Attribute:Engine Efficiency
Engine efficiency (EE) value is a % reducing the travel time of your flight. For example if your EE is 50% a trip that would take 20 minutes will take 10. EE is capped at 75%
Dumping this here until I (or someone else) can clean it up:
### START FIGHTER BASES ###
case 2: // Light $base = 0; break;
case 3: // Standard $base = 0; break;
case 4: // Assault $base = 0; break;
case 16: // Tempest $base = 0; break;
### END FIGHTER BASE ###
### START SCOUT BASES ###
case 5: // Recon $base = .1; break;
case 6: // Support $base = .15; break;
case 7: // Overwatch $base = .20; break;
case 17: // Harbinger $base = .25; break;
### END SCOUT BASE ###
### START FREIGHTER BASES ###
case 8: // Light $base = 0; break;
case 9: // Medium $base = 0; break;
case 10: // Heavy $base = 0; break;
case 18: // Cerberus $base = 0; break;
### END FREIGHTER BASE ###
### START REP SHIP BASES ###
case 19: // JayCo Tanker $base = -.25; break;
case 20: // Sentinel $base = .3; break;
case 21: // Dreadnought $base = 0; break;
case 22: // Crusader $base = 0; break;
case 23: // SOMETHING $base = .5; break;
case 24: // SOMETHING ELSE $base = .05; break;
### END REP SHIP BASES ###