Hacking: Difference between revisions

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Updated the PvP hacking for 4.0, and removed some other outdated info
 
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==Hacking==
==Hacking==
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is '''hacking rate'''.
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is '''hacking rate'''.
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* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target's shields above their normal levels. You can also boost a target's shields if they're in combat. Shields are normalized after combat or when a ship docks.
* Drain Engines - Add 2-20 minutes to your target's journey. Your ship's travel time is NOT affected.  
* Drain Engines - Decreases your target's speed by 10% - 100%. Your ship's travel time is NOT affected.  
* Boost Engines - Remove 2-20 minutes from your target's journey.
* Boost Engines - Increases your target's speed by 10% - 100.


'''''Rewards'''''<br>
'''''Rewards'''''<br>
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP equal to the target player’s level.
* Level 1 action rewards the player with XP and money equal to the target player’s level.
* Level 1 action rewards the player with XP equal to the target player’s level.
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.
* Level 2 action rewards the player with XP equal to the target player’s level * 2.
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.
* Level 3 action rewards the player with XP equal to the target player’s level * 3.
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.
* Level 4 action rewards the player with XP equal to the target player’s level * 4.
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.
* Level 5 action rewards the player with XP equal to the target player’s level * 5.


'''''Extra Tips'''''  
'''''Extra Tips'''''  
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* Money = {{red|target’s player level * action level}}
* Money = {{red|target’s player level * action level}}


[[Category: Game Concepts]]
{{Mechanics}}
[[Category:Mechanics]]