shields
}}
|Desc= Info: Energy is diverted from the weapon's systems to amplify shield generators.
|Cost= $10,000
|Rep=2500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 50
 
}}
 
{{Modbox
|Name= Enhanced Martian Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 65
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: Super-charged blaster
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Martian_Rocks.png|25px]] Martian Rocks : 5
 
}}
 
{{Modbox
|Name= Standard Martian Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 230
|ID= 69
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Attack
}}
|Desc= Info: Standard Issue Martian cannon.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 71
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Issue Teran cannon.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Rapid Canon MKI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 357
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 368
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 30
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 497
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $400
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 115
|ID= 498
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $450
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  22
|ItemLevel= 115
|ID= 369
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 35
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 115
|ID= 499
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IV
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  26
|ItemLevel= 115
|ID= 370
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 40
 
}}
 
{{Modbox
|Name= Rapid Canon MK II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 358
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 500
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $550
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon V
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 115
|ID= 371
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 45
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  35
|ItemLevel= 115
|ID= 501
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $600
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  38
|ItemLevel= 115
|ID= 372
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +4 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 50
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  40
|ItemLevel= 115
|ID= 502
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $650
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  42
|ItemLevel= 115
|ID= 373
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 55
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 115
|ID= 503
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $700
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VIII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  47
|ItemLevel= 115
|ID= 374
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 60
 
}}
 
{{Modbox
|Name= Rapid Canon MK III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 359
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 504
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IX
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  52
|ItemLevel= 115
|ID= 375
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +7 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 65
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  55
|ItemLevel= 115
|ID= 505
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $800
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon X
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  57
|ItemLevel= 115
|ID= 376
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +8 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 70
 
}}
 
{{Modbox
|Name= Basic Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 377
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +10 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $6,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 75
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 506
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $850
|Rep=500
|MatsReq =
}}
}}
 
==== Sensor mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Cracked Sensor Emitter
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 5
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 targets from sensor scans.
}}
|Desc= Info: This cracked sensor emitter miraculously increases your sensor strength, increasing scanning results by one.
|Cost= $100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Recalibrated Sensor Emitter
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 215
|ID= 15
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 targets from sensor scans.
}}
|Desc= Info: Recalibrated for increased range, this sensor emitter increase scan range by 2.
|Cost= $3,000
|Rep=500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 50
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Salvaged Terran Targeting Computer
|Image= computer_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 22
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Targeting
}}
|Desc= Info: Salvaged from a derelict Earth scout ship, this targeting computer increases ship targeting by 3%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Targeting Comp
|Image= computerFaultyBlue_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 23
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting computer increases ship targeting by 1%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Tunneling Beam
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 34
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Hack Rating
}}
|Desc= Info: This unreliable tunneling beam is crappy, but none-the-less increases the effectiveness of your hacking by 2%.
|Cost= $1,250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 40
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Scan Success
}}
|Desc= Info: Increase salvage scan success rate by 15%
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner MK II
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  7
|ItemLevel= 230
|ID= 41
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% salvage scan success
* +3 targets from sensor scans.
}}
|Desc= Info: Increase salvage scan success rate by 5% and +3 targets from sensor sweeps.
|Cost= $7,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 524
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scrambler Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 215
|ID= 289
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.75 Evasion Rating
}}
|Desc= Info: Confuses targeting scanners, increasing the chance you'll evade attacks.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 558
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 20549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $1,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 600
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1.25 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 578
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 548
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 589
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 525
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 536
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 579
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 20550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $2,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Sensor
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 79
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: Targeting Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvager's Special
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 80
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Salvage
}}
|Desc= Info: Salvage Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Salvager's Sensor
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 230
|ID= 81
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* 5% Salvage
* 5 Evasion Rating
}}
|Desc= Info: Salvage Sensor
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
 
}}
 
{{Modbox
|Name= Tight-Beam Emitter
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 86
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Hack Rating
}}
|Desc= Info: Focuses ship transmissions, increasing your hacking effectiveness.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 590
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 559
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 601
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 526
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $525
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 537
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 20551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $3,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 215
|ID= 117
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info:
|Cost= $5,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 591
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 602
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.75 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 580
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 115
|ID= 560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 115
|ID= 550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 527
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $550
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 20552
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $4,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 571
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 592
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.25% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 603
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  29
|ItemLevel= 115
|ID= 581
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 115
|ID= 528
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $650
|Rep=0
|MatsReq =
}}
}}
 
==== Engine mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Tuned Impulse Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  1
|ItemLevel= 115
|ID= 51
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for speed....a little speed.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Martian Atmospheric Booster
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 1
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Only slightly better than the stock engines installed on most ships, yet still decreases travel time.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Maneuvering Thrusters II
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 21
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases your evasion rating by 1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 215
|ID= 24
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: Increased maneuverability, these thrusters increase evasion rating by 5
|Cost= $3,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Sub-light Engines
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 9
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Decrease your travel time by 1%.
|Cost= $5,000
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= GEM Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 91
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Standard Gemini Engine Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 230
|ID= 490
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Engine Efficency
* -1 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Busted Pirate Engine
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 115
|ID= 458
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: Increases targeting by 1%
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 230
|ID= 491
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* -2 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,750
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Basic Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 115
|ID= 457
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases evasion rating by 1.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 230
|ID= 492
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficency
* -3 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  8
|ItemLevel= 115
|ID= 284
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
}}
|Desc= Info: These engines marginally increase your reflexes in combat.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Tier III Engines
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 315
|ID= 10
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficiency
}}
|Desc= Info:
|Cost= $75,000
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 303
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 76
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Engines tuned maneuverability, increasing your ship's attack.
|Cost= $15,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Reticent Drives
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 87
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Reticent Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 88
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Evasion Rating
* +1 Defense
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion with additional modifications to increase defense.
|Cost= $15,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 15
 
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 197
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 493
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Engine Efficiency
* -4 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,500
|Rep=650
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 121
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 130
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 115
|ID= 198
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 304
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 122
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 131
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 199
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $600
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 123
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 132
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 115
|ID= 200
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $700
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Trader's Tier IV Engines
|Image= engineblackfin_4_purple.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 415
|ID= 11
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Engine Efficiency
}}
|Desc= Info:
|Cost= $250,000
|Rep=10000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 305
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 124
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 133
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 201
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $800
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 125
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 134
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 115
|ID= 202
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $900
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 306
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 126
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 135
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 203
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 127
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 136
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 115
|ID= 204
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 307
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 128
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 137
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 205
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives X
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 215
|ID= 129
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +37.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $7,000
|Rep=6500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 115
|ID= 206
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,300
|Rep=0
|MatsReq =
}}
}}
 
==== Utility mods ====
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Licensed Cargo Expander
|Image= cargoalt_1_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 230
|ID= 12
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 cargo capacity
* -5% Engine Efficiency
}}
|Desc= Info: Expands your cargo bay, but slows down your travel time. Bummer, hope you can still make it to the deals in time.
|Cost= $500
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Computer
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 16
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Increases attack by +1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Sensor Scrambler
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 215
|ID= 25
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Scrambles sensors, increasing your evasion rating by 15
|Cost= $5,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name=  Ancient Targeting Computer
|Image= computerFaultyBlue_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 53
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Target From Sensor Sweeps
}}
|Desc= Info: This ancient targeting computer is running something called 'Windows ME'. It's not great.
|Cost= $150
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Tractor Beam
|Image= se_1_green.png
|Location= Utility
|ReqLevel=  3
|ItemLevel= 215
|ID= 37
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increase max cargo hold by +1.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
 
}}
 
{{Modbox
|Name= Software: Insult Generator
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  7
|ItemLevel= 115
|ID= 285
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: This software package generates insults and transmits them to your target. Distracting them, and hurting their feelings.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 215
|ID= 515
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3.75% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Offensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 287
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
* +2 Damage
}}
|Desc= Info: Replaces your stock computer system with one tuned for offense.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Defensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 288
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
* +2.5 Evasion Rating
}}
|Desc= Info: Replaces your stock computer system with one tuned for defense.
|Cost= $5,000
|Rep=0
<hr><div style="float:right;" id="b288"><span class="btn btn-success btn-sm" onclick="modBuildConfirm(288)">Build Mod</span></div><strong>Craft Mod</strong>
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Contaminated Cargo Expander
|Image= cargo_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 309
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increases your max cargo limit by 1, but it's gross.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Shielded Smuggling Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20801
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 611
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 633
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 644
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Targeting Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20869
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Prototype Defensive Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20907
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Select Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20943
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 208
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Hitman's Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20952
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 219
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 230
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Reductive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20764
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Elite Defensive Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20766
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Combat Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20795
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20836
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Master Targeting Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20857
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Customized Reflective Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20915
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized Smuggling Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20754
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prime Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20783
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Reductive Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20802
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 622
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20862
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 655
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20883
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Masterful Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20888
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Shielded Defensive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20930
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Charged Targeting Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20960
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20731
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20773
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20784
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Combat Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20897
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Reinforced Reflective Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20900
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Assult Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20926
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20705
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Assult Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20765
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Omnipotent Targeting Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20771
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized RAM Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20854
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +10% Salvage Chance.
}}
|Desc= Info: This mod gives you +10% Salvage Chance.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent Assult Processor
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20933
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20944
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Tanking Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20696
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
}}
}}<noinclude>
 
{{Mods}}