Mods: Difference between revisions
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=== Mod Tier === | === Mod Tier === | ||
Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes. | Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes. | ||
{{update}} | |||
=== Level Max === | === Level Max === | ||
Revision as of 01:15, 13 March 2020
Ship Modifications, or 'Mods', are the gear used to equip and customize your ship.
There are six unique types of mods:
Most class II and III ships also have an additional mod slot called Wildcard. Any mod type can fit in a Wildcard slot.
Mod Structure
Mod Tier
Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes.
This official news post is copied verbatim from the Gemini Station website. It is copyrighted by The Developer.
It was added on (missing date).
It was added on (missing date).
Level Max
Each mod's attributes has restrictions based on the mod level, tier, and number of attributes.
| Level | Attack | Defense | Damage | Shields | Armor | Engine Efficiency | Cargo Space | Header text | Header text |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 20 | 20 | 100 | 2000 | 2000 | 20 | 20 | Example | Example |
| 55 | 17 | 17 | 90 | 1500 | 1500 | - | - | Example | Example |
| 50 | 15 | 15 | 80 | 1000 | 1000 | 15 | 13 | Example | Example |
| 45 | 12 | 12 | 70 | 900 | 900 | - | - | Example | Example |
| 40 | 10 | 10 | 60 | 800 | 800 | 10 | 10 | Example | Example |
| 35 | 8 | 8 | 50 | 700 | 700 | - | - | Example | Example |
| 30 | 7 | 7 | 40 | 600 | 600 | 7 | 7 | Example | Example |
| 25 | 6 | 6 | 30 | 500 | 500 | - | - | Example | Example |
| 20 | 5 | 5 | 20 | 400 | 400 | 5 | 4 | Example | Example |
| 15 | 3 | 3 | 10 | 300 | 300 | - | - | Example | Example |
| 10 | 2 | 2 | 5 | 200 | 200 | 3 | 1 | Example | Example |
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