Boost Shields

Revision as of 20:52, 4 June 2020 by Noresist (talk | contribs) (Critical Fail)
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Attempt to regenerate the shields of an ally's ship while in an encounter.

Each ship starts with a base boost amount.

Ship Base Boost Amounts

Class Base
Light Fighter 10
Standard Fighter 25
Assault Fighter 50
Tempest Fighter 75
Recon Scout 50
Support Scout 100
Overwatch Scout 200
Harbinger Scout 300
Light Freighter 25
Medium Freighter 50
Heavy Freighter 100
Cerberus Freighter 150
JayCo Tanker 0
Sentinel 350
Dreadnought 175
Crusader 100
SHIP REDACTED 500

Mods

Mods can be used to increase the amount boosted. Shield Boost mods are percentages that are taken from the base amount and then added back to it. Example Base: 100 Mods: 10% Total Max shield boost amount: 110


Boosting Shields

When a pilot chooses to boost another ship's shields the following calculation is run: Ship Base Bonus + random roll between 1/2 total mod percentage and total mod percentage. In the example above, the boost roll will give the ally between 105-110 shield hit points. The boost roll can not fall below the base ship bonus + 1/2 total installed mods.

Critical Fail

There is a 5% chance that the shield boost roll will result in a critical fail, awarding 0 shield hit points, but generating threat equal to 100 times your ship's base shield boost amount.