Sectors: Difference between revisions
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== Repelling Ships == | == Repelling Ships == | ||
Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute. It cost | Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute. It cost 25 [[energy]] or [[Processor power|processor]] to attempt to repel a ship from the blockade. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Ship Class !! Primary Attribute !! Resource | ! Ship Class !! Primary Attribute !! Resource | ||
|- | |- | ||
| Fighter || Targeting vs. '''Evasion''' || | | Fighter || Targeting vs. '''Evasion''' || 25 Energy | ||
|- | |- | ||
| Freighter || Attack vs. '''Defense''' || | | Freighter || Attack vs. '''Defense''' || 25 Energy | ||
|- | |- | ||
| Scout || Hacking vs. '''Hacking''' || | | Scout || Hacking vs. '''Hacking''' || 25 Processor | ||
|} | |} | ||