Outlands

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SPOILERS ABOUND!!

Background

The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources, and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.

Overview

The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you're Suros––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated your ship will be able to perform a scan of the area from the Galactic Map view.

Nodes

Nodes can be discovered by performing a successful scan from the Galactic Map page. A scan can only be performed if the node has been activated.

Node Discovery

Nodes can be discovered by performing a scan from the Galactic Map page.

Scan Mechanics

Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D20 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node's difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to.

Scan Costs

Scanning costs 1 Processor per attempt.

Sensor Range in the Outlands

The sensor range mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.

Activating Nodes

A node must be activated by transferring energy cells from your ship's cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again.

Energy Start

Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000.

Energy Usage

Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy.

Energy Cell to Energy Ratio

Once a node has been activated, additionally submitted energy cells will increase the node's energy reserves by 10. (1:10 ratio)

Reputation

One (1) Gemini Station reputation is awarded for each energy cell transferred to a node.