Boost Shields: Difference between revisions
Created page with "Attempt to regenerate the shields of an ally's ship while in an encounter. == Ship Base Boost Amounts == {| class="wikitable" |- ! Class !! Base |- | Light Fighter || 10 |-..." |
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Attempt to regenerate the shields of an ally's ship while in an encounter. | Attempt to regenerate the shields of an ally's ship while in an encounter. | ||
Each ship starts with a base boost amount. | |||
== Ship Base Boost Amounts == | == Ship Base Boost Amounts == | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| SHIP REDACTED || 500 | | SHIP REDACTED || 500 | ||
|} | |||
== Mods == | |||
Mods can be used to increase the amount boosted. Shield Boost mods are percentages that are taken from the base amount and then added back to it. | |||
'''Example''' | |||
Base: 100 | |||
Mods: 10% | |||
Total Max shield boost amount: 110 | |||
== Boosting Shields == | |||
When a pilot chooses to boost another ship's shields the following calculation is run: | |||
Ship Base Bonus + random roll between 1/2 total mod percentage and total mod percentage. | |||
In the example above, the boost roll will give the ally between 105-110 shield hit points. The boost roll can not fall below the base ship bonus + 1/2 total installed mods. | |||
== Critical Fail == | |||