Outlands: Difference between revisions
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Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D20 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node's difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to. | Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D20 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node's difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to. | ||
=== Scan Costs === | ==== Scan Costs ==== | ||
Scanning costs 1 Processor per attempt. | Scanning costs 1 Processor per attempt. | ||
=== Sensor Range in the Outlands === | ==== Sensor Range in the Outlands ==== | ||
The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff. | The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff. | ||