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{{otheruses|The Traveling Mechanic|Visitable Locations in Gemini Station|Locations}}
{{otheruses|The Traveling Mechanic|Visitable Locations in Gemini Station|Locations}}
These are the current base travel times to each location. The times noted are the times it takes to travel from Gemini Station to each location and back. If you are a supporter and have direct travel unlocked, the time from Jupiter to Earth, for example, would be Jupiter to Gem then Gem to Earth (35 mins.) If you weren't a supporter, then you would have to return to Gemini Station, then physically go to Earth, where as if you had direct travel, it would go there for you automatically. This is then adjusted by Engine Efficiency
Traveling from location to location is the most fundamental game mechanic in Gem.  
 
=== Location-Based Travel ===
All locations in the system are tied to a specific, location, relative to Gemini Station distance. Each location features a parent sector address, then a location within that sector.
 
==== Location Addresses ====
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Location !! Time (Mins.)
! Location !! Sector
!Location
|-
|-
| Earth || 5
|Gemini Station
|1
|0.0
|-
| Earth || 3
|3.00300
|-
|-
| Mars || 5
| Mars || 5
|5.00300
|-
| Jupiter || 7
|7.00750
|-
|Mercury Energy Factory
|9
|9.02700
|-
| Eris || 11
|11.04500
|-
| Venus || 13
|13.00900
|-
| Earth's Moon || 21
|21.00300
|-
|S.S. Neptune
|22
|22.03600
|-
|Sedna
|25
|25.86400
|-
|Ceres Mining Outpost
|27
|27.00500
|}
=== Traveling ===
Traveling from one location to another requires your ship to move (obviously). Each ship now has a base speed. Your ship will move a distance of your base speed / minute. Your base speed can be modified using EE mods, crew, guild upgrades, etc.
When you depart a location, your ship's speed will be as followed:
<math>BASE + (BASE * EE)</math>
To put it another way, your ship's speed will be whatever its base speed is, plus the % total of your EE mods, crew, guild bonuses, etc. Each ship class has a different base speed.
==== Base Speeds ====
{| class="wikitable sortable"
|-
! Ship !! Base Speed
|-
|Fighter (Light)
|50
|-
|Fighter (Standard)
|53
|-
|Fighter (Assault)
|57
|-
|Fighter (Tempest)
|60
|-
|Scout (Recon)
|60
|-
|Scout (Support)
|65
|-
|Scout (Overwatch)
|70
|-
|Scout (Harbinger)
|75
|-
|Freighter (All)
|50
|-
|-
| Jupiter || 30
|JayCo Tanker
|10
|-
|-
| Eris || 75
|Sentinel
|50
|-
|-
| Mercury || 45
|Dreadnought
|50
|-
|-
| SS Neptune || 70
|Crusader
|60
|-
|-
|Moon
|Wasp
|5
|200
|}
|}
=== Draining & Boosting ===
* Draining another ship will increase your current speed by 10 M / M.
* If another ship boost your ship, your speed will increase by 10 M / M
* Note: This will not permanently change your base speed, it will only increase your current speed. Once you reach your destination, your speed will drop to 0, (since you're no longer moving) and will reset to your default base speed when you travel again.
* There is no limit to how fast your ship can go. Have fun.
== Nerf ==
''Wait a minute, isn't this a huge nerf compared to the previous travel system?''
No.
In versions prior to 4.0, there was an engine efficiency cap of 75%. This meant that you could have the best crew, EE mods, and guild upgrades, and even if you had more than 75% EE, it didn't matter. With this new system, the EE cap is removed so while your initial ETA may appear longer, you can drain/hack your ship's engines to reach any speed you'd like. This will be especially useful when visiting distant Sedna.
Additionally, the PVP hacking has been reworked as well, instead of adding/removing time to your travel, it increases your total current speed per hack level (10%, 25%, 50%, 80%, 100%), allowing for outrageous speeds to be obtainable (Make friends with those scouts)
== Prior to 4.0 ==
In game versions prior to 4.0, all locations were based on time to/from Gemini Station. Engine Efficiency (EE) mods would increase or decrease your total travel time. For example, traveling from Gem to Earth took 5 minutes. If your ship had an EE of 50%, your Estimated Time of Arrival (ETA) would be 2.5 minutes––your EE mods removing 50% of the total time to get from Gem to Earth.
==== Issues ====
The main issue with this model was that the actual amount of time added/removed to your ETA changed based on what location you were traveling to. The 2.5 minutes removed from your trip to Earth became 15 minutes if you were traveling from Gem to Jupiter. This lead to two problems:
# A massive inconsistency with the potency of EE mods.
# Locations that were mean't to feel like far, distant locations, felt very close with a high EE
# Sudo instant-travel was possible between Earth/Gem and Mars/Gem with a high EE and 1-2 ship drains.
{{Mechanics}}
{{Mechanics}}

Revision as of 15:51, 9 August 2021

This article is about The Traveling Mechanic. For Visitable Locations in Gemini Station, see Locations.

Traveling from location to location is the most fundamental game mechanic in Gem.

Location-Based Travel

All locations in the system are tied to a specific, location, relative to Gemini Station distance. Each location features a parent sector address, then a location within that sector.

Location Addresses

Location Sector Location
Gemini Station 1 0.0
Earth 3 3.00300
Mars 5 5.00300
Jupiter 7 7.00750
Mercury Energy Factory 9 9.02700
Eris 11 11.04500
Venus 13 13.00900
Earth's Moon 21 21.00300
S.S. Neptune 22 22.03600
Sedna 25 25.86400
Ceres Mining Outpost 27 27.00500

Traveling

Traveling from one location to another requires your ship to move (obviously). Each ship now has a base speed. Your ship will move a distance of your base speed / minute. Your base speed can be modified using EE mods, crew, guild upgrades, etc. When you depart a location, your ship's speed will be as followed:

BASE+(BASE*EE)

To put it another way, your ship's speed will be whatever its base speed is, plus the % total of your EE mods, crew, guild bonuses, etc. Each ship class has a different base speed.

Base Speeds

Ship Base Speed
Fighter (Light) 50
Fighter (Standard) 53
Fighter (Assault) 57
Fighter (Tempest) 60
Scout (Recon) 60
Scout (Support) 65
Scout (Overwatch) 70
Scout (Harbinger) 75
Freighter (All) 50
JayCo Tanker 10
Sentinel 50
Dreadnought 50
Crusader 60
Wasp 200

Draining & Boosting

  • Draining another ship will increase your current speed by 10 M / M.
  • If another ship boost your ship, your speed will increase by 10 M / M
  • Note: This will not permanently change your base speed, it will only increase your current speed. Once you reach your destination, your speed will drop to 0, (since you're no longer moving) and will reset to your default base speed when you travel again.
  • There is no limit to how fast your ship can go. Have fun.

Nerf

Wait a minute, isn't this a huge nerf compared to the previous travel system?

No.

In versions prior to 4.0, there was an engine efficiency cap of 75%. This meant that you could have the best crew, EE mods, and guild upgrades, and even if you had more than 75% EE, it didn't matter. With this new system, the EE cap is removed so while your initial ETA may appear longer, you can drain/hack your ship's engines to reach any speed you'd like. This will be especially useful when visiting distant Sedna.

Additionally, the PVP hacking has been reworked as well, instead of adding/removing time to your travel, it increases your total current speed per hack level (10%, 25%, 50%, 80%, 100%), allowing for outrageous speeds to be obtainable (Make friends with those scouts)


Prior to 4.0

In game versions prior to 4.0, all locations were based on time to/from Gemini Station. Engine Efficiency (EE) mods would increase or decrease your total travel time. For example, traveling from Gem to Earth took 5 minutes. If your ship had an EE of 50%, your Estimated Time of Arrival (ETA) would be 2.5 minutes––your EE mods removing 50% of the total time to get from Gem to Earth.

Issues

The main issue with this model was that the actual amount of time added/removed to your ETA changed based on what location you were traveling to. The 2.5 minutes removed from your trip to Earth became 15 minutes if you were traveling from Gem to Jupiter. This lead to two problems:

  1. A massive inconsistency with the potency of EE mods.
  2. Locations that were mean't to feel like far, distant locations, felt very close with a high EE
  3. Sudo instant-travel was possible between Earth/Gem and Mars/Gem with a high EE and 1-2 ship drains.