Core Mechanics: Difference between revisions
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{{Obsolete|This article may be out of date}} | |||
== | ==Overview== | ||
Gem’s combat system is loosely based on D20 table top RPG mechanics. We’ve made some changes that we hope will provide a balanced game - given the range of player levels and additional variable ship mods added to the system. | |||
==Targeting vs. Evasion== | |||
Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | Space is big. So in order to attack another ship, you have to first target and intercept them. A D100 roll establishes the chance the attacking ship has to intercept its target. | ||
Each ship has a base targeting rate of 75 | Each ship has a base targeting rate of +75. | ||
If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods. | If the D100 roll is between 1-75, the attacking ship has successfully intercepted its target. The attacking ship can increase the odds of successfully intercepting a target by installing targeting mods. The defending ship, can offset the targeting mods by installing evasion mods. | ||
''Example: Ship A attempts to intercept Ship B. Ship A has a +25 | ''Example: Ship A attempts to intercept Ship B. Ship A has a +25 targeting mod installed. With the base targeting rate of +75, Ship A has a combined target rating of 100 | ||
''Ship B, however, has evasion mods installed totaling +60 | ''Ship B, however, has evasion mods installed totaling +60 [[Evasion_Attribute|Evasion]]. Ship B’s evasion total is subtracted from Ship A’s total targeting chance, bringing the +100 down to +40.'' | ||
''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ''If Ship A’s D100 roll ends up being a 60, Ship B would evade the attack and combat would not initiate since Ship B’s evasion mods had reduced Ship A’s range of success from 1-75 to 1-40.'' | ||
== | ==Attack vs. Defense== | ||
Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows: | Upon a successful interception, combat is initiated. The attacking ship’s attack roll is as follows: | ||
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If player has damage reduction and/or damage reflection mods installed, those come into effect here. | If player has damage reduction and/or damage reflection mods installed, those come into effect here. | ||
''Source'': [https://www.geministation.com/game/core-mechanics] | |||
{{Mechanics}} | |||
[[Category:Mechanics]] | |||