Weapon Mods: Difference between revisions
No edit summary |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Main|Mods}} | |||
[[File:Weapon.png|thumb|right]] | [[File:Weapon.png|thumb|right]] | ||
===Overview=== | ===Overview=== | ||
''Specialized mods that augment your ship's offensive abilities'' | ''Specialized mods that augment your ship's offensive abilities'' | ||
Not surprisingly, these mods affect a ship’s offensive actions. Typically, weapons mods increase a ship’s chances of hitting a target | Not surprisingly, these mods affect a ship’s offensive actions. Typically, weapons mods increase a ship’s chances of hitting a target or increase the damage done after landing a strike. There are, however, more exotic weapon mods that can guarantee successful interception of PVP targets. | ||
You can obtain weapons mods from nearly every location, but Mars specializes in offensive mods. So if you want to make sure your ship has the offensive edge in a fight, focus on building up your Mars reputation. | You can obtain weapons mods from nearly every location, but Mars specializes in offensive mods. So if you want to make sure your ship has the offensive edge in a fight, focus on building up your Mars reputation. | ||
| Line 10: | Line 11: | ||
* Increasing change to attack | * Increasing change to attack | ||
* Increasing attack hit chance | * Increasing attack hit chance | ||
* Increasing damage done against target | * Increasing damage done against the target | ||
''Source'': [https://www.geministation.com/mods/weapon-mods] | ''Source'': [https://www.geministation.com/mods/weapon-mods] | ||
{{ | {{Mods}} | ||
[[Category: | [[Category:Mods]] | ||