Nodes: Difference between revisions
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== Node Influence == | |||
Some nodes have a default faction leaning, meaning, untouched, they want to belong to a specific faction. But if you influence a node towards a specific faction enough, that node's faction status will change. "Enough" in this case, refers to the node's influence threshold. The influence threshold for nodes varies, ranging from as low as 50 to as high as 5,0000. | |||
== Influence Decay == | |||
Influencing a node's faction is not permanent, however. Each node has a decay rating. The node's influence will decay by that amount every hour. Once a node's influence has decayed below it's influence threshold, the controlling faction will lose control of the node. The node will either revert to it's default faction, or will remain neutral. | |||
=== Influence Resets === | |||
All nodes will lose all influence at the end of each week when the node system network receives software updates from the Allegiance and wipes all influence. | |||
== Claiming == | == Claiming == | ||
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Note: Each action that increases a node's influence by 5 will decrease all other faction influences by 1. | |||
=== Claiming Conflicts === | |||
What happens when pilots are attempting to claim the same node for different factions? Whichever faction has more influence than the threshold will control the node. If multiple factions have influence above the threshold, then whichever faction has the most will control the node. | |||
=Node Store= | =Node Store= | ||