Engineering District: Difference between revisions

updated with new bp system.....kind of
BobOjmdg (talk | contribs)
Changed the level of blueprints given
 
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{{Expand}}
Fabricators can only be activated if you have acquired the corresponding blueprint.  
Fabricators can only be activated if you have acquired the corresponding blueprint.  
 
{{otheruses|def=no|Game Interface|Game_Interface#Engineering District}}
''You must have the required items stored in your warehouse to activate a fabricator.''
''You must have the required items stored in your warehouse to activate a fabricator.''


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** You can have a maximum of 10 fabricators installed at a single time.  
** You can have a maximum of 10 fabricators installed at a single time.  
** Uninstalling a fabricator destroys it and the blueprint used to install it. If you wish to reinstall a fabricator, you must obtain the blueprint again.
** Uninstalling a fabricator destroys it and the blueprint used to install it. If you wish to reinstall a fabricator, you must obtain the blueprint again.
** Completed dailies will reward a blueprint who’s level is +/-5 of your pilot’s skill.  
** Completed dailies will reward a blueprint that can be any level, regardless of your pilot's skill.  
** 600+ blueprints have been added to the system.  
** 600+ blueprints have been added to the system.  


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'''Trivia'''
'''Trivia'''


The old formula of conversions only included general trade goods, miscellaneous garbage, and tier 1-3 mod components.
The old formula of conversions only included general trade goods, miscellaneous garbage, and tier 1-5 mod components.
The Engineering District sometimes has you scrambling in to continue a storyline. It appears much more often than you think.
The Engineering District sometimes has you scrambling in to continue a storyline. It appears much more often than you think.
[[Category:Gemini Station Facilities]]
[[Category:Gemini Station Facilities]]
{{Mechanics}}
{{Mechanics}}