Guilds: Difference between revisions

 
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'''Actions that award Guild Influence''':
'''Actions that award Guild Influence''':
* Hack NPC
{| class="wikitable"
* Hack PVP
|+
* Drain PVP
!Action
* Drain
!GI
* NPC Boost  
|-
* PVP Boost
|Hack (Ship)
* NPC Win
|1
* NPC Combat Win
|-
* PVP Combat
|Drain Ship
* Initiate Travel
|1
* Hack - Location - Cash
|-
* Hack - Location - Goods
|Boost Ship
* Hack - Location - Int
|1
* Hack - Location - Mods
|-
|Encounter
|1
|-
|Combat (Per Shot)
|1
|-
|Hack (Location)
|1
|-
|Complete Daily
|5
|-
|Complete Story
|5
|-
|Mining (Ceres)
|1
|-
|Mining (Space)
|1
|}
<nowiki>*</nowiki> Initiating travel used to generate GI before the 5.0 release where start/stoping was introduced.
 
===Guild Wars===
===Guild Wars===
[[Guild Wars|Guild War]]
[[Guild Wars|Guild War]]
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|250
|250
|-
|-
!Salvage
!Salvage*
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|2,000
|2,000
|}
|}
<nowiki>*</nowiki> Still needs to get added to the system.
=== <big>'''Espionage'''</big> ===
=== <big>'''Espionage'''</big> ===
With a focus on spying, hacking, and staying out of sight, your guild will have access to the following upgrades:
With a focus on spying, hacking, and staying out of sight, your guild will have access to the following upgrades:
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|250
|250
|-
|-
!Intel
!Intel*
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|2,000
|2,000
|}
|}
{{Mechanics}}
<nowiki>*</nowiki> Still needs to get added to the system.{{Mechanics}}
{{Update history|
{{Update history|
* {{UL|type=update|update=24 June 2020|date=24 June 2020}}
* {{UL|type=update|update=24 June 2020|date=24 June 2020}}