Patch 0.4.0: Difference between revisions
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{{ | ==0.4.0 PVP Combat, Combat System== | ||
===PVP=== | |||
* Players can now attack other players. The cost is 20 energy. If the attacker wins, they will receive the following: | |||
** XP: 3x target's level | |||
** Money: rand(1-1000) (not stolen from the victim.) | |||
===Combat System=== | |||
* General | |||
** Player will receive a sensor alert if they are being attacked. | |||
* Player: | |||
** Attack = d20 + 25% current level (rounded down) + attack mods + ship attack modifier | |||
** Defend = d20 + 25% current level (rounded down) + defence mods + ship defense modifier | |||
* NPC: | |||
** Attack = d20 + NPC ship level. | |||
** Defend = d20 + NPC ship level. | |||
===Mods=== | |||
* Shield Recharge | |||
** After testing, it was determined that this metric was extremely overpowered. All SR mods have been adjusted for balance. | |||
===General Updates=== | |||
* Base shield recharging has been removed from all ships. Shield recharging is only available via mods. | |||
{{GeminiStationNavbox}} | |||
[[Category: Patches]] | |||
Latest revision as of 20:13, 22 December 2019
0.4.0 PVP Combat, Combat System
PVP
- Players can now attack other players. The cost is 20 energy. If the attacker wins, they will receive the following:
- XP: 3x target's level
- Money: rand(1-1000) (not stolen from the victim.)
Combat System
- General
- Player will receive a sensor alert if they are being attacked.
- Player:
- Attack = d20 + 25% current level (rounded down) + attack mods + ship attack modifier
- Defend = d20 + 25% current level (rounded down) + defence mods + ship defense modifier
- NPC:
- Attack = d20 + NPC ship level.
- Defend = d20 + NPC ship level.
Mods
- Shield Recharge
- After testing, it was determined that this metric was extremely overpowered. All SR mods have been adjusted for balance.
General Updates
- Base shield recharging has been removed from all ships. Shield recharging is only available via mods.
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