Transcript:Theo's Grand Vision

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This transcript involves dialogue with Theo, Amanda, Saira, Suros, Carter, MarSec Officer, and the player.

Step 1

  • Theo: Get out of here! You're fired!
  • Player: I'm sorry?
  • Theo: Not you! You!
    • MarSec Officer: But sir...
      • Theo: Get out!
        • Theo: What do you want, sparky?
  • Player: I...uh...
  • Theo: Wait a minute. You're not another one of those kriffing scientists, are you? Because if you’re here to tell me about another ‘delay’ or another ‘explosion’, there will be hell to pay!
  • Player: I'm not a scientist...
  • Theo: Oh, one of those new hotshot pilots from Gem then? You think because you’ve made a trade run or two you can just waltz in here and talk to me? I’ll get to the bottom of this, where are your station logs….
  • Theo: Oh! Come in, come in, I had no idea. In fact, you might be just the pilot I need for a special project we've been working on.
  • Player: Does it have anything to do with the 'explosions' you mentioned?
  • Theo: Shutty. That's nothing. Amanda will get you up to speed. Amanda? AMANDA!!
  • Player: Who?
  • Theo: So help me...[typing]...Great, she went to Gem. I'll bet she's talking to that stooge, Ganther again. We've got deadlines! We don't have time to be galavanting around the galaxy, chatting it up with every loser along the way.
  • Theo: Pilot, go to Gem and get Amanda. Bring her back! Kriffing scientists...
  • Player: Okay...
  • Mission Accept

Step 2

  • Ganther: And with the help of my neural interface, I can connect to the station's mainframe and perform calculations almost as quickly as [N8] can.
    • Amanda: That is truly remarkable! So that does mean you can help with our stability issues?
  • Player: Hello, are you Amanda?
  • Amanda: I am. Can I help you?
  • Player: Some mad guy wants me to bring you back to Jupiter
  • Amanda: Ah, so you've met Theo...
  • Player: Indeed.
  • Ganther: Are you helping Juppies now, too?
    • Amanda: Don't call us that!
      • Ganther: Sorry, old habits...
        • Ganther: Well, as I was saying, as much as I'd hate to admit it, you might need some outer rim help for this project.
          • Amanda: Ugh, Suros?
            • Ganther: Suros.
              • Amanda: But he's not a ship builder, he makes mods.
                • Ganther: It's the same principals. And besides, he's going to be the best bet for dialing in the stability issues.
                  • Amanda: I don't mean to be rude, but should we not be discussing the project in front of the present company?
  • Player: Who me?
  • Ganther: [laughing] Amanda, you're looking at one of, if not THE, most decorated Gem pilot of all time. Anything you can say to me, you can say in front of this one.
  • Amanda: Wait, you're not the same pilot who discovered the Allegiance threat, are you?
  • Player: That's me.
  • Amanda: And uncovered the hidden Venusian colony?
  • Player: Yup, but that one was on accident.
  • Amanda: And traveled to the other side of the galaxy?!
  • Player: With Suros at my side, puking the whole way.
  • Amanda: It's an honor!
  • Player: Likewise.
  • Amanda: In that case, you might be able to help me with our little project.
  • Player: Glad to help.
  • Amanda: I’d ask that this stay between us. Very few people know about it. My boss, Theodore Rouse is building a ship.
  • Player: What sort of ship?
  • Amanda: A freighter.
  • Player: How is it different than the Terran Freighters?
  • Amanda: It’s bigger. Much bigger. And if we can pull it off, will be able to haul massive amounts of cargo.
  • Player: What's the issue with it?
  • Amanda: It does fine in space, but because of its size, it experiences some difficulties when trying to land anywhere that isn't zero gravity.
  • Player: What kind of 'difficulties'?
  • Amanda: It starts on fire.
  • Player: That sounds bad.
  • Amanda: Eh...and explodes.
  • Player: That sounds worse.
  • Amanda: Yeah, it seems like when the ship touches atmosphere...or really any major source of gravity, the friction is too much stress for the hull to handle...and it....breaks apart.
  • Player: So why not change the design?
  • Amanda: Theo doesn’t want to put money into a new design, he wants to retrofit the gas haulers that he has. And the gas hauler design is kind of synonymous with JayCo…He wants it unchanged.
  • Player: Is debris strewn across the system synonymous with JayCo too?
  • Amanda: I'd probably avoid saying that to him...
  • Player: ...
  • Ganther: Well, we had some major shielding issues we needed worked out with a few mods back when we were tracking Allegiance ships.
  • Player: That's true.
  • Ganther: And Suros helped with that project.
  • Player: What about the T4 ships?
  • Ganther: That's right! Saira even helped with incorporating some of those shielding technologies into the class IV hull structures.
  • Amanda: Would Saira help us?
    • Ganther: She might!
  • Player: I bet she would if I asked her.
  • Amanda: Would you mind?
  • Player: Not at all.
  • Amanda: Great! If you're not busy, I'm free to head there now.
  • Player: What about Theo?
  • Amanda: He wants this problem solved. If we can get this worked out, he'll be one happy camper.
  • Player: Great!
  • Ganther: Safe travels. But Amanda, I have a feeling that this still isn't going to end without a trip to Eris...
    • Amanda: I hope not...

Step 3

  • Saira: Hey there!
  • Player: Hello! This is Amanda.
  • Saira: Nice to meet you! What brings you to Venus? Certainly not the weather...
    • Amanda: I'm working on a ship for Theodore Rouse. We're having some issues with...maintaining hull integrity. We thought you might be able to help us solve our problem.
  • Player: The ships keep exploding.
  • Saira: I see. Normally, I'd be able to leverage our R&D team on it, but the colony is still in deep in recovery mode. Every pilot who can handle a ship is running supplies. My R&D team isn't even on planet, they're all competent pilots.
  • Player: How much supplies do you need?
  • Saira: A lot. Like a lot, a lot.
  • Player: What would it take to free up some of your R&D team?
  • Saira: Well...I'll tell you what. If you deliver 5,000 General Trade Goods, that should free up enough of the R&D team to get working on your integrity problem. Deal?
  • Player: Deal!
  • Amanda: Thank you so much, Saira!
  • Saira: It's nothing. But don't thank me, I'm not the one who just signed up for a massive trade run. If you'll excuse me, I'll contact the R&D team and bring them back.

Step 4

PENDING

Step 5

  • Saira: Finished already?
  • Player: Shut it.
  • Saira: [laughing] Well we appreciate your efforts and look, we even pay you for it.
  • Player: True.
  • Amanda: Have you solved the stability issue?
    • Saira: We've made great progress on it.
  • Player: But?
  • Amanda: Don't say it.
  • Player: Suros?
  • Saira: Suros.
    • Amanda: Rats. I was hoping we'd avoid asking him for help.
      • Saira: He's not that bad. I mean, he's arrogant, obnoxious, rude...But once you get past all that...He's almost tolerable. And as much as I hate to say it, he's brilliant. And this problem was made for him.
  • Player: Great...
  • Amanda: Great...Maybe we won't phrase it just like that though.
    • Saira: Don't you dare. You need to undersell his involvement. Try and make him feel like you're doing him a favor.
  • Player: Does that ever work?
  • Saira: No...But...Still try...Some day it might.
  • Player: Off to Eris then...

Step 6

  • Suros: Well, well, well. Look what the moth dragged in.
    • Amanda: Hello, Suros. You're looking well.
      • Suros: Enough with the chit chat. You only ever come out here when you're stumped or want something. So what does Jayco Man need this time?
        • Amanda: He wants to build a ship.
  • Player: A freighter.
  • Suros: He's no shipbuilder. That's the stupidest idea I've ever heard.
    • Amanda: He wants to convert a gas hauler into a deep space freighter that will rival anything built on Earth.
      • Suros: Okay, THAT's the stupidest thing I've ever heard.
        • Amanda: And he wants to make you rich.
          • Suros: I'm listening.
            • Amanda: We're having issues with the ship's structural integrity. Gravity rips the thing apart.
  • Player: And it explodes.
  • Suros: Of course you are. Those things were designed to do one thing: haul gas. The entire structure was built around zero-g operations. Converting it is impossible.
  • Player: That's not what Saira said.
  • Suros: You met with Saira? Did she mention me? She mentioned me, didn't she.
  • Player: Maybe.
  • Amanda: Your name may have come up at one point...Briefly.
    • Suros: She called me 'brilliant', didn't she? Yeah...She's got the Suros bug bad.
  • Player: I'd probably not say that to her...
  • Suros: Okay here's the deal. If Jayco man wants to make one of those space toilets travel-worthy, AND maintain the cargo capacity I know he's dreaming of. A lot of things need to go.
    • Amanda: Like what?
      • Suros: For starters, it's going to be slow. And I don't just mean slow. I mean sloooooooooooooow.
  • Player: Is that it?
  • Suros: Not even close.
    • Amanda: What else?
      • Suros: Also, you can kiss any kind of weapon systems goodbye.
  • Player: Yikes.
  • Amanda: We figured weapons would be an issue, but we thought we could offset the lack of weapons with some wildcard mod slots that way we could stil––
    • Suros: No chance.
  • Player: Huh?
  • Amanda: What do you mean?
    • Suros: Do you have any idea what kind of power requirements universal mod slots require? There’s a reason ships have so few of them. If not, every ship would be packed with wildcard slots and nothing else. And if The Listener was multi-installable? Can you imagine the hacking!?
  • Player: I feel a tangent coming on...
  • Suros: Look, The Listener was like the BEST hacking mod that ever existed. And yeah, for a while you could install multiples of it, but the energy draw from it was too great. And over time it started wrecking ship's internal systems, especially fighters. So we had to change it.
    • Amanda: I'm sorry, what does this have to do with the JayCo ship?
      • Suros: It's a parable. Just because you want something, doesn't mean you can have it. Theo wants to hurl a flying shipping canister with engines into space AND wants it to not blow up? Nope. It's a pipe dream.
        • Amanda: So do you have a solution, or no?
          • Suros: Yeah. Give up.
            • Amanda: Quitting isn't in Theo's nature. You know that.
              • Suros: Then sell the project to me.
  • Player: I thought you said it was impossible.
  • Suros: Impossible for Theo, but not for me. I'm not constrained by vanity or delusions of grandeur.
  • Player: You're not?
  • Suros: No way! I'm already good looking and awesome.
  • Player: Sheesh...
  • Amanda: The only way you'll help is if we give you the project?
    • Suros: The only way you'll end up with a ship worth flying is if you give it to me. Oh, you'll figure it out. Saira is close. But what you're going to end up with is an ugly, slow, toothless transport whose only prayer in making it to port is that its hull is dense enough to withstand the constant pounding every pirate in the system will be delivering to it.
      • Amanda: Well, if you're so smart, why don't you build your own ship?!
        • Suros: Who say's I'm not?
          • Amanda: ...
            • Suros: Anything else?
              • Amanda: [scowls] No!
                • Suros: Alright, buh bye! Give Jayco man my best!

Step 7

  • Theo: That slimy worm!!! If he thinks he can strong arm me into giving up my project, he’s in for a real surprise.
  • Theo: Amanda, how quickly can you design a bomb?
  • Player: Uh...
  • Amanda: Sir, we can't bomb Eris.
    • Theo: Fine! How quickly can we purchase that sham of an outpost? I’m going to buy his operations, fire him, hire him, and then fire him again!
      • Amanda: He'd never sell.
  • Player: Very true.
  • Theo: That little twerp just wants to see me grovel. Well I’ll die before that happens! And he knows it.
  • Theo: He’s got a price. Get back there and find out what it is, and don’t let him push you around!!
    • Amanda: Are you sure? He seemed quite adamant.
      • Theo: Of course! He fancies himself a business child. Well he’s got a long ways to go before he can play at my level. Jupiter Station is essentially a city––nowhere near Gem’s size, mind you, but a city none the less. And what does Suros have? A spec of civilization on a distant icy rock. Bribe him if you have to, now get out of here!
        • Amanda: Yes sir!

Step 8

  • Suros: Well, well, well, look what the mot––wait, I think I used that one last time.
  • Player: You did.
  • Suros: Well, what is it now?
    • Amanda: Theo is willing to offer a percentage of profits of each ship sold, if you help make it space-worthy.
      • Suros: How much?
        • Amanda: Theo is willing to give you 5% of all profits from sales of the freighter.
          • Suros: Make it 50% and you've got yourself a deal.
            • Amanda: 5%
              • Suros: 25%
                • Amanda: 5%
                  • Suros: 10%
                    • Amanda: 5%
                      • Suros: Deal!
                        • Amanda: Fine. Let me know what you need to––
                          • Suros: Well, before I get started, there's one thing you'll need to do for me.
  • Player: Oh boy...
  • Amanda: And what's that?
    • Suros: There's an important piece of tech that I'm going to need to make this work. But I can't get it.
      • Amanda: Why not?
        • Suros: Because it's on Gem, and using this specific piece of tech is...not encouraged.
  • Player: What do you mean?
  • Amanda: What do you mean?
  • Suros: Well, before I left Gem, we were making great headway on an experimental run of mods. But that tool, Ganther, caught wind of them. He reported us to [N8], and locked down the experiments.
    • Amanda: What kind of 'experiments'?
      • Suros: Eh...sort of related to space moths.
        • Amanda: Those poor creatures!
          • Suros: Poor creatures?! Those abominations are the scourge of the galaxy.
            • Amanda: But they're sentient!
  • Player: They are?!
  • Suros: No. Sentient space moths was just propaganda put out by those stupid MAP activists.
  • Player: MAP?
  • Suros: Moths Are People [rolls eyes].
  • Suros: Anyway, moth experiments were made illegal, but because [N8] can’t help but horde data, the mod schematic is still listed in Gem’s mod store. It’s called [N8]’s Everlasting Shame [snicker]. You’ll have to build it, so collect the materials, build it, install it, then come back here. Then we’ll talk.
  • Player: Sounds expensive.
  • Suros: You have no idea.
  • Player: Great...

Step 9

PENDING

Step 10

  • Suros: Welcome back. Yessssss. Well done.
  • Player: Wait, don't you have paper copies of all your mod schematics?
  • Suros: I did, but one of Cav's space moths ate it.
    • Amanda: Wait, what?! Cav OWNS space moths?!
      • Suros: Uh...You didn't hear that from me...
      • Suros: Anyways, now that our team has inspected the mod on your ship, we can pull the data we need to fix your freighter.
  • Player: How long will that take?
  • Suros: We're done now.
    • Amanda: What? That was fast.
      • Suros: What can I say? I'm speedy.
  • Player: So what's the fix?
  • Suros: JayCo man needs to reinforce the lateral hull plating to account for variable gravitational strain.
    • Amanda: You're kidding. That's it?
      • Suros: Yeah. When half the ship is in zero gravity, and the other half isn't, the unbalanced strain was too much for the ship to handle.
  • Player: ...All that work...
  • Amanda: And the fix is to 'add more metal'.
    • Suros: I told you, you were close.
  • Player: Sheesh.
  • Amanda: But what did you need that space moth mod for then?
    • Suros: Have a nice day!

Step 11

  • Theo: Well?!
    • Amanda: He agreed to help.
      • Theo: What did it cost me?
        • Amanda: Only 5%
          • Theo: Good. And the fix?
            • Amanda: It's been sent to the team. Initial tests look promising. They should be done retrofitting the prototype within the hour and then final tests will be underway.
  • Player: And then what?
  • Theo: And then you can buy one.
  • Player: Me?
  • Theo: That's right. Consider it my thank you for helping with this project.
  • Player: Your 'thank you' is letting me purchase a ship?
  • Theo: That's right. We're not handing these out to any loser who wants them. Only the elite few can own a JayCo Tanker. And for one easy payment of $75,000,000, you can be one of those elite few.
  • Player: ...thanks.
  • Theo: You're most welcome! You can visit the Tanker Bay when you're ready to buy it.
  • Player: Great.
  • Mission Complete