Attribute:Engine Efficiency: Difference between revisions
Created page with "Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%" |
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For example if your EE is 50% a trip that would take 20 minutes will take 10. | For example if your EE is 50% a trip that would take 20 minutes will take 10. | ||
EE is capped at 75% | EE is capped at 75% | ||
Dumping this here until I (or someone else) can clean it up: | |||
### START FIGHTER BASES ### | |||
case 2: // Light | |||
$base = 0; | |||
break; | |||
case 3: // Standard | |||
$base = 0; | |||
break; | |||
case 4: // Assault | |||
$base = 0; | |||
break; | |||
case 16: // Tempest | |||
$base = 0; | |||
break; | |||
### END FIGHTER BASE ### | |||
### START SCOUT BASES ### | |||
case 5: // Recon | |||
$base = .1; | |||
break; | |||
case 6: // Support | |||
$base = .15; | |||
break; | |||
case 7: // Overwatch | |||
$base = .20; | |||
break; | |||
case 17: // Harbinger | |||
$base = .25; | |||
break; | |||
### END SCOUT BASE ### | |||
### START FREIGHTER BASES ### | |||
case 8: // Light | |||
$base = 0; | |||
break; | |||
case 9: // Medium | |||
$base = 0; | |||
break; | |||
case 10: // Heavy | |||
$base = 0; | |||
break; | |||
case 18: // Cerberus | |||
$base = 0; | |||
break; | |||
### END FREIGHTER BASE ### | |||
### START REP SHIP BASES ### | |||
case 19: // JayCo Tanker | |||
$base = -.25; | |||
break; | |||
case 20: // Sentinel | |||
$base = .3; | |||
break; | |||
case 21: // Dreadnought | |||
$base = 0; | |||
break; | |||
case 22: // Crusader | |||
$base = 0; | |||
break; | |||
case 23: // SOMETHING | |||
$base = .5; | |||
break; | |||
case 24: // SOMETHING ELSE | |||
$base = .05; | |||
break; | |||
### END REP SHIP BASES ### | |||
Revision as of 20:47, 19 May 2020
Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%
Dumping this here until I (or someone else) can clean it up:
### START FIGHTER BASES ###
case 2: // Light $base = 0; break;
case 3: // Standard $base = 0; break;
case 4: // Assault $base = 0; break;
case 16: // Tempest $base = 0; break;
### END FIGHTER BASE ###
### START SCOUT BASES ###
case 5: // Recon $base = .1; break;
case 6: // Support $base = .15; break;
case 7: // Overwatch $base = .20; break;
case 17: // Harbinger $base = .25; break;
### END SCOUT BASE ###
### START FREIGHTER BASES ###
case 8: // Light $base = 0; break;
case 9: // Medium $base = 0; break;
case 10: // Heavy $base = 0; break;
case 18: // Cerberus $base = 0; break;
### END FREIGHTER BASE ###
### START REP SHIP BASES ###
case 19: // JayCo Tanker $base = -.25; break;
case 20: // Sentinel $base = .3; break;
case 21: // Dreadnought $base = 0; break;
case 22: // Crusader $base = 0; break;
case 23: // SOMETHING $base = .5; break;
case 24: // SOMETHING ELSE $base = .05; break;
### END REP SHIP BASES ###