Outlands: Difference between revisions
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== Background == | == Background == | ||
The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources | The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots. | ||
=== Overview === | === Overview === | ||
The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you're [[Suros]]––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated | The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you're [[Suros]]––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated. Your ship will then be able to perform a scan of the area from the Galactic Map view. | ||
== Nodes == | == Nodes == | ||
=== Node Discovery === | === Node Discovery === | ||
Nodes can be discovered by performing a scan from the Galactic Map page. | Nodes can be discovered by performing a scan from the Galactic Map page at an activated Node. | ||
==== Scan Mechanics ==== | ==== Scan Mechanics ==== | ||
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=== Activating Nodes === | === Activating Nodes === | ||
A node must be activated by transferring energy cells from your ship's cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again. | A node must be activated by transferring energy cells from your ship's cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again. | ||
==== Energy Start ==== | ==== Energy Start ==== | ||
Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000. | Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000. | ||
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==== Energy Usage ==== | ==== Energy Usage ==== | ||
Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy. | Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy. | ||
==== Energy Cell to Energy Ratio ==== | ==== Energy Cell to Energy Ratio ==== | ||
Once a node has been activated, additionally submitted energy cells will increase the node's energy reserves by 10. (1:10 ratio) | Once a node has been activated, additionally submitted energy cells will increase the node's energy reserves by 10. (1:10 ratio) | ||
==== Reputation ==== | ==== Reputation ==== | ||
One (1) Gemini Station reputation is awarded for each energy cell transferred to a node. | One (1) Gemini Station reputation is awarded for each energy cell transferred to a node. | ||
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== Loot == | |||
=== Mods === | |||
Various mods can appear throughout the Outlands. All mods are level 60. | Various mods can appear throughout the Outlands. All mods are level 60. | ||
===== Random Mod ===== | ===== Random Mod ===== | ||