Boost Shields: Difference between revisions

Created page with "Attempt to regenerate the shields of an ally's ship while in an encounter. == Ship Base Boost Amounts == {| class="wikitable" |- ! Class !! Base |- | Light Fighter || 10 |-..."
 
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Attempt to regenerate the shields of an ally's ship while in an encounter.
Attempt to regenerate the shields of an ally's ship while in an encounter.


Each ship starts with a base boost amount.
== Ship Base Boost Amounts ==
== Ship Base Boost Amounts ==
{| class="wikitable"
{| class="wikitable"
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|-
|-
| SHIP REDACTED || 500
| SHIP REDACTED || 500
|}
== Mods ==
Mods can be used to increase the amount boosted. Shield Boost mods are percentages that are taken from the base amount and then added back to it.
'''Example'''
Base: 100
Mods: 10%
Total Max shield boost amount: 110


== Boosting Shields ==
When a pilot chooses to boost another ship's shields the following calculation is run:
Ship Base Bonus + random roll between 1/2 total mod percentage and total mod percentage.
In the example above, the boost roll will give the ally between 105-110 shield hit points. The boost roll can not fall below the base ship bonus + 1/2 total installed mods.


|}
== Critical Fail ==