Core Mechanics: Difference between revisions
m Evasion, Targeting, Hacking, and Salvage are moving away from % in-game, adjusting wiki to reflect that. |
Tag: Rollback |
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Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | ||
Each ship has a base targeting rate of 75. | Each ship has a base targeting rate of 75%. | ||
If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods. | If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods. | ||
''Example: Ship A attempts to intercept Ship B. Ship A has a +25 targeting mod installed. With the base targeting rate of 75%, Ship A has a 100% chance to target Ship B (Provided Ship A doesn’t roll a 1 and critically fail!).'' | ''Example: Ship A attempts to intercept Ship B. Ship A has a +25% targeting mod installed. With the base targeting rate of 75%, Ship A has a 100% chance to target Ship B (Provided Ship A doesn’t roll a 1 and critically fail!).'' | ||
''Ship B, however, has evasion mods installed totaling +60 evasion. Ship B’s evasion total is subtracted from Ship A’s total targeting chance, bringing the 100% down to 40%.'' | ''Ship B, however, has evasion mods installed totaling +60% evasion. Ship B’s evasion total is subtracted from Ship A’s total targeting chance, bringing the 100% down to 40%.'' | ||
''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ||