Sectors
Sector Sizes
Sectors are organized by S, M, and L. The sector upkeep and bonuses vary based on the sector's size.
Sector Bonuses
There are several potential bonuses both for the controlling guild and pilots in those guilds.
Sector Upkeep
Invading Sectors
A sector invasion can only be initiated by a guild leader. The guild leader must select which sector they want to invade, then commit the required amount of guild influence required to initiate an invasion. The guild influence requirements vary based on how many sectors the guild currently owns. The amount doubles with each sector controlled.
Guild Influence Requirements
| Sectors Controlled | GI Needed |
|---|---|
| 0 | 1,250 |
| 1 | 2,500 |
| 2 | 5,000 |
| 3 | 10,000 |
| 4 | 20,000 |
| 5 | 40,000 |
| 6 | 80,000 |
| 7 | 160,000 |
| 8 | 320,000 |
| 9 | 640,000 |
| 10 | 1,280,000 |
The number of sectors your guild is currently invading in also contributes to the GI sector cost. This prevents guilds from assaulting multiple sectors at a lower GI cost.
Blockade
Repelling Ships
Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute.
| Ship Class | Primary Attribute |
|---|---|
| Fighter | Targeting |
| Freighter | Defense |
| Scout | Hacking |