Guilds: Difference between revisions

Updated with guild spec amounts
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===Specialization===
===Specialization===
With enough guild points, you can dedicate your guild to a specific specialization. Once you choose a specialization, your guild will only earn guild points for actions and wars in your specialization category. To unlock specialization, a guild will first need to gain 100,000 XP (100 Guild Wars). After that, there will be 3 branches to choose from; Military, Trade and Espionage. Each of the 3 branches has 7 different upgrades to choose from, all having a max of 10 unlocks.
With enough guild points, you can dedicate your guild to a specific specialization. Once you choose a specialization, your guild will only earn guild points for actions and wars in your specialization category. To unlock specialization, a guild will first need to gain 100,000 XP (100 Guild Wars). After that, there will be 3 branches to choose from; Military, Trade and Espionage. Each of the 3 branches has 7 different upgrades to choose from, all having a max of 10 unlocks.
=== <big>'''Military'''</big> ===
=== <big>'''Military'''</big> ===
Dedicated to either the protection or destruction of others and a life of endless combat, your guild will have access to the following additional upgrades:
Dedicated to either the protection or destruction of others and a life of endless combat, your guild will have access to the following additional upgrades:
{| class="wikitable"
{| class="wikitable"
|+
|+
Military Specialization
 
!
!
!1
!1
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|10
|10
|}
|}
=== <big>'''Trade'''</big> ===
=== <big>'''Trade'''</big> ===
With a focus on trade and scavenging, your guild will have access to the following upgrades:
With a focus on trade and scavenging, your guild will have access to the following upgrades:
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!Salvage
!Salvage
|{{Na}}
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|
|{{Na}}
|-
|-
!Cargo Shielding
!Cargo Shielding
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|800
|800
|1000
|1000
|1200
|1,200
|1400
|1,400
|1600
|1,600
|1800
|1,800
|2000
|2,000
|}
|}
* Defense
 
* Damage Reduction
=== <big>'''Espionage'''</big> ===
* Shield Recharge
* Salvage
* Cargo Shielding
* Cargo Space
* Heat Resistance
<big>'''Espionage'''</big><br>
With a focus on spying, hacking, and staying out of sight, your guild will have access to the following upgrades:
With a focus on spying, hacking, and staying out of sight, your guild will have access to the following upgrades:
* Damage Reflect
{| class="wikitable"
* Damage Reduction
!
* Shield Recharge
!1
* Intel
!2
* Hacking
!3
* Cargo Shield
!4
* Heat Resistance
!5
!6
!7
!8
!9
!10
|-
!Damage Reflect
|1%
|2%
|3%
|4%
|5%
|6%
|7%
|8%
|9%
|10%
|-
!Damage Reduction
|1%
|2%
|3%
|4%
|5%
|6%
|7%
|8%
|9%
|10%
|-
!Shield Reacharge
|25
|50
|75
|100
|125
|150
|175
|200
|225
|250
|-
!Intel
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
!Hacking
|10
|20
|30
|40
|50
|60
|70
|80
|90
|100
|-
!Cargo Shielding
|10
|20
|30
|40
|50
|60
|70
|80
|90
|100
|-
!Heat Resistance
|200
|400
|600
|800
|1000
|1,200
|1,400
|1,600
|1,800
|2,000
|}
{{Mechanics}}
{{Mechanics}}
{{Update history|
{{Update history|