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Once a mod has been claimed, it is removed from the location until a new one is added.
Once a mod has been claimed, it is removed from the location until a new one is added.


== Claiming Nodes ==
= Claiming Nodes =
This section includes information pertaining to the faction claiming mechanic in the Outlands. With a few exceptions, Outland nodes can be claimed for any of the of the five major factions ([[Gemini Station]], [[Earth]], [[Mars]], [[Jupiter]], [[Eris]]). Claiming a node for a faction has several benefits.
 
== Faction Minimums ==
With the exception of the Gemini Station faction, each faction starts with ten (10) controlled nodes.
 
Each faction has its own faction [[Encounters|encounter]] located at its headquarter node in the Outlands. Additionally, each faction has its own store where pilots can purchase Nesellium and [[mods]] with [[Faction Marks|faction marks]]. Various services and upgrades will automatically unlock when the claimed node threshold is reached. This is the current breakdown of services/unlocks and claimed node requirements.
 
{| class="wikitable"
|-
! Service !! Faction Nodes Required
|-
| HQ Store Unlock || 10
|-
| Faction Encounter || 15
|-
| Unlock Nesellium in Store || 17
|-
| Purchase Tier 300 Mods || 30
|-
| Purchase Tier 400 Mods || 40
|-
| Purchase Tier 500 Mods || 50
|-
| Faction Mark Tick || 100
|}
 
== Claiming ==
There are several ways to claim a node, delivering energy cells or boosting one of several node systems:
{| class="wikitable"
|-
!  !! Gemini Station !! Earth !! Mars !! Jupiter !! Eris
|-
| Action || Boost node communications || Boost node defensive systems || Boost node weapon systems || Refill node reactors || Hack node CPU
|-
| Outcome || + 5 faction influence  || + 5 faction influence || + 5 faction influence || + 1 faction influence || + 5 faction influence
|-
| Cost || 5 Processor || 5 Energy || 5 Energy || 1 Small Helium Canister || 5 Processor
 
|}


=Node Store=
=Node Store=