Hacking: Difference between revisions

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Updated page to include info about PvP hacking. Added some specifics about location hacking.
Major Overhaul on Hacking Page
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==== Drone Hacking: ====
==Hacking==
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is '''hacking rate'''.
Some of the hacking mechanics involve the result from rolling a dice. For short representation it’s going to be written as '''dN''' where N is the amount of side the dice has (e.g d20, d100)


[[File:Droneoptions.png|frameless|4th option from the left]]
===Hacking rate===
The hacking rate is the sum of your base hacking offense (for scout), hacking mods, crew members and guild bonus.
Fastest way to increase your hacking rate till level 10 is through use of mods. After that a crew member (Hacker) is advisable. Joining a specialized guild is also a good idea.


To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there's another extra bonus if you're a scout.
===Mechanics===
Hacking requires 10 Processor (5 for Scouts) per attempt. You are rewarded experience and depending on the target cash, intel, cargo or mods. You can use hacking to replenish or drain shield as well as boost and drain engines.
To gain more intel from a successful hack you can increase your '''intel bonus''' by using mods, recruiting a crew member (Spy) and guild bonuses.


If you're familiar with other RPG systems you might also be familiar with the concept of a 'critical fail' or 'critical success' but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough.
===Targets===


Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.
====NPC ships====
For a successful hacking:<br>
{{red|Hacking rate <nowiki>>=</nowiki> d100 + (¼  npc ship level)}}
<br>
Reward:
* Intel - {{red|Base value + (npc ship level * intel bonus)}}, where base value is 1 for Freighters and Fighters, 5/10/15 for the Tier 1/2/3 Scout
* Money - {{red|Random(10 to 100) * npc ship level}}
* Experience - {{red|Random(5 to 25) + npc ship level}}
''Note: A hacking rate of 130 guarantees successful hacking of any NPC ship up to level 60''


==== Location Hacking ====
====Locations====
[[File:Hacking 1.png|500px|link=]]


Hacking locations isn't much different from hacking drones, the main difference is that the 'level' of the hack is its modifier, we don't divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don't have to enter a space lane to take advantage of them.
[[File:Hacking 2.png|500px|link=]]


Each location is broken down into 4 different sections; the Intelligence Center, Finances, Supply Depot, and Military Core. Each offers a different type of reward.
[[File:Hacking 3.png|500px|link=]]


* ''The Intelligence Center'': Hack here in order to get intel. The base amount recieved here is greater than that of drones.
''For a successful hacking'':<br>
* ''Finances'': This place gives you money and XP. Nothing else.
{{red|Hacking rate <nowiki>>=</nowiki> d100 + target level}}
* ''Supply Depot'': You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.
* ''Millitary Core'': this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.


==== PVP Hacking ====
'''For successful hacking of Military core'':<br>
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are ''Jettison Cargo'', ''Boost'', ''Drain'', ''Boost Shield'', and ''Drain shield''.
{{red|Hacking rate <nowiki>>=</nowiki> d100 + target level + mod category}}, where for mod category: Armor = 1, Shield = 2, Weapon = 3, Engine = 4, Sensor = 5, Utility = 6


When you click 'Hack', your Hack Rating + a d20 roll attempts to beat your target's Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship's level are connected to their ship.  
'''Rewards'''<br>
Experience d25 + npc ship level + player level , as well as:
* '''''Finances''''' - Money
** {{red|Random(50 to 500) * target level}}
* '''''Intelligence center''''' - Intel
** {{red|(base value + target level) * total intel %}}, where total intel % is 100% + intel bonus %
* '''''Supply depot''''' - Cargo sold at the location
** ''Random(1 to amount in target level)''
* '''''Military Core''''' - Mod in the selected category that is up to +/- 10 levels from the player level  
* The drop rate of different tiers is based on a {{red|d1000}}:
** Tier 100 (white) - 1 to 800 (80%)
** Tier 200 (green) - 801 to 950 (15%)
** Tier 300 (blue) - 951 to 999 (4,9%)
** Tier 400 (purple) - 1000 (0,1%)
[[File:Hacking 4.png|500px|link=]]<br>


Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship's defending hack roll is doubled as a bonus defense for each level action you attempt.
'''Getting caught'''<br>
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:
* {{red|d10 <nowiki>=</nowiki> 1}} for every location excep Eris
* {{red|d10 <nowiki>=<</nowiki> 5 for Eris}}


<small>ACTIONS</small>
''The lost reputation is:''
The ranges listed include action levels 1 - level 5
* ''Gem'': 125
* ''Mars, Earth, Jupiter'': 25
* ''Eris'': 500


* Jettison Cargo - Send 1-50 of the target's cargo into space. Jettison'd cargo get's dumped into the space lane and is salvageable via scanning for debris.
====Players====
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
PvP hacking consists of two parts: establishing connection and hacking.
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
* Drain Engines - Add 2-20 minutes to your target's journey. Your ship's travel time is NOT affected.
* Boost Engines - Remove 2-20 minutes from your target's journey.


<small>REWARDS</small>
Yous successfully establish a connection when:<br>
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.
{{red|Hacking rate + d20 <nowiki>>=</nowiki> Target hacking rate + d20}}
* Level 1 action rewards the player with XP and money equal to the target player’s level.
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.


''Rewards for establishing connection:''
* Experience = {{red|target’s player level}}
* Intel = {{red|target’s player level}}


Extra Tips:  
====Actions====
* +Intel only affects intel, if you're hacking the Finance center for Money you don't need it.
The table shows each of the 5 available actions and their effect per hacking action level.<br>
* Hacking locations means you can easily swap back into a different mod set before leaving.
The cost of actions is:
* Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.
* Level 1 - free
* to guarantee success hacking locations you need a hack rating of 160.
* Level 2 - 100 intel
* Cargo Shielding matters A LOT now. Each ship's base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you're traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don't want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding. 
* Level 3 - 500 intel
* Cargo is jettisoned at random.
* Level 4 - 2500 intel
* If you fail a hack, the target player is alerted to your attempt. Odds are they won't be thrilled.  
* Level 5 - 5000 intel
* If you succeed in hacking a player's ship, but your hacking roll is within 25 of your target's, the hack will succeed, but the player will be alerted that you have hacked them.
{| class="mildtable"
! style="text-align: center;" |Action
! style="text-align: center;" |Level 1
! style="text-align: center;" |Level 2
! style="text-align: center;" |Level 3
! style="text-align: center;" |Level 4
! style="text-align: center;" |Level 5
|-
| '''''Jettison'''''
| 1 cargo
| 5 cargo
| 10 cargo
| 25 cargo
| 50 cargo
|-
| '''''Drain Engine'''''
| +2 minutes
| +3 minutes
| +5 minutes
| +10 minutes
| +20 minutes
|-
| '''''Boost Engine'''''
| -2 minutes
| -3 minutes
| -5 minutes
| -10 minutes
| -20 minutes
|-
| '''''Drain Shield'''''
| -50 shield
| -100 shield
| -250 shield
| -500 shield
| -1000 shield
|-
| '''''Boost Shield'''''
| +50 shield
| +100 shield
| +250 shield
| +500 shield
| +1000 shield
|}
 
''For a successful hacking action'':<br>
{{red|hacking rate +d20 <nowiki>>=</nowiki> Target hacking rate * action level}}
 
''Rewards for hacking action'':
* Experience = {{red|target’s player level * action level}}
* Money = {{red|target’s player level * action level}}
 
====Milestones====
Points in the game which unlock certain aspects.
* 1000 Intel - Unlock Black Market (BM)
*Level 2 - Faulty Tunneling Beam - first hacking mod
Level 10 - Cav's First Hard Drive (ID 364)
Level 10 - Ship Chip Alpha (ID 20648)
Level 10 - Shade's Introduction (ID 20670) - scout only
Level 10 - Crew lounge, level 10 crew
Level 15 - The Listener (ID 20653) - key hacking mod for weapon slot
Level 15 - Reconfigured GEM Shield Generator (ID 477) - key hacking mod for shield slot
Level 20 - Crew lounge, level 20 crew
Level 20 - Suros main story mods
Level 30 - Crew lounge, level 30 cre
Level 30 - [N8]'s Thanks (ID 21084)
Level 31-60 - need more information