Difference between revisions of "Attribute:Engine Efficiency"
(Created page with "Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%") |
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For example if your EE is 50% a trip that would take 20 minutes will take 10. | For example if your EE is 50% a trip that would take 20 minutes will take 10. | ||
EE is capped at 75% | EE is capped at 75% | ||
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+ | |||
+ | |||
+ | Dumping this here until I (or someone else) can clean it up: | ||
+ | |||
+ | |||
+ | ### START FIGHTER BASES ### | ||
+ | |||
+ | case 2: // Light | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 3: // Standard | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 4: // Assault | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 16: // Tempest | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | ### END FIGHTER BASE ### | ||
+ | |||
+ | |||
+ | ### START SCOUT BASES ### | ||
+ | |||
+ | case 5: // Recon | ||
+ | $base = .1; | ||
+ | break; | ||
+ | |||
+ | case 6: // Support | ||
+ | $base = .15; | ||
+ | break; | ||
+ | |||
+ | case 7: // Overwatch | ||
+ | $base = .20; | ||
+ | break; | ||
+ | |||
+ | case 17: // Harbinger | ||
+ | $base = .25; | ||
+ | break; | ||
+ | |||
+ | ### END SCOUT BASE ### | ||
+ | |||
+ | |||
+ | ### START FREIGHTER BASES ### | ||
+ | |||
+ | case 8: // Light | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 9: // Medium | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 10: // Heavy | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 18: // Cerberus | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | ### END FREIGHTER BASE ### | ||
+ | |||
+ | ### START REP SHIP BASES ### | ||
+ | |||
+ | case 19: // JayCo Tanker | ||
+ | $base = -.25; | ||
+ | break; | ||
+ | |||
+ | case 20: // Sentinel | ||
+ | $base = .3; | ||
+ | break; | ||
+ | |||
+ | case 21: // Dreadnought | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 22: // Crusader | ||
+ | $base = 0; | ||
+ | break; | ||
+ | |||
+ | case 23: // SOMETHING | ||
+ | $base = .5; | ||
+ | break; | ||
+ | |||
+ | case 24: // SOMETHING ELSE | ||
+ | $base = .05; | ||
+ | break; | ||
+ | |||
+ | ### END REP SHIP BASES ### |
Revision as of 20:47, 19 May 2020
Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%
Dumping this here until I (or someone else) can clean it up:
### START FIGHTER BASES ###
case 2: // Light $base = 0; break;
case 3: // Standard $base = 0; break;
case 4: // Assault $base = 0; break;
case 16: // Tempest $base = 0; break;
### END FIGHTER BASE ###
### START SCOUT BASES ###
case 5: // Recon $base = .1; break;
case 6: // Support $base = .15; break;
case 7: // Overwatch $base = .20; break;
case 17: // Harbinger $base = .25; break;
### END SCOUT BASE ###
### START FREIGHTER BASES ###
case 8: // Light $base = 0; break;
case 9: // Medium $base = 0; break;
case 10: // Heavy $base = 0; break;
case 18: // Cerberus $base = 0; break;
### END FREIGHTER BASE ###
### START REP SHIP BASES ###
case 19: // JayCo Tanker $base = -.25; break;
case 20: // Sentinel $base = .3; break;
case 21: // Dreadnought $base = 0; break;
case 22: // Crusader $base = 0; break;
case 23: // SOMETHING $base = .5; break;
case 24: // SOMETHING ELSE $base = .05; break;
### END REP SHIP BASES ###