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Ship Modifications, or 'Mods', are the gear used to equip and customize your ship.

There are six unique types of mods:

Types of Mods
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Class III ships also have an additional mod slot called Wildcard. Any mod type can fit in a Wildcard slot.

Mod Structure

Mod Tier

Within each mod type, exist five tiers. The higher the tier, the more powerful the attributes. Both the mod tier and the number of attributes determines what the

Tier # Stats 1st Stat 2nd Stat 3rd Stat
White (100) 1 .5x Level Max N/A N/A
2 N/A N/A N/A
3 N/A N/A N/A
Green (200) 1 .75x Level Max N/A N/A
2 .5 Level Max .5 Level Max N/A
N/A N/A N/A
Blue (300) 1 1x Level Max N/A N/A
2 .75x Level Max .5 Level Max N/A
3 .5x Level Max .25x Level Max .25x Level Max
Purple (400) 1 1.5x Level Max N/A N/A
2 1.25x Level Max 1x Level Max N/A
3 1x Level Max 1x Level Max 1x Level Max
Orange (500) 1 2x Level Max N/A N/A
2 2x Level Max 2x Level Max N/A
3 2x Level Max 2x Level Max 2x Level Max
Gold (600) 1 Anything! N/A N/A
2 Anything! Anything! N/A
3 Anything! Anything! Anything!


Level Max

Each mod's attributes has restrictions based on the mod level, tier, and number of attributes.

Lvl Attack Attack        (fighter) Defense Damage Shields Armor Engine Efficiency (%) Sensor Strength Damage Reflect Shield Recharge Critical Chance (%) Target (%) Evasion (%) Salvage (%) Threat (%) Shield Boost (%) Intel (%) Hacking (%) Hacking (%) (Scouts) Cargo Shield Cargo Space Cargo Space (freighter)
60 20 21 20 100 2000 2000 10 15 10 200 10 50 50 20 10 25 50 20 23 10 20 25
55 17 18 17 90 1500 1500 - 14 9 100 9 48 48 19 9 24 48 19 22 9 15 20
50 15 17 15 80 1000 1000 9 13 8 90 8 45 45 18 8 23 45 18 21 8 13 15
45 12 13 12 70 900 900 8 10 7 80 7 40 40 17 7 22 40 17 20 7 12 13
40 10 11 10 60 800 800 7 9 6 70 6 35 35 16 6 20 35 16 19 6 10 12
35 8 9 8 50 700 700 6 8 5 60 5 30 30 15 5 18 30 15 18 5 8 10
30 7 8 7 40 600 600 5 7 4 50 4 25 25 14 4 17 25 14 17 4 7 8
25 6 7 6 30 500 500 4 6 3 40 3 20 20 13 3 16 20 13 16 3 5 7
20 5 6 5 20 400 400 3 5 2 30 2 15 15 12 2 15 15 12 15 2 4 5
15 3 4 3 10 300 300 2 4 1 20 1 10 10 11 1 13 10 11 14 N/A 2 3
10 2 3 2 5 200 200 1 3 0.5 10 0.5 5 5 10 0.5 10 5 10 13 1 1 2
5 1 2 1 4 100 100 1 2 0.5 7 0.5 4 4 7 0.5 7 4 7 1 1
2 1 1 0.5 3 50 50 1 1 0.5 5 0.5 3 3 5 0.5 5 3 5 1 1

Crafting Mods

Mods can be crafted using combinations of items. In almost every instance, a mod will require at least one mod component and a mod frame. When crafting a mod, the required materials will be removed from your personal warehouse when you craft it. All required items must be in your warehouse. Any items in your cargo hold, onboard drones, in mail, or in guild warehouse will not count.

Breaking Down Mods

Mods can be broken down into mod components on Gemini Station. Once a mod is broken down, the mod is destroyed and the components are transferred to your warehouse.

Selling Mods

Mods can be sold in several ways. The first is on the Mod Exchange, an auction house dedicated to mod trading. The second is via the mod resale store. Both are located on Gemini Station.

Bulk Mod Actions

Pilots may bulk breakdown or bulk sell unwanted mods on Gemini Station.