Difference between revisions of "Attribute:Shield Boost"
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m (Banri moved page Shield Boost Attribute to Attribute:Shield Boost: Finalizing Namespace) |
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Latest revision as of 23:24, 20 January 2021
While in an encounter, a pilot can boost another player's shields instead of rolling for an attack.
The boost shield attribute modifies the ship's base shield boost amount. The base amount is increased by the total percentage of Shield Boost mods installed. This new number is the maximum amount of shield hit points that can be added to a boost ally's shields roll.
Ship Base Boost Amounts
Class | Base |
---|---|
Light Fighter | 10 |
Standard Fighter | 25 |
Assault Fighter | 50 |
Tempest Fighter | 75 |
Recon Scout | 50 |
Support Scout | 100 |
Overwatch Scout | 200 |
Harbinger Scout | 300 |
Light Freighter | 25 |
Medium Freighter | 50 |
Heavy Freighter | 100 |
Cerberus Freighter | 150 |
JayCo Tanker | 0 |
Sentinel | 350 |
Dreadnought | 175 |
Crusader | 100 |
SHIP REDACTED | 500 |
Mods
Mods can be used to increase the amount boosted. Shield Boost mods are percentages that are taken from the base amount and then added back to it. Example Base: 100 Mods: 10% Total Max shield boost amount: 110
Boosting Shields
When a pilot chooses to boost another ship's shields the following calculation is run: Ship Base Bonus + random roll between 1/2 total mod percentage and total mod percentage. In the example above, the boost roll will give the ally between 105-110 shield hit points. The boost roll can not fall below the base ship bonus + 1/2 total installed mods.
Critical Fail
There is a 5% chance that the shield boost roll will result in a critical fail, awarding 0 shield hit points, but generating threat equal to 100 times your ship's base shield boost amount.
Trivia
- None