Sectors: Difference between revisions

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== Invading Sectors  ==
= Invading Sectors  =
A sector invasion can only be initiated by a guild leader. The guild leader must select which sector they want to invade, then commit the required amount of guild influence required to initiate an invasion. The guild influence requirements vary based on how many sectors the guild currently owns. The amount doubles with each sector controlled.
A sector invasion can only be initiated by a guild leader. The guild leader must select which sector they want to invade, then commit the required amount of guild influence required to initiate an invasion. The guild influence requirements vary based on how many sectors the guild currently owns. The amount doubles with each sector controlled.


=== Guild Influence Requirements ===
== Guild Influence Requirements ==
{| class="wikitable"
{| class="wikitable"
|+ The amount of GI required to invade a sector.
|+ The amount of GI required to invade a sector.
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|-
|-
| 10 || 1,280,000
| 10 || 1,280,000
|}
== Blockade ==
=== Repelling Ships ===
Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute.
{| class="wikitable"
|-
! Ship Class !! Primary Attribute
|-
| Fighter || Targeting
|-
| Freighter || Defense
|-
| Scout || Hacking
|}
|}