Outlands: Difference between revisions

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| Limited (2) || Caches of Energy Cells may be discovered and claimed.
| Limited (2) || Caches of Energy Cells may be discovered and claimed.
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| Basic (3) || Greater chance of random mods being discovered.
| Basic (3) || Currently same as Limited.
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| Full (4) || Ship's armor and shields are fully restored.
| Full (4) || Ship's armor and shields are fully restored.
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| Advanced (5) || Supergate is present.
| Advanced (5) || Supergate is present.
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=== Loot ===
==== Mods ====
Various mods can appear throughout the Outlands. All mods are level 60.
===== Random Mod =====
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.
===== Outlands Mods =====
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on mods that are difficult to discover.
===== Legendary Mods =====
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.
===== Mod Notes =====
All Outlands mods and Legendary mods can are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping a waste of your time.